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  1. #1
    c0nr0w's Avatar Member
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    Newest Ascent Release [Update Daily] www.emu-files.de (2.4 Ready)

    Last edited by c0nr0w; 04-26-2008 at 07:14 AM.

    Newest Ascent Release [Update Daily] www.emu-files.de
  2. #2
    Snailz's Avatar Contributor Authenticator enabled
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    2.4 =) ? Btw nice compilez
    Cheese Cake?

  3. #3
    c0nr0w's Avatar Member
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    no, 2.4 ascent is not released

  4. #4
    Entr0py's Avatar Member
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    what lol then whats the point

    Remember to + Rep people who help you!

  5. #5
    EcHoEs's Avatar lol why u mad
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    Same point as with every other Rev release thread Jigs4w, to release the latest ascent rev. If the latest ascent rev does not support 2.4, then it is not his fault.


  6. #6
    c0nr0w's Avatar Member
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    I compile only the core, and publish the compiled release for you. All other work is from the ascent team not from me.

  7. #7
    c0nr0w's Avatar Member
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    Revision: 4293
    Author: burlex
    Date: 15:57:35, Mittwoch, 2. April 2008
    Message:
    * everything should build again. lolz (also reverted those changes in database code, if you don't understand how it works, don't **** with it)
    ----
    Modified : /trunk/src/ascent-shared/Database/DBCStores.h
    Modified : /trunk/src/ascent-shared/Database/Database.cpp
    Modified : /trunk/src/ascent-shared/Database/Database.h
    Modified : /trunk/src/ascent-world/CharacterHandler.cpp
    Modified : /trunk/src/ascent-world/Player.cpp
    Modified : /trunk/src/ascent-world/SpellAuras.cpp


    Revision: 4292
    Author: burlex
    Date: 15:49:52, Mittwoch, 2. April 2008
    Message:
    * Merging changes from private svn into trunk (up to r38, I am NOT in a hurry to commit 2.4 support, especially with the way people are flaming me at the moment).
    Changelog:
    * implement CMSG_BATTLEGROUND_LIST
    * several warning corrections
    * disabling character insert queue as I no longer use it, and it hasn't been updated into the new structure anyway
    * fixed bug where global cooldown would affect spells that it shouldn't.
    * fixed issue where moving flag would be set wrongly (fixing spells like aimed shot, also)
    * more debug message cleanup
    * some notices -> debug
    * crap debug message removal
    * fixed speedhack getting triggered on taxi
    * fixed all cases of incorrect usage of AddItemToFreeSlot and SafeAddItem where there was a possibility of leaking memory
    * fixed all cases of incorrect usage of AddItemToFreeSlot and SafeAddItem where there was a possibility of double deleting memory
    * player creation: items in bag slots will now be added into bag slots instead of backpacks.
    * fix for aura modifiers again
    + #define SKIP_ALLOCATOR_SHARING 1
    * few packet corrections
    * fixed weird spell values
    * re-wrote abunch of the player packet wrapper stuff
    * fixed gossip pois
    * smsg_item_push_result -> packets.h
    + added: packets.h, this is so we don't use dynamic (heap) buffers on small packets.
    + mage - invisibility (20 second effect:P)
    * fixed mount speed bug when using a bench
    * don't we love these? (crash fixes)
    * fixed bug where casting and removing divine spirit would result in spell damage boost
    * soulbound items should no longer be tradable no matter what
    * low-risk crash in MapMgr
    * some crash fixes
    + event_GetTimeLeft
    * rewritten speedhack detection system
    - cheatengine users won't be able to get around it anymore, since it uses consistant timing
    - three strikes and your out, no rooting inbetween
    + DelaySpeedHack and removed _heartbeatdisable increments
    * properly implemented SPELL_AURA_FORCE_REACTION, no more weird effects from ashbringer, etc
    * just in case, we don't want an endless loop here
    * it should no longer be possible to shapeshift while on a mount
    * arenas will no longer recreate parties upon starting rated matches
    * fixed tranquility bug when entering instances
    * if this doesn't work, screw it
    * testing
    * arenas will no longer start with non-full teams
    * issue 0000040 - falldamage when changing from flight form
    * [issue 0000074] Madness of the betrayer proc rate -> 50%
    * [issue 0000087] - Shadowstep
    * [issue 0000086] - Shadowstep falling damage
    * [issue 0000089] Warlock - Hellfire corrected
    * [issue 0000090] Voidwalker sacrifice will now function as expected
    * [issue 0000079] Lockpicking skill be be incremented by one of zero for saved characters.
    ----
    Modified : /trunk/src/ascent-world/AuctionHouse.cpp
    Modified : /trunk/src/ascent-world/BattlegroundHandler.cpp
    Modified : /trunk/src/ascent-world/BattlegroundMgr.cpp
    Modified : /trunk/src/ascent-world/CharacterHandler.cpp
    Modified : /trunk/src/ascent-world/Chat.cpp
    Modified : /trunk/src/ascent-world/Chat.h
    Modified : /trunk/src/ascent-world/ChatHandler.cpp
    Modified : /trunk/src/ascent-world/EventableObject.cpp
    Modified : /trunk/src/ascent-world/EventableObject.h
    Modified : /trunk/src/ascent-world/Group.cpp
    Modified : /trunk/src/ascent-world/Group.h
    Modified : /trunk/src/ascent-world/GuildHandler.cpp
    Modified : /trunk/src/ascent-world/HonorHandler.cpp
    Modified : /trunk/src/ascent-world/Item.cpp
    Modified : /trunk/src/ascent-world/ItemHandler.cpp
    Modified : /trunk/src/ascent-world/ItemInterface.cpp
    Modified : /trunk/src/ascent-world/ItemInterface.h
    Modified : /trunk/src/ascent-world/Level0.cpp
    Modified : /trunk/src/ascent-world/Level2.cpp
    Modified : /trunk/src/ascent-world/Level3.cpp
    Modified : /trunk/src/ascent-world/LootMgr.cpp
    Modified : /trunk/src/ascent-world/MailSystem.cpp
    Modified : /trunk/src/ascent-world/MapMgr.cpp
    Modified : /trunk/src/ascent-world/MiscHandler.cpp
    Modified : /trunk/src/ascent-world/MovementHandler.cpp
    Modified : /trunk/src/ascent-world/NPCHandler.cpp
    Modified : /trunk/src/ascent-world/Object.cpp
    Modified : /trunk/src/ascent-world/ObjectMgr.cpp
    Added : /trunk/src/ascent-world/Packets.h
    Modified : /trunk/src/ascent-world/Player.cpp
    Modified : /trunk/src/ascent-world/Player.h
    Modified : /trunk/src/ascent-world/PlayerPacketWrapper.cpp
    Modified : /trunk/src/ascent-world/QuestMgr.cpp
    Modified : /trunk/src/ascent-world/ReputationHandler.cpp
    Modified : /trunk/src/ascent-world/ScriptSetup.h
    Modified : /trunk/src/ascent-world/Spell.cpp
    Modified : /trunk/src/ascent-world/SpellAuras.cpp
    Modified : /trunk/src/ascent-world/SpellAuras.h
    Modified : /trunk/src/ascent-world/SpellEffects.cpp
    Modified : /trunk/src/ascent-world/StdAfx.h
    Modified : /trunk/src/ascent-world/TradeHandler.cpp
    Modified : /trunk/src/ascent-world/Unit.cpp
    Modified : /trunk/src/ascent-world/World.cpp
    Modified : /trunk/src/ascent-world/WorldCreator.cpp
    Modified : /trunk/src/ascent-world/WorldSession.cpp


