[WoW] [7.2.0.24015] Offsets menu

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  1. #1
    WiNiFiX's Avatar Banned
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    [WoW] [7.2.0.24015] Offsets

    x86 - in old PQR style for ones I found and care about.

    PHP Code:
    WoWVersionOffset                    0x00DCAB18
    PlayerName                          
    0x010205A0
    GameState                           
    0x00F3DEEE
    Lua_DoStringAddress                 
    0x000B3296
    Lua_GetLocalizedTextAddress         
    0x0032A57E
    ClntObjMgrGetActivePlayerObjAddress 
    0x0008DE09
    LocalGUID                           
    0x000000F8
    FirstObject                         
    0x000000D8
    NextObject                          
    0x00000044
    Obj_TypeOffset                      
    0x00000010 
    Last edited by WiNiFiX; 05-09-2017 at 08:04 AM.

    [WoW] [7.2.0.24015] Offsets
  2. Thanks Scott McKay, Miksu (2 members gave Thanks to WiNiFiX for this useful post)
  3. #2
    charles420's Avatar Contributor
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    Figured had some free time and tinker in ida a bit to see what changed here's some offsets that might help others
    .data:010205A0 playerName
    .data:00F9C294 CameraPointer
    .data:00FAD020 ActionBarFirstSlot
    .data:00FB1EB8 GetEquippedBag
    .data:00FB2294 RunesOffset
    .data:00FB4DAD LootWindow
    .data:00FB67A4 NumKeyBindings
    .data:0101F980 CurMgrPointer
    .data:0101FD8C realmName
    .data:00F3EDBC RetrieveCorpseWindow
    .data:00F3E1B0 RedMessage
    .data:00F3C6C0 CursorType
    .data:00EC44A4 PowerTypes
    .data:00DF75F8 SpellCooldown
    .data:00DD5E38 PlayerNameStore
    .data:00DDBCD8 FactionTemplate
    .data:00D9432C TextBoxActivated
    .data:00D82BD0 CurrentFramePtr
    .data:00D69130 isLoading
    .data:00DE6F60 Spell
    .data:00F3DEEE InGame
    .data:00F3EDC0 MouseOverGUID
    .data:00F3EDAC ZoneID
    .data:00E31914 ZoneText
    .data:00F3E118 GetSubZoneText
    .data:00F3DF14 ClickToMove
    .data:00F3DF34 AutoLoot
    .data:00C6B400 ScrHeight / Check This
    .data:00C6B3FC ScrWidth / Check This
    Last edited by charles420; 05-16-2017 at 12:02 PM. Reason: Gg

  4. Thanks Scott McKay, Miksu (2 members gave Thanks to charles420 for this useful post)
  5. #3
    Scott McKay's Avatar Member
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    Is the CurMgrPointer the same as the EntityList posted in previous dumps? I was working on this last year with LazyBot and now I'm trying a second attempt, but I always return 0 for the GUID of the first object making it only store that object. I'm retrieving the GUID as [ [ ObjectBase + 8 ] + ( descriptor * 4 ] ]. Any idea what might be going on. I adjusted the descriptor and type sizes and removed the CurrentMgrOffset but I'm unable to traverse the object manager even though I'm pretty sure I had it working last year showing various game objects.
    Last edited by Scott McKay; 05-19-2017 at 04:36 PM.

  6. #4
    Tambel's Avatar Member
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    Hello all, i cant find Item-cache 32bit static pointer offset by diffing previous build. I found 0xddf4a0 but cant find any record from this.. Maybe anyone knows the cause?

    i found other caches, but not item-cache

    small contribution
    QuestCache=0xDD5B68
    CreatureCache=0xDD5A90,


    Thank You.

  7. #5
    zdohdds's Avatar Active Member
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    x64
    PHP Code:
    public const uint GameBuild 0x107328C;
    public const 
    uint GameState 0x18C329C;

    public const 
    uint LocalPlayer 0x1820A40;

    public const 
    uint IsLooting 0x193E22D;

    public const 
    uint MouseGUID 0x18C44B0;
    public const 
    uint TargetGUID 0x1922100;

    public const 
    uint Entity 0x16B5C40;
    public const 
    uint Entity_first 0x18;
    public const 
    uint Entity_next 0x70;

    public const 
    int CTMType 0x181FB18;

    // public unsafe void AntiAfk() { *(long*)(Memory._baseAddress + Offsets.LastHardwareAction) = *(long*)(Memory._baseAddress + Offsets.PerformanceCount); }
    public const int PerformanceCount 0x1558428;
    public const 
    int LastHardwareAction 0x160D9F8;

    public const 
    int CurrentSpecID 0x19338D0
    x64 functions
    PHP Code:
     // delegate bool Spell_C_CastSpell(uint spell_id, int a2 = 0);
    public const int Spell_C_CastSpell 0x449640;

    // delegate void InteractDelegate(Int64 pGuid);
    public const int Interact 0x717640;

    // delegate Int64 GetAuraCountDelegate(Int64 pUnit);
    public const int GetAuraCount 0x426EF0;

    // delegate Int64 GetAuraDelegate(IntPtr pUnit, uint aura_index);
    public const int GetAura 0x426BD0;

    // delegate int ClickToMoveDelegate(IntPtr pPlayer, CTMType type, ref Guid interactGuid, ref Location clickLocation, float precision);
    public const int ClickToMove 0x4C7D40;

    // delegate int ClickToMoveStopDelegate(IntPtr pPlayer);
    public const int ClickToMoveStop 0x4C6310;

    // delegate short UnitReactionDelegate(IntPtr pUnit, IntPtr pPlayer);
    public const int UnitReaction 0x4E4400;

    // delegate Int64 DismountDelegate(IntPtr pPlayer);
    public const int Dismount 0x4BC6B0
    Does anyone know how the offset to determine that the player on the mount?
    Last edited by zdohdds; 06-02-2017 at 03:20 PM.

  8. #6
    aeo's Avatar Contributor
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    check the descriptor for mountDisplayId if its 0 , then you are not mounted

  9. Thanks zdohdds (1 members gave Thanks to aeo for this useful post)
  10. #7
    zdohdds's Avatar Active Member
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    thanks
    PHP Code:
    MountDisplayId 0x1B20 

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