A guide to get notAres's script running on various 16:10 and above resolutions. menu

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  1. #16
    Simonzi's Avatar Active Member
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    And this is the lowest it will go while functioning, 1366x768. This still has the same issue, with detecting the red X of the in game windows, so you'll still have to hit space bar that first time when it pulls up the character stat page.

    Code:
        ;notAres' Sarkoth DH Gold Script 1.3a - 6/9/2012 - Holy shit look how beautiful this code is. Utilized ExitLoop to perfect the efficiency when dead/logging out/in need of repair
        ;Thread: http://ownedcore.com/forums/diablo-3/diablo-3-bots-programs/354464-goldfarming-notares-sarkarth-dh-gold-script-autoit-script-1920x1080.html
        ;Please notice I changed some variable names around and added a variable for teleport time. $waittime is now appropriately named $loadtime.
        ;WONT WORK UNLESS MOVE IS BOUND TO MIDDLE MOUSE (Mouse 3) -- NOT MOVE/INTERACT
        ;Required build: http://us.battle.net/d3/en/calculator/demon-hunter#aRYXVT!aTW!YcaZbY
        ;Required movement speed: 25% (10% boots + 15% passive 'Hot Pursuit')
        ;Required display mode for cellar detection: "FULLSCREEN WINDOWED"
        ;Official supported resolution: 1920x1080
        ;;;;;
        ;Features:
        ;Loot scanning. Will only pick up rare/legendary/set pieces [IMPROVED]
        ;Randomized aiming coordinates (but still static path)
        ;Randomized pickup timers for variation in runs
        ;Automatic repair on yellow status icon
        ;Automatic resolution adjustment (16:9 only) [BUGGY - need someone to tweak coords]
        ;Death check
        ;Open window check (in rare case it gets stuck in menu)
        ;;;;;
        ;Original:
        ;[Goldfarming] AFK 150k-200k Gold Per Hour by mackus101 @ ownedcore
        
        Opt('MouseCoordMode', 2)
        Opt('PixelCoordMode', 2) 
    
        Global $Paused
        HotKeySet("=","Leave")  ;script started by pressing =
        HotKeySet("-", "Pause") ;script paused by pressing -
        HotKeySet("x", "Stop") ;script stopped by pressing x
         
        $walktime = 3000 ; time in ms the script waits for you to enter and load the cellar. Slow this down for slower move speeds and loading times
        $loadtime = 3200 ; time in ms the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
        $tptime =       6900 ; time in ms the script waits for teleport before exiting the game
        $yellow =       0xFFF000 ; yellow color code (repair icon)
        $red =          0xD90000 ; red color code (repair icon)
         
        $LootRares = True ; Change this to false if you don't want the bot to pick up rares (good for legendary/set only, recommend setting LootGems to False)
        $LootGems = False ; Change this to true if you want to pick up gems (messy, can fill up bag with whites/blues)
        $Amethyst = 0xAC7FFF
        $Ruby = 0xB01D2D
        $Emerald = 0x58EE33
        $Topaz = 0xFFFF59
         
        $go = True
        $Leave = False
        $Dead = False
        $Logout = False
        $Window = False
        $default_resolutionX = 1920
        $default_resolutionY = 1080
        $x_ratio = 1366 / $default_resolutionX
        $y_ratio = 768 / $default_resolutionY
        $i = 0
         
        Call("RestartRun")
         
