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  1. #136
    Cromon's Avatar Legendary


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    Updated with the filtered export, should be available in the launcher. This also addresses your issue, dynath, when testing the textured export i was using only npc models, but when testing the mass export using filters ive realized that something was wrong and could solve the problem.

    Wildstar Studio - A file viewer and explorer
  2. #137
    dynath's Avatar Member
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    You're awesome man, thanks

  3. #138
    fusspawn's Avatar Member
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    Originally Posted by Cromon View Post
    Updated with the filtered export, should be available in the launcher. This also addresses your issue, dynath, when testing the textured export i was using only npc models, but when testing the mass export using filters ive realized that something was wrong and could solve the problem.

    Some of the files still have issues (Odd Vertex placements / Normals are backwards / 0 Byte files) but it mostly exports okay now

  4. #139
    Cromon's Avatar Legendary


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    0-byte files are areas with no chunks in them - that exists. Normals should be ok, at least when rendered they are.

  5. #140
    mylanthony's Avatar Private
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    HEy, im currently testing this with UI elements, its working fine for the most part, but if you use extract-filtered, its messing up with the alpha, no alpha is useable and you hate to use manual export on each you really need.

    also, (speaking from wildstar here) if you export with extract filtered in

    eg
    UI > Assets > TexPiecesHD
    or
    UI > Coursors

    you are missing lots of the actual image, again - manual export is working fine

    would be really awesome you could fix that

  6. #141
    Mopy31's Avatar Member
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    it is so, so, so good, I'm an graphic artist and I'm so interested

  7. #142
    Cameron Hughes's Avatar Private
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    When i run the launcher, it patches and updates. I click start. Nothing happens. Thoughts? Windows 7 64 bit.

  8. #143
    Cromon's Avatar Legendary


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    Originally Posted by mylanthony View Post
    HEy, im currently testing this with UI elements, its working fine for the most part, but if you use extract-filtered, its messing up with the alpha, no alpha is useable and you hate to use manual export on each you really need.

    also, (speaking from wildstar here) if you export with extract filtered in

    eg
    UI > Assets > TexPiecesHD
    or
    UI > Coursors

    you are missing lots of the actual image, again - manual export is working fine

    would be really awesome you could fix that
    The alpha issue is known, working on that. I might have already fixed by now, see:


    Originally Posted by Cameron Hughes View Post
    When i run the launcher, it patches and updates. I click start. Nothing happens. Thoughts? Windows 7 64 bit.
    Have you tried directly launching the wildstar studio.exe that was downloaded by the launcher?

  9. #144
    Cameron Hughes's Avatar Private
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    Nothing happens when i run it. When i look at processes it opens and then closes.

  10. #145
    Cameron Hughes's Avatar Private
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    Do i need to put the program in a specific place?

  11. #146
    Cromon's Avatar Legendary


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    No, it doesnt matter where you place it. Quite hard to tell without an error message happening.

  12. #147
    Cameron Hughes's Avatar Private
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    is there a log i can send you?

    Is there a program that the studio is dependent on? Maybe i can try installing that again?

  13. #148
    Cromon's Avatar Legendary


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    You can check if there is a DebugLog.txt or another txt file in the folder (or the bin folder). If not, its a bit of a problem. Errors based on missing problems normally at least show a windows error. Unless you have disabled error messages (the "XY has stopped working" message)?

  14. #149
    Cameron Hughes's Avatar Private
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    Ive been trying to run this via Remote Desktop Connection to my home pc. Seems like this might be the problem. Ill try when i get home.

  15. #150
    Malachi Nicholas Draven's Avatar Private
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    Hi, I'm pretty new to all of this texture extracting stuff. I'm looking to redesign the current default UI. I want to take the existing UI artwork and just edit it in Photoshop to change the colors. How do I extract, for example, the ActionBarFrame into a file format that I can open with Photoshop? I've located the image under UI/Assets/Textures/UI_HUD_BottomBar.tex, but how do I extract it in a proper file format for Photoshop?

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