Finding Height-Data menu

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  1. #1
    terrible_epiphanies's Avatar Member
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    Finding Height-Data

    Can somebody please drop some offsets or tips on where to find the heightmap?
    I found 3 sets of map-data i use for pathfinding, but the height-data still eludes me.
    Expected to find it close to the other map-arrays, maybe i just can't see the bytes for all the bits.
    Need the height to properly get Z-position for worldToScreen so i can place movement-clicks
    correctly.

    Image of one of the map-arrays (sadly no heights, mapData2 below):
    Finding Height-Data-raw-png

    Some offsets i got (3.0.1smth):
    {"baseMgr": ["base"]},
    {"frameBase": ["baseMgr","0x04","0xFC","0x1C"]},
    {"mapBase": ["frameBase"],"startOffset":"0x140"},
    {"mapStart0": ["mapBase"],"startOffset":"0x29C"},
    {"mapEnd0": ["mapBase"],"startOffset":"0x2A0"},
    {"mapStart1": ["mapBase"],"startOffset":"0x2A8"},
    {"mapEnd1": ["mapBase"],"startOffset":"0x2AC"},
    {"mapStart2": ["mapBase"],"startOffset":"0x318"},
    {"mapEnd2": ["mapBase"],"startOffset":"0x31C"},
    ["mapWidth","UINT","mapBase","0x2B4"],
    ["mapOther0","UINT","mapBase","0x2B8"],
    ["mapOther1","UINT","mapBase","0x2BC"],
    ["mapOther2","UINT","mapBase","0x2C0"],
    ["mapOther3","UINT","mapBase","0x2C4q"],
    ["mapData0","DATA","mapStart0","0x0","mapEnd0"],
    ["mapData1","DATA","mapStart1","0x0","mapEnd1"],
    ["mapWidth2","UINT","mapBase","0x310"],
    ["mapData2","DATA","mapStart2","0x0","mapEnd2"],
    oh, and i am using the 32bit global non-steam version.


    and these have nothing to do with my question, but someone playing around like me might find them interesting:
    void WorldItemComponent::read(MemoryReader & r) {
    //WorldItem contains Entity
    Address p = r.djump({address+0x14});
    itemEntityPtr = std::make_shared <Entity >(0,p);
    itemEntityPtr->parseEntity(r);
    itemEntityPtr->parseComponents(r);
    }
    void ChestComponent::read(MemoryReader & r) {
    opened = r.dread<unsigned char>(address+0x20);
    }

    void RenderComponent::read(MemoryReader & r) {
    x = r.dread<float>(address+0x3;
    y = r.dread<float>(address+0x3C);
    z = r.dread<float>(address+0x40);
    }

    void LifeComponent::read(MemoryReader & r) {
    healthMax = r.dread<unsigned int>(address+0x2C);
    healthCurrent = r.dread<unsigned int>(address+0x30);
    // this also contains buffs!
    }
    void PositionComponent::read(MemoryReader & r) {
    x = r.dread<float>(address+0x1C);
    y = r.dread<float>(address+0x20);
    z = r.dread<int>(address+0x2C); //height?
    gx = r.dread<int>(address+0x10);
    gy = r.dread<int>(address+0x14);
    }
    Last edited by terrible_epiphanies; 09-01-2017 at 06:37 AM. Reason: added nice image

    Finding Height-Data
  2. #2
    Damon X's Avatar Member
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    wow seems very interesting, but........I know nothing about it lol

  3. #3
    terrible_epiphanies's Avatar Member
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    It's nothing new, a bunch of people made similar images. Just look at PoeHud (where i got most of the offsets i use) - that is some nice work. I even read about people getting the height-map i am looking for, but sadly those threads are long dead. I can get the height for entities, but i need the height of wherever - so that i can correctly place movement-clicks.

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