        Func RestartRun()
           While $go
                  if($Leave) Then
                         $i = 0
                         Sleep(800) ;had to add this since the icon doesn't show up RIGHT away in game
                         Call("CheckDead")
                         Call("CheckRepair")
                         If $Window Then
                                MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                Sleep($loadtime)
                                $Window = False
                                ExitLoop
                         ElseIf $Dead or $Logout Then
                                ExitLoop
                         EndIf
                         MouseClick("middle", Round(500*$x_ratio), Round(250*$y_ratio)) ;starts the run [waypoint 1]
                         Sleep(900)
                         Send("2")
                         Sleep(250)
                         MouseClick("middle", 1, Round(370*$y_ratio)) ;waits ~1 second then [waypoint 2]
                         Sleep(1500)
                         MouseClick("middle", Round(400*$x_ratio), Round(600*$y_ratio)) ;middle of courtyard [waypoint 3]
                         Sleep(40)
                         Send("2")
                         Sleep(20)
                         Send("3")
                         Sleep(600)
                         Send("1")
                         Sleep(300)
                         MouseMove(Round(300*$x_ratio),Round(100*$y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
                         Sleep(790)
                         Call("CheckDead")
                         If $Window Then
                                MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                Sleep($loadtime)
                                $Window = False
                                ExitLoop
                         ElseIf $Dead or $Logout Then
                                ExitLoop
                         EndIf
                         $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) ;checks for open cellar (in a 600x400 box from the top left - where it should always be)
                                   If Not @error Then
                                          MouseClick("left",Round(300*$x_ratio),Round(100*$y_ratio)) ;Entrance to cellar
                                          Sleep(300)
                                          Send("2")
                                          Sleep($walktime)
                                          MouseClick("middle",Round(110*$x_ratio),Round(1000*$y_ratio)) ;moves to doorway leading to rare inside cellar
                                          Sleep(2500)
                                          MouseMove(Round(440*$x_ratio),Round(80*$y_ratio),1) ;hovers over the rare Sarkoth
                                          Sleep(10)
                                          Send("{SHIFTDOWN}")
                                          MouseDown("right") ;attack middle
                                          Sleep(1200)
                                          Send("4")
                                          Sleep(3000)
                                          MouseUp("right")
                                          MouseClick("left",Round(440*$x_ratio),Round(80*$y_ratio),2)
                                          MouseMove(Round(240*$x_ratio),Round(75*$y_ratio),1) ;attack left
                                          Sleep(40)
                                          MouseDown("right")
                                          Sleep(2800)
                                          MouseUp("right")
                                          MouseMove(Round(590*$x_ratio),Round(50*$y_ratio),1) ;attack right
                                          MouseDown("right")
                                          Sleep(1800)
                                          MouseUp("right")
                                          MouseDown("left")
                                          MouseMove(Round(Random(240,260)*$x_ratio),Round(75*$y_ratio),1) ;attack left
                                          Sleep(1200)
                                          MouseMove(Round(Random(560,600)*$x_ratio),Round(50*$y_ratio),1) ;attack right
                                          Sleep(1200)
                                          MouseUP("left")
                                          Sleep(10)
                                          MouseClick("right",Round(620*$x_ratio),Round(20*$y_ratio),2) ;break the table & chair
                                          Sleep(10)
                                          Send("{SHIFTUP}")
                                          Sleep(400)
                                          MouseClick("middle",Round(530*$x_ratio),Round(170*$y_ratio)) ;location of sarkoth after death
                                          Sleep(2100)
                                          MouseClick("middle",Round(580*$x_ratio),Round(460*$y_ratio)) ;move to left top corner for gold
                                          Sleep(1100)
                                          MouseClick("middle",Round(1330*$x_ratio),Round(330*$y_ratio)) ;move to right top corner for gold
                                          Sleep(1100)
                                          Send("4")
                                          MouseClick("middle",Round(1010*$x_ratio),Round(940*$y_ratio)) ;move to middle before looting
                                          Call("CheckLoot")
                                          Send("t")
                                          Sleep($tptime)
                                          Call("CheckDead")
                                          If Not $Logout And Not $Dead And Not $Window Then
                                                 Sleep(300)
                                                 Send("{ESCAPE}") ;menu
                                                 Sleep(200)
                                                 MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
                                                 Sleep($loadtime)
                                                 Call("CheckDead")
                                                 If Not $Logout Then
                                                        MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                                        Sleep($loadtime)
                                                 EndIf
                                          Else
                                                 MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                                 Sleep($loadtime)
                                                 $Window = False ; reset the flag so it doesn't think a window is always up
                                          EndIf
                                   Else
                                          Sleep(10)
                                          MouseClick("middle",Round(1100*$x_ratio),Round(600*$y_ratio)) ;moves between caltrops for safety before teleporting back to town
                                          Sleep(200)
                                          Send("1")
                                          Sleep(620)
                                          Send("2")
                                          Sleep(40)
                                          Send("t")
                                          Sleep($tptime)
                                          Call("CheckDead")
                                          If Not $Logout And Not $Dead And Not $Window Then
                                                 Sleep(300)
                                                 Send("{ESCAPE}") ;menu
                                                 Sleep(200)
                                                 MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
                                                 Sleep($loadtime)
                                                 Call("CheckDead")
                                                 If Not $Logout Then
                                                        MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                                        Sleep($loadtime)
                                                 EndIf
                                          Else
                                                 MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                                 Sleep($loadtime)
                                                 $Window = False ; reset the flag so it doesn't think a window is always up
                                          EndIf
                                EndIf
                  EndIf
           WEnd
           Call("RestartRun")
        EndFunc
         
