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  1. #1846
    RodeoRaider's Avatar Member
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    I would like to confirm that when xLocate returns a failure status, the following xReset() will fail somewhere and cause HA icon to turn green.

    One thing to note that when xLocate('auction.search.equipment') returns a failure status, sometimes it can still open the AH->Search, sometimes it can even open AH->Search->Equipment. And at the time of failure, xLocate often takes 2 seconds to complete.

    Hope Chuichu will find these info useful for debugging .

    [AH Bot] HappyAuction
  2. #1847
    ChuiChu's Avatar Contributor
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    this drives me nuts. because just have my system and VM to test on... somehow its different for different people

    anyway what ill do is just have xLocate retry until its successful.

    if you are using locate like so:
    xLocate('auction')
    replace with
    while xLocate('auction') == false do xSleep(10) end
    to see if that works


    REMINDER: use VSYNC ON (checked)

  3. #1848
    RodeoRaider's Avatar Member
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    Originally Posted by ChuiChu View Post
    this drives me nuts. because just have my system and VM to test on... somehow its different for different people

    anyway what ill do is just have xLocate retry until its successful.

    if you are using locate like so:
    xLocate('auction')
    replace with
    while xLocate('auction') == false do xSleep(10) end
    to see if that works


    REMINDER: use VSYNC ON (checked)
    Hi Chuichu,

    I actually already tried the "while xLocate..." you mentioned but what happened was that after xLocate failed once, even it succeeded after that, xReset still turned HA to green.

    I just finally fixed the problem for myself, the approach is to find a way for xReset to work regardless of the status of xLocate and restructuring my script did the job . So my bot is error-free now .

    Also, Chuichu, can you please make the "Disable mouse on D3 window when HA is running" an option? At the moment I am feeling the mouse disable is kinda incovenient .
    Last edited by RodeoRaider; 08-08-2013 at 08:13 PM.

  4. #1849
    ChuiChu's Avatar Contributor
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    mouse disable is there to prevent the script from failing randomly... which happens the moment you move mouse. if i make it optional no one will use it and ill get more complains about script problems likely attributed to interacting with d3 while script is running. in fact it still causes random problems if even if the cursor doesnt move in d3. ill have to make it focus out of d3 when script is running next.

    basically letting the user mouse + script running is basically like having 2 mice interacting with d3. which isnt supported.

    remember you can always pause the script... which reenable mouse during this time.

    also posted 50. this covers most issues posted last page or so... except xReset problem and a reported crash. ill look at this next
    Last edited by ChuiChu; 08-08-2013 at 09:10 PM.

  5. #1850
    RodeoRaider's Avatar Member
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    Hi Chuichu,

    I am wondering if it is possible to let the user click on the border of the D3 client and move the client window around? Or at least enable the D3 window to gain focus when we click on it?

    For now, when a D3 window's surface with HA running is mostly covered by other applications' windows, if I want to check on what is happening in the D3 window, I have to either:
    + Stop bot, click on D3 window so that it is brought to the front, start bot.
    + Move all other applications' windows out of the view.

    If it will consume some of your time, please disregard it .

  6. #1851
    Fgura's Avatar Sergeant
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    V50:

    After it reaches the Lobby I get this errror message: (VSYNC ON)
    CRASH ....\Game\Common\Lobby.ccp:164

    There is nothing changed except main.lua where I filled the xSetLogin line..

    EDIT: Tried with the original sample script because @DripDropFun said my script is crap but the result is the same CRASH message.

    @DripDropFun: Okey, I'm sorry for my agressive words but it seems there isn't any ppl who trying to help to those who post here.
    Except ChuiChu of course who has huge patience and makes great work with this bot to solve all our problems.

    I don't really understand the difference of my systems. All the settings/resolutions/op. system/ are the same. I use V49 on the another system and everything works fine with haLogout() added to my script.
    Tested V50 on another system, got the same CRASH message.

    EDIT2:
    V50.1: testing atm, seems OK!
    Last edited by Fgura; 08-09-2013 at 04:05 AM.

  7. #1852
    DripDropFun's Avatar Sergeant
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    Originally Posted by Fgura View Post
    V50:

    After it reaches the Lobby I get this errror message: (VSYNC ON)
    CRASH ....\Game\Common\Lobby.ccp:164

    There is nothing changed except main.lua where I filled the xSetLogin line..

    EDIT: Tried with the original sample script because @DripDropFun said my script is crap but the result is the same CRASH message.

    I did't mention your script 'crap'

    but now I know your system is crappppy



    stop using agressive word to others trying to help ya
    Last edited by DripDropFun; 08-09-2013 at 02:09 AM.

  8. #1853
    ChuiChu's Avatar Contributor
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    crap sorry about v50... i left an intentional crash exception in there at the last moment (to test it lol)

    50.1 with hotfix posted
    Last edited by ChuiChu; 08-09-2013 at 03:27 AM.

