Newest Ascent Release
Compiled with VS2008 Professional
http://emu-files.de
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Ascent Revision 4418 + Scripts
Ascent Revision 4406 + Scripts
Ascent Revision 4357 + Scripts
Ascent Revision 4329 + Scripts
Ascent Revision 4328 + Scripts
Newest Ascent Release
Compiled with VS2008 Professional
http://emu-files.de
Download
Ascent Revision 4418 + Scripts
Ascent Revision 4406 + Scripts
Ascent Revision 4357 + Scripts
Ascent Revision 4329 + Scripts
Ascent Revision 4328 + Scripts
Last edited by c0nr0w; 04-26-2008 at 07:14 AM.
2.4 =) ? Btw nice compilez
Cheese Cake?
no, 2.4 ascent is not released
what lol then whats the point
Remember to + Rep people who help you!
Same point as with every other Rev release thread Jigs4w, to release the latest ascent rev. If the latest ascent rev does not support 2.4, then it is not his fault.
I compile only the core, and publish the compiled release for you. All other work is from the ascent team not from me.
Revision: 4293
Author: burlex
Date: 15:57:35, Mittwoch, 2. April 2008
Message:
* everything should build again. lolz (also reverted those changes in database code, if you don't understand how it works, don't **** with it)
----
Modified : /trunk/src/ascent-shared/Database/DBCStores.h
Modified : /trunk/src/ascent-shared/Database/Database.cpp
Modified : /trunk/src/ascent-shared/Database/Database.h
Modified : /trunk/src/ascent-world/CharacterHandler.cpp
Modified : /trunk/src/ascent-world/Player.cpp
Modified : /trunk/src/ascent-world/SpellAuras.cpp
Revision: 4292
Author: burlex
Date: 15:49:52, Mittwoch, 2. April 2008
Message:
* Merging changes from private svn into trunk (up to r38, I am NOT in a hurry to commit 2.4 support, especially with the way people are flaming me at the moment).
Changelog:
* implement CMSG_BATTLEGROUND_LIST
* several warning corrections
* disabling character insert queue as I no longer use it, and it hasn't been updated into the new structure anyway
* fixed bug where global cooldown would affect spells that it shouldn't.
* fixed issue where moving flag would be set wrongly (fixing spells like aimed shot, also)
* more debug message cleanup
* some notices -> debug
* crap debug message removal
* fixed speedhack getting triggered on taxi
* fixed all cases of incorrect usage of AddItemToFreeSlot and SafeAddItem where there was a possibility of leaking memory
* fixed all cases of incorrect usage of AddItemToFreeSlot and SafeAddItem where there was a possibility of double deleting memory
* player creation: items in bag slots will now be added into bag slots instead of backpacks.
* fix for aura modifiers again
+ #define SKIP_ALLOCATOR_SHARING 1
* few packet corrections
* fixed weird spell values
* re-wrote abunch of the player packet wrapper stuff
* fixed gossip pois
* smsg_item_push_result -> packets.h
+ added: packets.h, this is so we don't use dynamic (heap) buffers on small packets.
+ mage - invisibility (20 second effect:P)
* fixed mount speed bug when using a bench
* don't we love these? (crash fixes)
* fixed bug where casting and removing divine spirit would result in spell damage boost
* soulbound items should no longer be tradable no matter what
* low-risk crash in MapMgr
* some crash fixes
+ event_GetTimeLeft
* rewritten speedhack detection system
- cheatengine users won't be able to get around it anymore, since it uses consistant timing
- three strikes and your out, no rooting inbetween
+ DelaySpeedHack and removed _heartbeatdisable increments
* properly implemented SPELL_AURA_FORCE_REACTION, no more weird effects from ashbringer, etc
* just in case, we don't want an endless loop here
* it should no longer be possible to shapeshift while on a mount
* arenas will no longer recreate parties upon starting rated matches
* fixed tranquility bug when entering instances
* if this doesn't work, screw it
* testing
* arenas will no longer start with non-full teams
* issue 0000040 - falldamage when changing from flight form
* [issue 0000074] Madness of the betrayer proc rate -> 50%
* [issue 0000087] - Shadowstep
* [issue 0000086] - Shadowstep falling damage
* [issue 0000089] Warlock - Hellfire corrected
* [issue 0000090] Voidwalker sacrifice will now function as expected
* [issue 0000079] Lockpicking skill be be incremented by one of zero for saved characters.