        Func CheckDead()
        Call("CheckWindow")
        $YouHaveDied = PixelSearch(Round(620*$x_ratio), Round(325*$y_ratio), Round(625*$x_ratio), Round(330*$y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED"
        If Not @error Then
           If Not $Window Then
                  $Dead = True
                  Sleep(100)
                  Send("{Escape}")
                  Sleep(10)
                  MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
                  Sleep(11000)
                  Sleep($loadtime)
                  MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                  Sleep($loadtime)
           Else
                  MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                  Sleep($loadtime)
                  $Dead = False
           EndIf
        Else
           $Dead = False
        EndIf
        $LogoutTimerCancel = PixelSearch(Round(900*$x_ratio), Round(240*$y_ratio), Round(1010*$x_ratio), Round(290*$y_ratio), 0x993827) ; checks for cancel button on logout timer
        If Not @error Then
           Sleep(11000)
           Sleep($loadtime)
           If Not $Window Then
                  $Dead = True
                  $Logout = True
                  Sleep($loadtime)
                  MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                  Sleep($loadtime)
           Else
                  MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                  Sleep($loadtime)
                  $Logout = False
           EndIf
        Else
           $Logout = False
        EndIf
        EndFunc
         
        Func CheckWindow()
        $CloseButton = PixelSearch(Round(1570*$x_ratio), Round(110*$y_ratio), Round(1590*$x_ratio), Round(120*$y_ratio), 0x8C2300) ; checks for the red color of the "X" on an open window
        If Not @error Then
           Sleep(200)
           Send("{SPACE}") ;close any open windows
           $Window = True
        Else
           $Window = False
        EndIf
        EndFunc
         
        Func CheckRepair()
        $RepairArea = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $yellow)
           If Not @error Then
                  Call("DoRepair")
           EndIf
        $RepairAreaRed = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $red)
           If Not @error Then
                  Call("DoRepair")
           EndIf
        EndFunc
         
        Func DoRepair()
        Sleep(100)
        Send("t")
        Sleep($tptime)
        MouseClick("left", Round(1480*$x_ratio),Round(281*$y_ratio)) ;begin movement towards merchant
        Sleep(1500)
        MouseClick("left", Round(1316*$x_ratio),Round(206*$y_ratio)) ;moves to get merchant in screen
        Sleep(1500)
        MouseClick("left", Round(845*$x_ratio),Round(225*$y_ratio)) ;NPC Merchant to the right of cain's home
        Sleep(1200)
        MouseClick("left", Round(521*$x_ratio),Round(506*$y_ratio)) ;button to open up repair menu
        Sleep(400)
        MouseClick("left", Round(260*$x_ratio),Round(595*$y_ratio)) ;button to pay for repairs
        Sleep(200)
        Call("CheckDead")
        If Not $Dead and Not $Logout Then
           Send("{ESCAPE}") ;closes repair tab
           Sleep(100)
           Send("{ESCAPE}") ;menu
           Sleep(10)
           MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
           Sleep($loadtime)
           MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
           Sleep($loadtime)
        EndIf
        EndFunc
         
