[Question] Reading collision mesh in proc menu

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    [Question] Reading collision mesh in proc

    How I can grab collision mesh from live client - with all gameobjects\dynamicobjects placed by server (chairs, gates, postboxes, firepits and so on) ?

    My bot staying in process and can call wow functions in endscene.

    Is there (4.0.3a) any known functions than can help to enumerate all m2's, wmo's, terrain tiles and grab collision data from it?

    [Question] Reading collision mesh in proc

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