Originally Posted by
JarJarD3
For example "Block_Chance_Bonus_Item" IItemPerfection is very interesting, how come it can be 0,1599121 when min and max values are 0,16! => see below
Power_Cooldown_Reduction_Percent_All [0,05-0,08]=0,07995605 => Math.Round(0.07995605, 2) ~= 0.08
Resource_Regen_Per_Second [1,35-1,5]=1,416016 => that's totally ok => Math.Round(1.416016, 2) ~= 1.42
Resource_Cost_Reduction_Percent_All [0,4-0,5]=0,4899902 => well => Math.Round(0.4899902, 2) ~= 0.49 => Math.Round(0.4899902, 1) ~= 0.5
Block_Chance_Bonus_Item [0,11-0,11]=0,1099854 => Math.Round(0.1099854, 2) ~= 0.11
Block_Chance_Item [0,1-0,2]=0,1199951 => Math.Round(0.1199951, 2) ~= 0.12
Block_Chance_Bonus_Item [0,16-0,16]=0,1599121 => Math.Round(0.1599121, 2) ~= 0.16