        Func CheckLoot()
        Sleep(Random(500,2000))
        $SetLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0x02CE01, 2) ; set loot
        If Not @error Then
           MouseClick ('left', $SetLoot[0], $SetLoot[1])
           Sleep(Random(800,1200))
           $i+= 1
           If $i <= 6 Then
                  Call("CheckLoot")
           EndIf
        EndIf
        $LegendaryLoot= PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBF642F, 2) ; legendary loot
        If Not @error Then
           MouseClick ('left', $LegendaryLoot[0], $LegendaryLoot[1])
           Sleep(Random(800,1200))
           $i+= 1
           If $i <= 6 Then
                  Call("CheckLoot")
           EndIf
        EndIf
        If $LootRares Then
           $RareLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBBBB00, 2) ; rare loot (darker for compatibility)
           If Not @error Then
                  MouseClick ('left', $RareLoot[0], $RareLoot[1])
                  Sleep(Random(700,900))
                  $i+= 1
                  If $i <= 6 Then
                         Call("CheckLoot")
                  EndIf
           EndIf
        EndIf
        If $LootGems Then
           $AmethystDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Amethyst,8)
           If Not @error Then
                  MouseClick("left", $AmethystDrop[0], $AmethystDrop[1])
                  Sleep(Random(900,1400))
                  $i+= 1
                  If $i <= 10 Then
                         Call("CheckLoot")
                  EndIf
           EndIf
           $RubyDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Ruby,6)
           If Not @error Then
                  MouseClick("left", $RubyDrop[0], $RubyDrop[1])
                  Sleep(Random(900,1400))
                  $i+= 1
                  If $i <= 10 Then
                         Call("CheckLoot")
                  EndIf
           EndIf
           $EmeraldDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Emerald,11)
           If Not @error Then
                  MouseClick("left", $EmeraldDrop[0], $EmeraldDrop[1])
                  Sleep(Random(900,1400))
                  $i+= 1
                  If $i <= 10 Then
                         Call("CheckLoot")
                  EndIf
           EndIf
           $TopazDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Topaz,2)
           If Not 1 = 1 Then ; change to 'If Not @error Then' if you want to search for topazes
                  MouseClick("left", $TopazDrop[0], $TopazDrop[1])
                  Sleep(Random(900,1400))
                  $i+= 1
                  If $i <= 10 Then
                         Call("CheckLoot")
                  EndIf
           EndIf
        EndIf
        EndFunc
         
        Func Pause()
           $Leave = False
        EndFunc
         
        Func Stop() ;to allow the script to stop
            Exit
        EndFunc
         
        Func Leave()
           $Leave = True
        EndFunc
    D3Prefs.txt

    Code:
    DisplayModeWindowMode "1"
    DisplayModeWinLeft "1"
    DisplayModeWinTop "1"
    DisplayModeWinWidth "1382"
    DisplayModeWinHeight "806"
    DisplayModeUIOptWidth "1366"
    DisplayModeUIOptHeight "768"
    DisplayModeWidth "1366"
    DisplayModeHeight "768"
    And... I'm done. Hopefully this helps some people.

    A guide to get notAres's script running on various 16:10 and above resolutions.
  2. #17
    dcplee's Avatar Private
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    thanks for the help

  3. #18
    drginphd's Avatar Private
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    ^ Fantastic. Worked for me perfectly!

  4. #19
    EpicRage's Avatar Corporal
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    Working now
    Last edited by EpicRage; 06-10-2012 at 06:39 PM.

  5. #20
    and1mixtape's Avatar Master Sergeant
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    looking for 1680*1050 resolutin!

  6. #21
    dcplee's Avatar Private
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    if your character dies your pretty much screwed with this script it just stays in main menu clicking exit diablo yes or no anyway to fix this?

  7. #22
    frawrs's Avatar Member
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    Originally Posted by Simonzi View Post
    And this is the lowest it will go while functioning, 1366x768. This still has the same issue, with detecting the red X of the in game windows, so you'll still have to hit space bar that first time when it pulls up the character stat page.