  9. #1854
    Orbiter87's Avatar Member
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    Is the auction log reader fully implemented in .49/.50?

    Code:
    for i=1, xGetLogCount() do  
        print(xGetLogItem(i).name)
        print(xGetLogItem(i).sale)
    end
    fails on xGetLogItem(i).sale (nil value)

    Code:
    for i=1, xGetLogCount() do  
        print(xGetLogItem(i).name)
        print(haItem().sale)
    end
    If I use haItem() I get no error but it always prints 'none'.

    The item name gets printed successfully in both examples.

  10. #1855
    alcor75's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by Orbiter87 View Post
    Is the auction log reader fully implemented in .49/.50?

    Code:
    for i=1, xGetLogCount() do  
        print(xGetLogItem(i).name)
        print(xGetLogItem(i).sale)
    end
    fails on xGetLogItem(i).sale (nil value)

    Code:
    for i=1, xGetLogCount() do  
        print(xGetLogItem(i).name)
        print(haItem().sale)
    end
    If I use haItem() I get no error but it always prints 'none'.

    The item name gets printed successfully in both examples.
    Work perfect for me, both way.


    I'm on vacation so i got time, and i arguing about the stuck at lobby problem i have sometime (crash for me seen to be gone but that a different topic)

    So observing the Events.lua

    Code:
    -- These are called when stuff happens. Edit as needed.
    
    -- globals
    event_login_delay = 10
    
    -- A logout has occurred
    function xEventLogout()
    
    	-- login loop
    	xLogin()
    
    	-- locate AH
    	xLocate('auction.search.equipment')
    	
    
    	-- reset old api state
    	CoreOldReset()
    
    	-- reset script
    	xReset()
    end
    I decided that it can be transformed like this:

    Code:
    -- These are called when stuff happens. Edit as needed.
    -- A logout has occurred
    function xEventLogout()
    	-- reset script
    	xReset()
    end
    Why? because this is called if a logout occurs (so we are out) and every code befor xReset, will be even called after the xReset (after all you execute you code from the begin and if it worked the first time why should now fail?) so everything is redundant beside xReset().

    Pls if i'm wrong (is damn hot in here and my brain might be boiling ) trow in a few line.

    /bw
    Last edited by alcor75; 08-09-2013 at 10:50 AM.

  11. #1856
    RodeoRaider's Avatar Member
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    Hi alcor,

    Have you tried the code you posted above? If it works all the time for you, then it means you are not wrong .

  12. #1857
    ChuiChu's Avatar Contributor
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    yes just xReset is fine. i provide the default as is to demonstrate allowing you to control the login sequence. but basically if your entire Main.lua was just:

    xSetLogin(...)
    xSearch()
    xLogout()
    xReset()

    it would work (loop logout search) since xSearch like other auction functions have internal xLocate to where they need to be. and xLocate works from login screen where it loops on locations until destination found. in this case login -> lobby -> auction -> auction.search.equipment

  13. #1858
    alcor75's Avatar Site Donator CoreCoins Purchaser
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    Hey Chuichu, V50.1 is working, xSetCurrency is perfect.

    I've seen D3 crash recently and DERP was: CRASH: ..\..\source\Diablo\Core\Ui\UiComponent.cpp:122 (but might be something related to the ui not being found anymore, D3 crashed)

    Also i've experienced that kinde of bug you were talking about, where you cant click the HA button, nither manually, can you make so it time out, after let say 20 seconds and trigger a logout?

    last, mine HA still crash sometime, and i believe it uppen if the network got latency or some wired behaviours during login, i'm 90% sure this uppen during login/lobby->auction transition.

    If i find more info i'll report as always.

    For now, tnx you for staying with us, friend.

  14. #1859
    MATRASUS's Avatar Member
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    Originally Posted by RodeoRaider View Post
    Hi Chuichu,

    I am wondering if it is possible to let the user click on the border of the D3 client and move the client window around? Or at least enable the D3 window to gain focus when we click on it?

    For now, when a D3 window's surface with HA running is mostly covered by other applications' windows, if I want to check on what is happening in the D3 window, I have to either:
    + Stop bot, click on D3 window so that it is brought to the front, start bot.
    + Move all other applications' windows out of the view.

    If it will consume some of your time, please disregard it .
    Totally agreed. Sign

  15. #1860
    ury005's Avatar Member
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    Hi Chuichu

    1. How I can get "paid" money from "refund" auction log record returned by HA. Actually it is the same "bid" record and I need to know only money I spent to buy this item, all refunds I took and add to all my money and do not need to know this sum. Also after reopening auction log the "refund record" becomes "purchased record". IMHO it will be nice to get rid of "refund" type of record.
    2. Is it possible to distinguish records in auction log as "purchased by bid" and "purchased by buy"?

    Thanks for all your work!
    Last edited by ury005; 08-09-2013 at 10:47 PM.

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