I think you're looking for this:
Code:
enum CGWorldFrame::HIT_FILTER {
HIT_TEST_NOTHING = 0x0,
HIT_TEST_GROUND = 0x1,
HIT_TEST_OBJECTS = 0x2,
HIT_TEST_UNITS = 0x4,
HIT_TEST_PLAYERS = 0x8,
HIT_TEST_ME = 0x10,
HIT_TEST_PARTY = 0x10000,
HIT_TEST_FRIENDS = 0x20000,
HIT_TEST_ENEMIES = 0x40000,
HIT_TEST_LIVE = 0x100000,
HIT_TEST_DEAD = 0x200000,
HIT_TEST_ALL_OBJS_EXCEPT_ME = 0xe,
HIT_TEST_ALL_OBJS = 0x1e,
HIT_TEST_ALL_EXCEPT_ME = 0xf,
HIT_TEST_ALL = 0x1f,
};
And the return value should be one of this:
Code:
enum CGWorldFrame::HIT_TYPE {
HIT_NONE = 0x0,
HIT_GROUND = 0x1,
HIT_OBJECT = 0x2,
};
I hope that's what you need