    Code:
        ;notAres' Sarkoth DH Gold Script 1.3a - 6/9/2012 - Holy shit look how beautiful this code is. Utilized ExitLoop to perfect the efficiency when dead/logging out/in need of repair
        ;Thread: http://ownedcore.com/forums/diablo-3/diablo-3-bots-programs/354464-goldfarming-notares-sarkarth-dh-gold-script-autoit-script-1920x1080.html
        ;Please notice I changed some variable names around and added a variable for teleport time. $waittime is now appropriately named $loadtime.
        ;WONT WORK UNLESS MOVE IS BOUND TO MIDDLE MOUSE (Mouse 3) -- NOT MOVE/INTERACT
        ;Required build: http://us.battle.net/d3/en/calculator/demon-hunter#aRYXVT!aTW!YcaZbY
        ;Required movement speed: 25% (10% boots + 15% passive 'Hot Pursuit')
        ;Required display mode for cellar detection: "FULLSCREEN WINDOWED"
        ;Official supported resolution: 1920x1080
        ;;;;;
        ;Features:
        ;Loot scanning. Will only pick up rare/legendary/set pieces [IMPROVED]
        ;Randomized aiming coordinates (but still static path)
        ;Randomized pickup timers for variation in runs
        ;Automatic repair on yellow status icon
        ;Automatic resolution adjustment (16:9 only) [BUGGY - need someone to tweak coords]
        ;Death check
        ;Open window check (in rare case it gets stuck in menu)
        ;;;;;
        ;Original:
        ;[Goldfarming] AFK 150k-200k Gold Per Hour by mackus101 @ ownedcore
        
        Opt('MouseCoordMode', 2)
        Opt('PixelCoordMode', 2) 
    
        Global $Paused
        HotKeySet("=","Leave")  ;script started by pressing =
        HotKeySet("-", "Pause") ;script paused by pressing -
        HotKeySet("x", "Stop") ;script stopped by pressing x
         
        $walktime = 3000 ; time in ms the script waits for you to enter and load the cellar. Slow this down for slower move speeds and loading times
        $loadtime = 3200 ; time in ms the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
        $tptime =       6900 ; time in ms the script waits for teleport before exiting the game
        $yellow =       0xFFF000 ; yellow color code (repair icon)
        $red =          0xD90000 ; red color code (repair icon)
         
        $LootRares = True ; Change this to false if you don't want the bot to pick up rares (good for legendary/set only, recommend setting LootGems to False)
        $LootGems = False ; Change this to true if you want to pick up gems (messy, can fill up bag with whites/blues)
        $Amethyst = 0xAC7FFF
        $Ruby = 0xB01D2D
        $Emerald = 0x58EE33
        $Topaz = 0xFFFF59
         
        $go = True
        $Leave = False
        $Dead = False
        $Logout = False
        $Window = False
        $default_resolutionX = 1920
        $default_resolutionY = 1080
        $x_ratio = 1366 / $default_resolutionX
        $y_ratio = 768 / $default_resolutionY
        $i = 0
         
        Call("RestartRun")
         
