[Farming Utility] Loot Alert X (expansion Loot Alert) menu

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  1. #16
    carnova's Avatar Corporal
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    Originally Posted by carnova View Post
    What does the program do?
    It is an expansion of the "LootAlert" of Evozer. Find the items on the ground and generates a sound when an object falls defined in the search.

    How does it work?
    Reads data stored in memory for the game to detect objects on the ground (not written in the memory).

    How to use?
    You only need to have the executable "LootAlertX.exe" with the file "dllImports.dll" (a part will create a configuration file). In turn, the pack brings several default sounds, courtesy of -Sed, but these sounds can be changed from the program.

    All Downloads: https://www.dropbox.com/sh/gw2mwr7vd...UfQ/LootAlertX

    Version: Loot Alert X 1.0.2.2
    -Fix a little bug with Treasure Goblin Alert.
    -Added new Sounds (In Spanish, with Diablo 2's background sound) and Modified the Sed's Sounds (With the same background sound) to be heard better.
    Version: Loot Alert X 1.0.2.1
    -Small change to specify only the jewelry. Other items will be specified with standard objects.
    Version: Loot Alert X 1.0.2.0
    What changed from the LootAlert original?
    -The ability to minimize the program to tray windows and a menu for him.
    -Hotkeys and the ability to change them to suit user needs.
    -Possibility to adjust the sound volume.
    -Ability to modify and add new searches for different types of objects.
    -The ability to choose the sound individually defined for each search.
    And some other small things ...


    P.D. Seeing that everyone has decided to create his own version of LootAlert, could organize and make any program better with many more joint profits.

    P.D.2.Sorry for my bad English, I used Google translator.
    Here you are. But i dont know what is the problem with the OP... I can see well :S...i think is a problem with your internet browser

    [Farming Utility] Loot Alert X (expansion Loot Alert)
  2. #17
    hansch's Avatar Member
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    hmm... i think i know why. Try disabling adblock. You'll see the post and of course the ad.

    Carnova, would it be possible to treat the class specific items as a separate category? if you refer to the original loot alert, it splits rares into standard, jeweleries and also class specific.

    Most class specific items like mojo has max ilvl of 62. Not sure if its hard or troublesome to implement but its something good to have. I've set my settings for standard rares to 62-63 but it sounds almost every time i kill a pack. Thanks in advance.

  3. #18
    carnova's Avatar Corporal
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    Let me see if I understand correctly.
    Do you want to separate, the specific from normal and from jewrlery?

    Let's see if I can explain better. If you drop an object level 62, and you start the search for 62-63 .... That would sound will be a "mojo" or other object. However if an object falls at 63, it would always be a normal object, and not specific.

    Come on ... what you want is that if a specific object falls sound different than if the other normal fall. No?

    I just do not quite understand the difference between putting the specification of 62 and 63, if the mojo (for example), can never be level 63.

  4. #19
    hansch's Avatar Member
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    I may not have explained very well. I'll give it another go but as mentioned above, if it is too much trouble, don't worry about it. Don't want to piss off anyone...

    Lets say my setting is:
    Standard Rare - 63 only
    Class Specific - 62 only
    Jewelery - 57 and above

    On drop, check if class specific or standard rare or jewelery. If standard, only sound if 63. If class specific, only sound if 62. If Jewelery, sound for anything 57 and above.

    The different between this and alerting 62-63 standard rare is so stuff like sovereign helm etc. don't alert.

  5. #20
    carnova's Avatar Corporal
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    Now I understand it :P Ok. I'll try to do it.

    Let me a couple of days that I'm a little busy. When I have some time I get to it, either today, tomorrow or when I can, but it's a good idea so I will try do.
    Thanks for the suggestion

  6. #21
    Paiiin's Avatar Member
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    Getting this error everytime I touch anything in the settings.


    ************** Exception Text **************
    System.UnauthorizedAccessException: Access to the path 'C:\configValues.dat' is denied.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
    at System.IO.FileStream..ctor(String path, FileMode mode)
    at LootAlert.SettingsForm.saveDates()
    at LootAlert.SettingsForm.btnAdd_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

  7. #22
    DiabloGod's Avatar Master Sergeant
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    Why does this LOOTALERT Require the actual Diablo Process to Be Running?