    Revision: 4291
    Author: frank
    Date: 18:12:45, Dienstag, 1. April 2008
    Message:
    o fixitfixitfixitfixitfixitfixitfixitfixit
    ----
    Modified : /trunk/src/ascent-world/HonorHandler.cpp


    Revision: 4290
    Author: aceindy
    Date: 08:51:44, Dienstag, 1. April 2008
    Message:
    *Reverted changes to AddQuery (as some routines are VS2005+ only), wasn't important anyway.
    ----
    Modified : /trunk/src/ascent-shared/Database/Database.cpp


    Revision: 4289
    Author: supalosa
    Date: 08:14:57, Montag, 31. März 2008
    Message:
    - Fixed logic error in recent commit regarding global cooldown, it will now work as intended. Also tested :P
    - Cancelling a spell while casting will now reset the global cooldown.
    ----
    Modified : /trunk/src/ascent-world/Player.cpp
    Modified : /trunk/src/ascent-world/Player.h
    Modified : /trunk/src/ascent-world/Spell.cpp


    Revision: 4288
    Author: aceindy
    Date: 01:15:26, Montag, 31. März 2008
    Message:
    * Encountered occasinal crashes here; checking the Query before queue'ing it can't hurt
    Still haven't figured out why AddQuery returns empty strings though :-/
    ----
    Modified : /trunk/src/ascent-shared/Database/Database.cpp
    Modified : /trunk/src/ascent-shared/Database/Database.h
    Modified : /trunk/src/ascent-world/CharacterHandler.cpp
    Modified : /trunk/src/ascent-world/Player.cpp

  8. #8
    necrosith's Avatar Member
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    Wow thanks, do i have to DL all of them or just the latest?

  9. #9
    c0nr0w's Avatar Member
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    only the latest

  10. #10
    Mr.Jebus Christ's Avatar Banned
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    put that update in code form please

  11. #11
    c0nr0w's Avatar Member
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    Ascent is now 2.4 ready.

  12. #12
    Mr.Jebus Christ's Avatar Banned
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    what the pics say
    Last edited by Terrorblade; 04-16-2008 at 08:31 AM.

  13. #13
    lawgen's Avatar Member
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    Thank the heavens... Good job and rock on!

  14. #14
    **Sweeny**'s Avatar Member
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    Whats the point of another thread.. there have been so many of these posts out now.. but I'd rather stick to 2d's compiles +Rep for gud service though.

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