        Func RestartRun()
           While $go
                  if($Leave) Then
                         $i = 0
                         Sleep(800) ;had to add this since the icon doesn't show up RIGHT away in game
                         Call("CheckDead")
                         Call("CheckRepair")
                         If $Window Then
                                MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                Sleep($loadtime)
                                $Window = False
                                ExitLoop
                         ElseIf $Dead or $Logout Then
                                ExitLoop
                         EndIf
                         MouseClick("middle", Round(500*$x_ratio), Round(250*$y_ratio)) ;starts the run [waypoint 1]
                         Sleep(900)
                         Send("2")
                         Sleep(250)
                         MouseClick("middle", 1, Round(370*$y_ratio)) ;waits ~1 second then [waypoint 2]
                         Sleep(1500)
                         MouseClick("middle", Round(400*$x_ratio), Round(600*$y_ratio)) ;middle of courtyard [waypoint 3]
                         Sleep(40)
                         Send("2")
                         Sleep(20)
                         Send("3")
                         Sleep(600)
                         Send("1")
                         Sleep(300)
                         MouseMove(Round(300*$x_ratio),Round(100*$y_ratio),1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
                         Sleep(790)
                         Call("CheckDead")
                         If $Window Then
                                MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                Sleep($loadtime)
                                $Window = False
                                ExitLoop
                         ElseIf $Dead or $Logout Then
                                ExitLoop
                         EndIf
                         $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3) ;checks for open cellar (in a 600x400 box from the top left - where it should always be)
                                   If Not @error Then
                                          MouseClick("left",Round(300*$x_ratio),Round(100*$y_ratio)) ;Entrance to cellar
                                          Sleep(300)
                                          Send("2")
                                          Sleep($walktime)
                                          MouseClick("middle",Round(110*$x_ratio),Round(1000*$y_ratio)) ;moves to doorway leading to rare inside cellar
                                          Sleep(2500)
                                          MouseMove(Round(440*$x_ratio),Round(80*$y_ratio),1) ;hovers over the rare Sarkoth
                                          Sleep(10)
                                          Send("{SHIFTDOWN}")
                                          MouseDown("right") ;attack middle
                                          Sleep(1200)
                                          Send("4")
                                          Sleep(3000)
                                          MouseUp("right")
                                          MouseClick("left",Round(440*$x_ratio),Round(80*$y_ratio),2)
                                          MouseMove(Round(240*$x_ratio),Round(75*$y_ratio),1) ;attack left
                                          Sleep(40)
                                          MouseDown("right")
                                          Sleep(2800)
                                          MouseUp("right")
                                          MouseMove(Round(590*$x_ratio),Round(50*$y_ratio),1) ;attack right
                                          MouseDown("right")
                                          Sleep(1800)
                                          MouseUp("right")
                                          MouseDown("left")
                                          MouseMove(Round(Random(240,260)*$x_ratio),Round(75*$y_ratio),1) ;attack left
                                          Sleep(1200)
                                          MouseMove(Round(Random(560,600)*$x_ratio),Round(50*$y_ratio),1) ;attack right
                                          Sleep(1200)
                                          MouseUP("left")
                                          Sleep(10)
                                          MouseClick("right",Round(620*$x_ratio),Round(20*$y_ratio),2) ;break the table & chair
                                          Sleep(10)
                                          Send("{SHIFTUP}")
                                          Sleep(400)
                                          MouseClick("middle",Round(530*$x_ratio),Round(170*$y_ratio)) ;location of sarkoth after death
                                          Sleep(2100)
                                          MouseClick("middle",Round(580*$x_ratio),Round(460*$y_ratio)) ;move to left top corner for gold
                                          Sleep(1100)
                                          MouseClick("middle",Round(1330*$x_ratio),Round(330*$y_ratio)) ;move to right top corner for gold
                                          Sleep(1100)
                                          Send("4")
                                          MouseClick("middle",Round(1010*$x_ratio),Round(940*$y_ratio)) ;move to middle before looting
                                          Call("CheckLoot")
                                          Send("t")
                                          Sleep($tptime)
                                          Call("CheckDead")
                                          If Not $Logout And Not $Dead And Not $Window Then
                                                 Sleep(300)
                                                 Send("{ESCAPE}") ;menu
                                                 Sleep(200)
                                                 MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
                                                 Sleep($loadtime)
                                                 Call("CheckDead")
                                                 If Not $Logout Then
                                                        MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                                        Sleep($loadtime)
                                                 EndIf
                                          Else
                                                 MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                                 Sleep($loadtime)
                                                 $Window = False ; reset the flag so it doesn't think a window is always up
                                          EndIf
                                   Else
                                          Sleep(10)
                                          MouseClick("middle",Round(1100*$x_ratio),Round(600*$y_ratio)) ;moves between caltrops for safety before teleporting back to town
                                          Sleep(200)
                                          Send("1")
                                          Sleep(620)
                                          Send("2")
                                          Sleep(40)
                                          Send("t")
                                          Sleep($tptime)
                                          Call("CheckDead")
                                          If Not $Logout And Not $Dead And Not $Window Then
                                                 Sleep(300)
                                                 Send("{ESCAPE}") ;menu
                                                 Sleep(200)
                                                 MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
                                                 Sleep($loadtime)
                                                 Call("CheckDead")
                                                 If Not $Logout Then
                                                        MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                                        Sleep($loadtime)
                                                 EndIf
                                          Else
                                                 MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                                                 Sleep($loadtime)
                                                 $Window = False ; reset the flag so it doesn't think a window is always up
                                          EndIf
                                EndIf
                  EndIf
           WEnd
           Call("RestartRun")
        EndFunc
         
