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  1. #1
    CairiFEA's Avatar Member
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    LUA, spawned creatures attack tank?

    Yup, I searched and nothing relative to this.


    I am trying to accomplish 2 things.

    1, the main monster will spawn x amount of creatures at 15 %. I can make him spawn them to a certain GPS which is what i want.

    2, I want the creatures to begin attacking the players. The creatures are spawned about 100 yards away, and I want them to flood up and zerg the players.

    How can I make the creatures spawn, and then instantly grab a target?
    I have tried to modify their boundingraidus but that doesnt seem to work. (it does the same as attack radius, just makes them melee from further, but not agro from further)

    Increasing their level is not an option.

    Thanks for any help,

    +Rep to any help!

    Cairi
    Cairi
    As a Nation, we have AGREED to A GREED
    gmtricks.com

    LUA, spawned creatures attack tank?
  2. #2
    b!atch's Avatar Member
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    What about adding a charge-spell to them? You could make a script for the adds that pick a target using the getrandomplayer command and then charges the target... But you probably tried it and it probably didnt work:P but. Just a guess
    Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>

  3. #3
    CairiFEA's Avatar Member
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    But they have to be in combat to charge a random player.

    The thing I need is for them to somehow get into combat, or some other method of having them pick up a target.

    Thanks tho,

    Cairi,
    Cairi
    As a Nation, we have AGREED to A GREED
    gmtricks.com

  4. #4
    b!atch's Avatar Member
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    I usually use a summon wild spell, Like the one on that pre-bc trinket and then just modify the mobs dmg/hp/faction etc.. Then the mobs will spawn at the mob that is spawning them.. Ideal imo But if you want them to spawn at a certain position and rush people. I have no clue
    Spectrum-X is win! Rep People That Help You and Candybones Wont Eat Your Brain:>

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