Hello,
After looking at Rangorn posts, I've found how the WoD .skin files work.
010 Editor Templates updated (.WoD skin + M2 light, with mesh and texture info only):
http://www.mediafire.com/download/nx...ates_6.0.3.zip
How to use 010 Editor Templates:
http://www.sweetscape.com/010editor/...sTemplates.htm
http://www.sweetscape.com/010editor/manual/Running.htm
They used a trick to go over the 65536 limit of the StartTriangle field.
Now, there is also a Level field. It is set to 0, then, when StartTriangle resets from 65000+ to 0+, Level is set to 1.
Mesh part IDs: http://www.pxr.dk/wowdev/wiki/index....n#Mesh_part_ID
1. submesh:
- ID: Mesh part ID
- Level: 0
- startTriangle: (startTriangle + nTriangles) of previous Submesh.
- nTriangles: number of triangles.
2. if ((startTriangle + nTriangles) of previous Submesh) > 65535:
- ID: Mesh part ID
- Level: 1
- startTriangle: ((startTriangle + nTriangles) of previous Submesh) - 65536. (resets)
ex:
1.
- ID: 13
- Level: 0
- startTriangle: 64272
- nTriangles: 1356
= 64272 + 1356 = 65628
2.
- ID: 14
- Level: 1
- startTriangle: 92 (65628 - 65536) (resets)
- nTriangles: 1083