        Func CheckDead()
        Call("CheckWindow")
        $YouHaveDied = PixelSearch(Round(620*$x_ratio), Round(325*$y_ratio), Round(625*$x_ratio), Round(330*$y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED"
        If Not @error Then
           If Not $Window Then
                  $Dead = True
                  Sleep(100)
                  Send("{Escape}")
                  Sleep(10)
                  MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
                  Sleep(11000)
                  Sleep($loadtime)
                  MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                  Sleep($loadtime)
           Else
                  MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                  Sleep($loadtime)
                  $Dead = False
           EndIf
        Else
           $Dead = False
        EndIf
        $LogoutTimerCancel = PixelSearch(Round(900*$x_ratio), Round(240*$y_ratio), Round(1010*$x_ratio), Round(290*$y_ratio), 0x993827) ; checks for cancel button on logout timer
        If Not @error Then
           Sleep(11000)
           Sleep($loadtime)
           If Not $Window Then
                  $Dead = True
                  $Logout = True
                  Sleep($loadtime)
                  MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                  Sleep($loadtime)
           Else
                  MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
                  Sleep($loadtime)
                  $Logout = False
           EndIf
        Else
           $Logout = False
        EndIf
        EndFunc
         
        Func CheckWindow()
        $CloseButton = PixelSearch(Round(1570*$x_ratio), Round(110*$y_ratio), Round(1590*$x_ratio), Round(120*$y_ratio), 0x8C2300) ; checks for the red color of the "X" on an open window
        If Not @error Then
           Sleep(200)
           Send("{SPACE}") ;close any open windows
           $Window = True
        Else
           $Window = False
        EndIf
        EndFunc
         
        Func CheckRepair()
        $RepairArea = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $yellow)
           If Not @error Then
                  Call("DoRepair")
           EndIf
        $RepairAreaRed = PixelSearch(Round(1480*$x_ratio), 0, Round(1570*$x_ratio), Round(100*$y_ratio), $red)
           If Not @error Then
                  Call("DoRepair")
           EndIf
        EndFunc
         
        Func DoRepair()
        Sleep(100)
        Send("t")
        Sleep($tptime)
        MouseClick("left", Round(1480*$x_ratio),Round(281*$y_ratio)) ;begin movement towards merchant
        Sleep(1500)
        MouseClick("left", Round(1316*$x_ratio),Round(206*$y_ratio)) ;moves to get merchant in screen
        Sleep(1500)
        MouseClick("left", Round(845*$x_ratio),Round(225*$y_ratio)) ;NPC Merchant to the right of cain's home
        Sleep(1200)
        MouseClick("left", Round(521*$x_ratio),Round(506*$y_ratio)) ;button to open up repair menu
        Sleep(400)
        MouseClick("left", Round(260*$x_ratio),Round(595*$y_ratio)) ;button to pay for repairs
        Sleep(200)
        Call("CheckDead")
        If Not $Dead and Not $Logout Then
           Send("{ESCAPE}") ;closes repair tab
           Sleep(100)
           Send("{ESCAPE}") ;menu
           Sleep(10)
           MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
           Sleep($loadtime)
           MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
           Sleep($loadtime)
        EndIf
        EndFunc
         
        Func CheckLoot()
        Sleep(Random(500,2000))
        $SetLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0x02CE01, 2) ; set loot
        If Not @error Then
           MouseClick ('left', $SetLoot[0], $SetLoot[1])
           Sleep(Random(800,1200))
           $i+= 1
           If $i <= 6 Then
                  Call("CheckLoot")
           EndIf
        EndIf
        $LegendaryLoot= PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBF642F, 2) ; legendary loot
        If Not @error Then
           MouseClick ('left', $LegendaryLoot[0], $LegendaryLoot[1])
           Sleep(Random(800,1200))
           $i+= 1
           If $i <= 6 Then
                  Call("CheckLoot")
           EndIf
        EndIf
        If $LootRares Then
           $RareLoot = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), 0xBBBB00, 2) ; rare loot (darker for compatibility)
           If Not @error Then
                  MouseClick ('left', $RareLoot[0], $RareLoot[1])
                  Sleep(Random(700,900))
                  $i+= 1
                  If $i <= 6 Then
                         Call("CheckLoot")
                  EndIf
           EndIf
        EndIf
        If $LootGems Then
           $AmethystDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Amethyst,8)
           If Not @error Then
                  MouseClick("left", $AmethystDrop[0], $AmethystDrop[1])
                  Sleep(Random(900,1400))
                  $i+= 1
                  If $i <= 10 Then
                         Call("CheckLoot")
                  EndIf
           EndIf
           $RubyDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Ruby,6)
           If Not @error Then
                  MouseClick("left", $RubyDrop[0], $RubyDrop[1])
                  Sleep(Random(900,1400))
                  $i+= 1
                  If $i <= 10 Then
                         Call("CheckLoot")
                  EndIf
           EndIf
           $EmeraldDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Emerald,11)
           If Not @error Then
                  MouseClick("left", $EmeraldDrop[0], $EmeraldDrop[1])
                  Sleep(Random(900,1400))
                  $i+= 1
                  If $i <= 10 Then
                         Call("CheckLoot")
                  EndIf
           EndIf
           $TopazDrop = PixelSearch(Round(400*$x_ratio), 0, Round(1690*$x_ratio), Round(900*$y_ratio), $Topaz,2)
           If Not 1 = 1 Then ; change to 'If Not @error Then' if you want to search for topazes
                  MouseClick("left", $TopazDrop[0], $TopazDrop[1])
                  Sleep(Random(900,1400))
                  $i+= 1
                  If $i <= 10 Then
                         Call("CheckLoot")
                  EndIf
           EndIf
        EndIf
        EndFunc
         