----
Modified : /trunk/src/ascent-world/AuctionHouse.cpp
Modified : /trunk/src/ascent-world/BattlegroundHandler.cpp
Modified : /trunk/src/ascent-world/BattlegroundMgr.cpp
Modified : /trunk/src/ascent-world/CharacterHandler.cpp
Modified : /trunk/src/ascent-world/Chat.cpp
Modified : /trunk/src/ascent-world/Chat.h
Modified : /trunk/src/ascent-world/ChatHandler.cpp
Modified : /trunk/src/ascent-world/EventableObject.cpp
Modified : /trunk/src/ascent-world/EventableObject.h
Modified : /trunk/src/ascent-world/Group.cpp
Modified : /trunk/src/ascent-world/Group.h
Modified : /trunk/src/ascent-world/GuildHandler.cpp
Modified : /trunk/src/ascent-world/HonorHandler.cpp
Modified : /trunk/src/ascent-world/Item.cpp
Modified : /trunk/src/ascent-world/ItemHandler.cpp
Modified : /trunk/src/ascent-world/ItemInterface.cpp
Modified : /trunk/src/ascent-world/ItemInterface.h
Modified : /trunk/src/ascent-world/Level0.cpp
Modified : /trunk/src/ascent-world/Level2.cpp
Modified : /trunk/src/ascent-world/Level3.cpp
Modified : /trunk/src/ascent-world/LootMgr.cpp
Modified : /trunk/src/ascent-world/MailSystem.cpp
Modified : /trunk/src/ascent-world/MapMgr.cpp
Modified : /trunk/src/ascent-world/MiscHandler.cpp
Modified : /trunk/src/ascent-world/MovementHandler.cpp
Modified : /trunk/src/ascent-world/NPCHandler.cpp
Modified : /trunk/src/ascent-world/Object.cpp
Modified : /trunk/src/ascent-world/ObjectMgr.cpp
Added : /trunk/src/ascent-world/Packets.h
Modified : /trunk/src/ascent-world/Player.cpp
Modified : /trunk/src/ascent-world/Player.h
Modified : /trunk/src/ascent-world/PlayerPacketWrapper.cpp
Modified : /trunk/src/ascent-world/QuestMgr.cpp
Modified : /trunk/src/ascent-world/ReputationHandler.cpp
Modified : /trunk/src/ascent-world/ScriptSetup.h
Modified : /trunk/src/ascent-world/Spell.cpp
Modified : /trunk/src/ascent-world/SpellAuras.cpp
Modified : /trunk/src/ascent-world/SpellAuras.h
Modified : /trunk/src/ascent-world/SpellEffects.cpp
Modified : /trunk/src/ascent-world/StdAfx.h
Modified : /trunk/src/ascent-world/TradeHandler.cpp
Modified : /trunk/src/ascent-world/Unit.cpp
Modified : /trunk/src/ascent-world/World.cpp
Modified : /trunk/src/ascent-world/WorldCreator.cpp
Modified : /trunk/src/ascent-world/WorldSession.cpp
Revision: 4291
Author: frank
Date: 18:12:45, Dienstag, 1. April 2008
Message:
o fixitfixitfixitfixitfixitfixitfixitfixit
----
Modified : /trunk/src/ascent-world/HonorHandler.cpp
Revision: 4290
Author: aceindy
Date: 08:51:44, Dienstag, 1. April 2008
Message:
*Reverted changes to AddQuery (as some routines are VS2005+ only), wasn't important anyway.
----
Modified : /trunk/src/ascent-shared/Database/Database.cpp
Revision: 4289
Author: supalosa
Date: 08:14:57, Montag, 31. März 2008
Message:
- Fixed logic error in recent commit regarding global cooldown, it will now work as intended. Also tested :P
- Cancelling a spell while casting will now reset the global cooldown.
----
Modified : /trunk/src/ascent-world/Player.cpp
Modified : /trunk/src/ascent-world/Player.h
Modified : /trunk/src/ascent-world/Spell.cpp
Revision: 4288
Author: aceindy
Date: 01:15:26, Montag, 31. März 2008
Message:
* Encountered occasinal crashes here; checking the Query before queue'ing it can't hurt
Still haven't figured out why AddQuery returns empty strings though :-/
----
Modified : /trunk/src/ascent-shared/Database/Database.cpp
Modified : /trunk/src/ascent-shared/Database/Database.h
Modified : /trunk/src/ascent-world/CharacterHandler.cpp
Modified : /trunk/src/ascent-world/Player.cpp
Wow thanks, do i have to DL all of them or just the latest?
only the latest
put that update in code form please
Ascent is now 2.4 ready.
what the pics say
Last edited by Terrorblade; 04-16-2008 at 08:31 AM.
Thank the heavens... Good job and rock on!
Whats the point of another thread.. there have been so many of these posts out now.. but I'd rather stick to 2d's compiles +Rep for gud service though.