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  1. #61
    TheDipper's Avatar Member
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    Looking forward to the release with corrected targetting.

    I was working on a personal edit of the add-on tonight, I was trying to make it target (using its targeting logic) only when I pressed tab, and also I removed it's casting functionality.

    I got it to work somewhat, but I suppose I learned some things in the process.

    Zeabot
  2. #62
    PharmerPhale's Avatar Member
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    I've run into an issue that I'd like some input on from you guys before I implement the fix. Here's the deal...

    Zeabot has only one way to know if the ability it's considering using is on cooldown (that I was able to find). That method is to pull the information from the hotbar/actionbar. This means that you will need to dedicate 6 hotbar slots to Zeabot and I can auto-update it according to what you drag into the Zeabot window.

    So, what I'd like to do is dedicate the fifth hotbar's 7-8-9-10-11-12 to the Zeabot abilities.

    Let me know. :wave:
    -----------
    Edit: Actualy, I'm going to code it so they can be anywhere on your hotbars, but they will need to be on your hotbars somewhere. Thanks.
    -----------
    Edit: Issue solved. Abilities used in Zeabot must appear someone on any of your 120 action bar spaces. Thanks!
    Last edited by PharmerPhale; 08-01-2009 at 01:37 AM.
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  3. #63
    PharmerPhale's Avatar Member
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    Originally Posted by TheDipper View Post
    Looking forward to the release with corrected targetting.

    I was working on a personal edit of the add-on tonight, I was trying to make it target (using its targeting logic) only when I pressed tab, and also I removed it's casting functionality.

    I got it to work somewhat, but I suppose I learned some things in the process.
    The problem stemmed from a lack of control over this bit of code.
    Code:
    Target(GUID)
    Zeabot.Cast(abilityID,GUID)
    All I did was add 1 a second pause. This, to me, seems like a bad hack. However, once I thought more about it, it made sense. I mean, if the entity and ability passed the 10-billion catch statements to get to the target and cast point then there really shouldn't be a problem.

    So far it's worked out nicely, I'm just dealing with a cooldown issue now. I plan on a release tonight btw.
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  4. #64
    crazychic's Avatar Member
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    Originally Posted by PharmerPhale View Post
    I plan on a release tonight btw.
    Awesome I will be waiting with a smile as always.

  5. #65
    PharmerPhale's Avatar Member
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    Well if you're that eager. Here's v0.2b with the changes I've made so far.

    Zeabot v0.2b

    Example result with super crap gear, no gems:
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  6. #66
    Quinta's Avatar Member
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    I test the Version Zeabot v0.2b but my Healer doesnt take any traget. Not for Healing and not for DMG. Whats wrong?

  7. #67
    Pipov381's Avatar Member
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    same for me.. just installed 0.2b.. zeabot is doing nothing!

    Looks like something isnt working right!

    Cya soon

  8. #68
    PharmerPhale's Avatar Member
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    Hey guys, could you type in the following and mark+copy/paste the output in the WAR Extender window for me?

    Type this:
    Code:
    /script sd(Zeabot)

    You should get something like:
    Code:
    {
            AbilitiesWindow = false,
            Beta = true,
            ...
            gMode =
            {
                    false,
                    true,
                    false,
            },
    }
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  9. #69
    Quinta's Avatar Member
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    I can´t copy the code.

    I think the problem is the EU and the US DLL Version at the moment, you make the changes only for the new US DLL.

  10. #70
    PharmerPhale's Avatar Member
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    Hmm.. thanks for posting that. In the future you can click the WAR icon in WAR Extender and click Mark, then highlight what you need and then press enter. That get's it copied, so then paste it in a response here.

    Anyways, I'm not certain what the issue is. I thought both US and EU were now on 1.3.0.475. If that's not the case then I suppose it could cause an issue but I don't really see how.

    EDIT: By the way, are the abilities you've got in Zeabot already on your action bars? If not, put them on your action bars as well. Zeabot reads the cooldown information from them.
    Last edited by PharmerPhale; 08-01-2009 at 09:32 AM.
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  11. #71
    Quinta's Avatar Member
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    EU is still on 1.3.0.474

    The problem is that the Bot don´t take any traget

    The Zeabot Version 0.1 is working

  12. #72
    PharmerPhale's Avatar Member
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    EU Players only!!

    Thanks, Hans made a suggestion on IRC.

    Try changing this line in Zeabot.lua
    Code:
    if GetPlayer().casting ~= 0 then
    to this
    Code:
    if Zeabot.IsCasting() == true then
    Also, you will need to change it back or re-download Zeabot again once your client patched and you upgrade your DLL.
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  13. #73
    Quinta's Avatar Member
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    It is working now. Thanks!

  14. #74
    PharmerPhale's Avatar Member
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    NP - Hans figured that one out - It slipped my mind that he added that into the DLL between 474-475.
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  15. #75
    TheDipper's Avatar Member
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    Originally Posted by PharmerPhale View Post
    The problem stemmed from a lack of control over this bit of code.
    Code:
    Target(GUID)
    Zeabot.Cast(abilityID,GUID)
    All I did was add 1 a second pause. This, to me, seems like a bad hack. However, once I thought more about it, it made sense. I mean, if the entity and ability passed the 10-billion catch statements to get to the target and cast point then there really shouldn't be a problem.

    So far it's worked out nicely, I'm just dealing with a cooldown issue now. I plan on a release tonight btw.
    My goal was to make it less of a bot and more of a helper, I'd have it target for me (keeps are a nightmare) and I'd heal them based on highly processed human decision making :P

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