        Func Pause()
           $Leave = False
        EndFunc
         
        Func Stop() ;to allow the script to stop
            Exit
        EndFunc
         
        Func Leave()
           $Leave = True
        EndFunc
    D3Prefs.txt

    Code:
    DisplayModeWindowMode "1"
    DisplayModeWinLeft "1"
    DisplayModeWinTop "1"
    DisplayModeWinWidth "1382"
    DisplayModeWinHeight "806"
    DisplayModeUIOptWidth "1366"
    DisplayModeUIOptHeight "768"
    DisplayModeWidth "1366"
    DisplayModeHeight "768"
    And... I'm done. Hopefully this helps some people.
    everything work except the resume game thing i do the space bar thing it work but after a run i still need to do the space bar thing

  8. #23
    Simonzi's Avatar Active Member
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    Originally Posted by and1mixtape View Post
    looking for 1680*1050 resolutin!
    This runs in a window, you can use the 1600x900 one perfectly fine.

    Originally Posted by dcplee View Post
    if your character dies your pretty much screwed with this script it just stays in main menu clicking exit diablo yes or no anyway to fix this?
    What resolution one are you using? I didn't test extensively with anything below 1600x900, just one or two loops pretty much. The codes a bit hard for me to debug since I'm no expert, and all I did was add 2 lines and change 2 others. Everything else is notAres's work.

  9. #24
    rge's Avatar Private
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    I did exactly as told. But I always run into a zombie or tree and stand there till I get killed. I still can't figure out what's going wrong.

  10. #25
    mkosa's Avatar Private
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    i got the same problem like rge: <

  11. #26
    ornys's Avatar Private
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    Thx it's good for me^^

  12. #27
    donlol1's Avatar Private
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    works great, but how do i test if it picks up legendaries/rares? tried dropping a rare before going inside the cellar, but when i ran the bot , it whent inside the cellar like usual but didnt loot the rare...
    any fixes or help?

    ty verymuch!

  13. #28
    Drumcode's Avatar Private
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    Would appreciate a 1920x1200 code!! Thanks!

  14. #29
    rge's Avatar Private
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    I figured out why i kept running into zombies and trees. Since my computer's old and slow as f***, the program would kick in before I even loaded the maps. I had to go back and increase both the "$walktime" and "$loadtime".

  15. #30
    AWilson013's Avatar Member
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    Originally Posted by Simonzi View Post
    Here's the info for 1280x720.
    Simonzi, first off I want to thank you for editing this script to run on this resolution.

    Now, I am having a problem pretty regularly. Whenever I come to check on the script to make sure everything is working (usually after an hour or two of running) I find the script just clicking around my profile page, or my banner page. Any thoughts on this, or how I could fix it? I have a feeling it has something to do with deaths... I haven't been able to watch the problem occur yet.

    The other problem that's only happened twice is that I come to check on it, and D3 will be closed, with the script stopped. Again, any thoughts?

    Thanks for your time!

    Alex

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