[Repack] 2.4.3 TBC Arena Tournament menu

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  1. #1
    Flameslol's Avatar Member
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    [Repack] 2.4.3 TBC Arena Tournament

    Emulator: TrinityCore1 forked, with over 1700 commits
    Patch: 2.4.3 TBC

    Gear: Start - Season 3, including jewelry from Tier 5 / 6 and some even 6,5
    Rewards: Mounts, Legendary Weapons (S4 Stats)

    Included in this repack:
    You'll get ALL spells on character creating, no trainers required.
    You'll get ALL spells for your hunter / warlock pet, also max rank when specing into an ability.
    Cooldown, Mana & HP reset, clearing diminishing returns after duel.
    The Vendors are sorted. Gems sorted by colors, Gear sorted by slot.
    Transmog NPC wich will change your item display.
    Beastmaster NPC where you can select your hunter pet.
    Neutral dueling area where alliance and horde can duel each other.
    Race change npc where you can change your race / faction and appearence

    Arena Spectator NPC
    including the addon. (http://nextgen-wow.com/download/ArenaSpectatorUI.rar)


    This is the MOST BUGFREE repack wich was ever created by someone, if you doub this test it. No other privat 2.4.3 server has a better working spell / talent / mechanic system.

    Note! This is still in development and will never leave development state, so just use it yourself for some arena's or duels.

    Download:

    http://uploaded.net/file/nni13tc2

    Issue tracker: https://bitbucket.org/Itslovelol/tri...ew&status=open

    How to install: (copied from TC wiki, thanks!)

    Software Required

    World of Warcraft Client 2.4.3
    - DOWNLOAD
    If you do not have this then you shouldn't be here.

    MySQL Server Community Edition - http://dev.mysql.com/downloads/mysql/
    Download the Windows (x86, 32-bit), MSI Installer
    Scroll down to the bottom and click on "No thanks, just take me to the downloads!"
    When the install is almost done, make sure "Launch the MySQL Instance Configuration Wizard" is checked, then click "Finish".
    When the MySQL Instance Configuration Wizard launches, most default options are fine, but remember the username and password you use (root // whatever). You will need them to log into your chosen database management tool (below) in order to import SQL files later.
    To test if MySQL is set up correctly, hit CTRL+ALT+DEL on your keyboard, enter the Task Manager, and select the "Services" tab. In the list of services you should see "MySQL" with a status of "Running".


    Choose one of these database management tools:
    SQLYog Community Edition - http://code.google.com/p/sqlyog/downloads/list
    HeidiSQL - http://www.heidisql.com/download.php
    MySQL Workbench - http://dev.mysql.com/downloads/tools/workbench/
    Try connecting your MySQL instance that you installed above. Depending on the program, you may be looking for "Connect to Host" or "New Connection" or "Session Manager".
    Create a new connection/session. The Hostname/IP address of "127.0.0.1" or "localhost" is fine if you installed MySQL on the same computer that you installed HeidiSQL or SQLYog. Simply fill in your root // whatever password and you should now be able to connect to your database.


    Installing the Databases
    Trinity needs three databases to run - realm, characters, and world:

    realmd - holds account data - usernames, passwords, GM access, realm information, etc.
    characters - holds character data - created characters, inventory, bank items, auction house, tickets, etc.
    world - holds game-experience content such as NPCs, quests, objects, etc.

    The following steps are done using the database management program you installed in Step #5 of Software Required (ex. HeidiSQL or SQLYog):

    In HeidiSQL, click on the database you want to use in order to "select" it, then click Tools > Load SQL File... > (select the file) > Run file(s) directly
    In SQLYog, click on the database you want to use in order to "select" it, then click Database > Import > Execute SQL Script


    Setting up the server
    Trinity requires dbc and map files. It is optional but highly recommended to also extract vmaps, which enable Line-of-Sight rules (casting through walls, etc) and Sanctuary areas (like Dalaran). Another option, which is still experimental and in progress, are mmaps, which enable correct npc pathings (through walkways instead of walls).

    WARNING: Use ONLY Trinity's extractors. Others are NOT supported.