    What does/is You're .DLL For ?

    2 Thing's i have been wondering about.........

  8. #23
    neutrino1's Avatar Member
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    Originally Posted by DiabloGod View Post
    Why does this LOOTALERT Require the actual Diablo Process to Be Running?

    What does/is You're .DLL For ?

    2 Thing's i have been wondering about.........

    ... the process is required because the program reads from the process memory in order to fetch the required data and play the correct sound when an item drops.

    the dllimport.dll i'm not sure what he packaged in there. That attribute is used in code to calll unmanaged code from c#.

  9. #24
    DiabloGod's Avatar Master Sergeant
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    Originally Posted by neutrino1 View Post
    ... the process is required because the program reads from the process memory in order to fetch the required data and play the correct sound when an item drops.

    the dllimport.dll i'm not sure what he packaged in there. That attribute is used in code to calll unmanaged code from c#.
    Previous loot alert worked even after shutting down//restarting diablo 3 while it was still "Started" ^.^

  10. #25
    Snipe13051's Avatar Private
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    Can u implement also ElitePack sound?

  11. #26
    sunblood's Avatar Member
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    I think it's time to move away from Sounds and more towards on-screen Arrows. Sounds are good and nice when you're just watching for drops but arrows are so much better for Goblins (and eventually Elites!)

  12. #27
    Snipe13051's Avatar Private
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    But maybe that is going to Cheat than?!


    Next idea from me is a counter (just for fun because it's nice to know). Can u implement a counter what counts all 60-63 items, legs, goblins, packs? Should normally, if i think right, be easy to implement.


    Greetz

  13. #28
    sed-'s Avatar ★ Elder ★
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    you can do arrows and still be safe, just how you provide those arrows ;p,

  14. #29
    carnova's Avatar Corporal
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    I may not have explained very well. I'll give it another go but as mentioned above, if it is too much trouble, don't worry about it. Don't want to piss off anyone...

    Lets say my setting is:
    Standard Rare - 63 only
    Class Specific - 62 only
    Jewelery - 57 and above

    On drop, check if class specific or standard rare or jewelery. If standard, only sound if 63. If class specific, only sound if 62. If Jewelery, sound for anything 57 and above.

    The different between this and alerting 62-63 standard rare is so stuff like sovereign helm etc. don't alert.
    Done. Test to see if it works well.

    ************** Exception Text **************
    System.UnauthorizedAccessException: Access to the path 'C:\configValues.dat' is denied.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
    at System.IO.FileStream..ctor(String path, FileMode mode)
    at LootAlert.SettingsForm.saveDates()
    at LootAlert.SettingsForm.btnAdd_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    I think Fix it. I haven't problem with my permissions, but I think I get fix it.

    Why does this LOOTALERT Require the actual Diablo Process to Be Running?

    What does/is You're .DLL For ?

    2 Thing's i have been wondering about.........
    Cause this program is done to work with Diablo 3, I dont see any sense to work without him, and in this way I avoid other problems in the source.
    The Dll, Contains only own libraries to control keyboard events, sounds, windows and mouse. I can put it in the program itself, but classes would increase considerably.

    Can u implement also ElitePack sound?
    I am searching about, but i havent offsets the coredate, only to gamebalance done by Evozer. Anymore, this is one of my objetives.

    I think it's time to move away from Sounds and more towards on-screen Arrows. Sounds are good and nice when you're just watching for drops but arrows are so much better for Goblins (and eventually Elites!)
    To do this, i need write in memory...or take dynamical elements that take more resources... this as you tell is so far

    But maybe that is going to Cheat than?!


    Next idea from me is a counter (just for fun because it's nice to know). Can u implement a counter what counts all 60-63 items, legs, goblins, packs? Should normally, if i think right, be easy to implement.


    Greetz
    In nexts updates i contemplate this. But not now. Now, i am trying fix bugs. But it isnt bad idea.

  15. #30
    sed-'s Avatar ★ Elder ★
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    there is a way to structure the arrows to show out of the game and overlay d3 in real time

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