    If you use extractors from other projects it is almost certain that your TrinityCore will not recognize the extracted data!

    Copy the whole folder you donwloaded from here to your wow 2.4.3 directory, then run ad.exe after this is completed run create vmaps simple. Copy the created data to your core folder/data

    Run realmd.exe
    Run world.exe

    Have fun!
    Changelog:

    Don't allow using Vial of the Sunwell without having holy power.
    Cleanup CanCast bool.
    Completly remove holy resistance.
    Implement custom attr - Spell's with this attr can't be resisted, Pummel etc
    Better spell error return for Vial of the Sunwell.
    Removed isDelayedSpell. Working on better delay system.
    Implement auto tracking Track Humanoids
    Improved fire / earth elemental scripts and remove unsued customPetAI
    Remove not working gcd abuse code
    Shadow Embrace infinity duration fixed.
    Banish and Cyclone on Players pet fixed.
    Cleanup CreatureAI, water elemental will get its own.
    Implement IsNeedVisibleSlot for filling aura lists. This will help to fix totem visual buff issue.
    Fix display of Heroic Presence (Racial Passive), Inspiring Presence (Racial Passive), Battle Standard, Battle Standard as a buff in list.
    Warlock pets now start with all spells.
    Fix display of dranei racial.
    Cold blood is now consumed by hemo
    Fix seal fate not proccing from shiv
    Reduce healing from bloodcraze etc when having negative -% healing.
    Implement SPELL_ATTR_CU_DONT_PROC_ON_ABSORB, Inner Fire and Prayer of Mending won't proc on absorbed damage.
    General check for precast positive spells (e.g. healing spells) on cycloned / banished (ISOLATED) targets.
    Don't allow to accept battleground invite while already being in a battleground. Credits for this goes to desteny from hellground
    Don't reflect channeled spells to caster, just cancle them.
    Allow Touch of Weakness to trigger priest's debuffs like Shadow Weaving or Blackout
    Fix abusing of healthstone and mana gems (using 2 gems at the same time with macro)
    Fix toughness shaman talent not reducing the aura duration of spells with speed above 10 seconds
    Fix delayed spells not hitting creatures
    Fix Water elemental trying to chase target even if its in range for bolt
    Fix Water elemental return to owner if cannot cast frezee
    Fix Seal of Command crits allowing to proc talents
    Fix Felguards have now a 5% chance to parry
    Fix clearcasting now affecting icelance
    Fix Shadow Embrace in ALL cases
    Fix mana regen on Cyclone targets
    Grouding totem will now redirect spells if totem is not within line of sight with caster
    mana regen (e.g. Innervate) will no longer pulse when unit is isolated (cyclone)
    cleanup resist system, fixing that some spells can't be resist like cheap shot
    completly fix blackout proc on inital dot cast and all damageing spells
    Devour magic AI
    Implementation of "A more powerful spell is already active"
    Completly rewrite dispel mechanic (including spell steal).
    Dispel effects will now only dispel aura charges from some spells e.g. Lifebloom, Earth Shield.
    Dispel resistance will also apply for spells not casted on yourself e.g. Paladin Stocism applys on seal debuff on your enemy, priest buffs have 20% resistance chance even if you buff it on your teammate.
    Dispel effects will no longer try to dispel auras with 100% dispel resistance.
    Priest dispel (or dispel > 1 charges) have now split effects, 1 dispel can be resisted and the 2nd can hit target.
    Fixed a logic error with Fel Hunter AI, it should no longer attack last target if Fel Hunter is in follow mode.
    Implement a arena queue command, apply the .sql file to your database. Syntax: .arena 2 .arena 3 or .arena 5 to queue for the bracket. After the match is done you'll return to your spot where you queue from (WOTLK like).
    Remove some unused code, like warden debug data spamming the server console.
    Succubus can now autoattack if forced with Attack (ctrl-1 on default) if succubus is invisible.
    Fel Hunter's autocast devour magic does now work in both cases listed below:
    - First case: If pet is in follow mode and devour magic autocast is on it should devour owner instantly when he's getting effect by some magical debuff.
    - Second case: if pet is attacking an enemy the pet should devour him only if he got a positiv buff.
    Tainted Blood will now be autocasted correctly
    Health Funnel should be canceled if pets gets cloned or banished.
    Cold Blood does now procs for both mutilate main and offhand
    Implement arena spectator addon serverside changes (credits to Kerhong and Midna from Arena-Tournament | Where the Challenge Begins)
    Mongoose can now stack from two diffrent weapons and will have their own buff with duration.
    Cleaned up diminishing returns.
    Mind Flay can now stack from two or more casters.
    Vampiric Touch can now stack from two or more casters.
    Vampiric Embrance can now stack from two or more casters.
    Grounding Totem can now stack from two or more casters.
    Power Infusion no longer stacks with Icy Veins, Heroism, Bloodlust.
    Mangle can now stack but the effect doesn't apply twice.
    Pet's no longer lose loyality or happieness.
    All on spell procs now proc on spellhit rather than on spell release
    { Delayed spell will proc it on hit, instant and channeled spells on release }
    Cleanup stealth detection and stealth level.
    Impement binary and partial resistable spells.
    Turn Evil is now dimished with fear and seduce.
    Rewrite spellhit / meleehit calculations.
    Mage table will now have animation spell for casters.
    Added horde guild masters to OG and UC malls.
    Implement neutral dueling area.
    You can no longer duel on VIP Island.
    Remove delayed stealth on nightelv racial.
    Fix diminishing for polymorph gouge and sap.
    REDUCED VMAP SIZE TO 300MB. You need to remake maps / vmaps.
    Redone totem summon code due to new vmap system.
    Implement battleground rotation system, each battleground will have a queue master for 1h. After that the queue master will despawn and a new battleground will be picked.
    Updated teleport NPC, added Queue zones for alliance, horde (old duel zones)
    Implemented random queue zones in Nagrand (AT WOTLK)
    Implemented VMAP3 + mmap system. Including own offmesh data for arenas so pet pathing will be 100% correct on ropes (Blades Edge) and grave (Ruins).
    Implemented race changer npc (currently not supported) and visual change npc.
    Implement arena extended logging: This will log damage done, healing done and much more things to detect wintrading
    Last edited by Flameslol; 02-16-2014 at 04:15 AM.

    [Repack] 2.4.3 TBC Arena Tournament
  2. #2
    Flameslol's Avatar Member
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  3. #3
    Flake0207's Avatar Active Member
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    wouldnt happen to have a source for this?




  4. #4
    Flameslol's Avatar Member
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    Updated !!!!!!

  5. #5
    Horstilein's Avatar Private
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    Dots don't stop at the end of a Duell and Pets still attack Characters from the other faction after a duell, even if they are in passive mode!

    The hunter pet doesn't stop attacking if you plant a trap!

    Do you plan on implementing WSG, AB or ATC in this Server? Would be a nice PvP-Only Realm!

    But the Server is running very very fine! Big Thanks!

    Greeting Horstilein!

  6. #6
    Flameslol's Avatar Member
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    Originally Posted by Horstilein View Post
    Dots don't stop at the end of a Duell and Pets still attack Characters from the other faction after a duell, even if they are in passive mode!

    The hunter pet doesn't stop attacking if you plant a trap!
    Sorry but I can't confirm both bugs, how can I reproduce them?

    Do you plan on implementing WSG, AB or ATC in this Server? Would be a nice PvP-Only Realm!
    I plan on implementing a battleground routine system, similar to "queue for random battlegroun".

  7. #7
    Flameslol's Avatar Member
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    Added horde guild masters to OG and UC malls.
    Implement neutral dueling area.
    You can no longer duel on VIP Island.
    Remove delayed stealth on nightelv racial.
    Fix diminishing for polymorph gouge and sap.
    Download: release-neutralduelzone.rar (10,66 MB) - uploaded.net

  8. #8
    Flameslol's Avatar Member
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    REDUCED VMAP SIZE TO 300MB. You need to remake maps / vmaps.
    Redone totem summon code due to new vmap system.
    Implement battleground rotation system, each battleground will have a queue master for 1h. After that the queue master will despawn and a new battleground will be picked.
    Updated teleport NPC, added Queue zones for alliance, horde (old duel zones)
    Implemented random queue zones in Nagrand (AT WOTLK)

  9. #9
    Flameslol's Avatar Member
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    Implemented VMAP3 + mmap system. Including own offmesh data for arenas so pet pathing will be 100% correct on ropes (Blades Edge) and grave (Ruins).
    Implemented race changer npc (currently not supported) and visual change npc.
    Implement arena extended logging: This will log damage done, healing done and much more things to detect wintrading


    DOWNLOAD: release_mmap_racechange.rar (10,52 MB) - uploaded.net

  10. #10
    nikman94's Avatar Member
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    your vmpap_assembler keeps getting me a error...
    here are the cmd lines:
    Code:
    Microsoft Windows [Version 6.2.9200]
    (c) 2012 Microsoft Corporation. Alle Rechte vorbehalten.
    
    C:\Users\Mind>E:
    
    E:\>cd games
    
    E:\Games>cd wow tbc
    
    E:\Games\WoW TBC>vmap_assembler release_mmap_racechange
    
    usage: vmap_assembler <raw data dir> <vmap dest dir> [config file name]
    
    E:\Games\WoW TBC>vmap_assembler release_mmap_racechange\Buildings release_mmap_r
    acechange\vmaps
    Could not read dir_bin file!
    exit with errors
    
    E:\Games\WoW TBC>vmap_assembler extractor_new\Buildings extractor_new\vmaps
    Read coordinate mapping...
    spawning Map 0
    spawning Map 1
    spawning Map 13
    spawning Map 29
    spawning Map 30
    spawning Map 33
    spawning Map 34
    spawning Map 35
    spawning Map 36
    spawning Map 37
    spawning Map 42
    spawning Map 43
    spawning Map 44
    spawning Map 47
    spawning Map 48
    spawning Map 70
    spawning Map 90
    spawning Map 109
    spawning Map 129
    spawning Map 169
    spawning Map 189
    spawning Map 209
    spawning Map 229
    spawning Map 230
    spawning Map 249
    spawning Map 269
    spawning Map 289
    spawning Map 309
    spawning Map 329
    spawning Map 349
    spawning Map 369
    spawning Map 389
    spawning Map 409
    spawning Map 429
    spawning Map 449
    spawning Map 450
    spawning Map 469
    spawning Map 489
    spawning Map 509
    spawning Map 529
    spawning Map 530
    spawning Map 531
    spawning Map 532
    spawning Map 533
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    spawning Map 540
    spawning Map 542
    spawning Map 543
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    spawning Map 559
    spawning Map 560
    spawning Map 562
    spawning Map 564
    spawning Map 565
    spawning Map 566
    spawning Map 568
    spawning Map 572
    spawning Map 580
    spawning Map 585
    spawning Map 598
    Calculating model bounds for map 0...
    cmpfail, VMAPs03!=VMAP003
    Creating map tree...
    
    E:\Games\WoW TBC>

  11. #11
    Unequal's Avatar Private
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    Thanks for repack. Good job!
    Originally Posted by nikman94 View Post
    your vmpap_assembler keeps getting me a error...
    download vmaps
    Last edited by Unequal; 01-02-2014 at 07:00 PM.

  12. #12
    john113's Avatar Member
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    Originally Posted by Unequal View Post
    Link doesn't work for me? Could you upload somewhere else?

  13. #13
    Unequal's Avatar Private
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    Originally Posted by john113
    Link doesn't work for me? Could you upload somewhere else?
    Link works! Especially for you - 1-reference & 2-reference

    TS, will there be updating?!
    Last edited by Unequal; 01-02-2014 at 07:10 PM.

  14. #14
    Kelno's Avatar Member
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    Looking good !

    Originally Posted by Flake0207 View Post
    wouldnt happen to have a source for this?
    Same question here ?

  15. #15
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Originally Posted by Kelno View Post
    Looking good !


    Same question here ?
    Closed source.
    Support the #1 WoW Emulator:
    http://arcemu.org/
    https://github.com/arcemu/arcemu
    - - -

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