My fellow Mac users. For too long have we been brushed aside as noob incapable wannabe’s..
Are you tired of such comments when asking Mac advice?
“sell your mac and get a windows”
“You just can’t do it on mac”
“the problem is, you’re on mac”
"Just throw it out the window"
Well no more. After following this guide you will show haters that you CAN be victorious in creating a world of beauty.
I made this guide in like 10 minutes and will continue to update it. Please if anyone would like to add anything then feel free.
1. Setting up your private wow server (not required to just run noggit and edit WoW)
Just follow this guide: Jeremymeile.ch - TrinityCore Advanced
To edit SQL of your server I use Sequel Pro:
Download Sequel Pro | Sequel Pro
2. Setting up Noggit and other tools
The following is a package made by Steff containing many tools for Modcraft and two blank test maps you can play with:
File-Upload.net - Ihr kostenloser File Hoster!
DropMPQ and MPQ Extractor:
DropMPQ 0.6 (v
- The Hive Workshop
MPQ Extractor for Mac, It's a small program that will extract the content of MPQ (MoPaQ) archives.
DBC Editor:
Modcraft - View topic - [TOOL]*[DBC] mydbceditor
Another handy tool but not necessary at the beginning is Gruulme:
Modcraft - View topic - [TOOL]*GruulMe - a new WDT editor
Blipper for viewing BLP images.
Modcraft - View topic - [RELEASE]*Blipper BLP Viewer
BLP Converter (download from the second reply on the post)
BLP <--> PNG/TGA Converter? - CurseForge Forums
Noggit Mac download:
https://mega.co.nz/#!Jl9UxI5B!IDRsErJuPYPPxtnvWWVr67AtvZ_iB39w9b55Ktnqpl4
You will need to create your own noggit.conf and import.txt file with TextEdit.
Please note that this release looks for noggit.conf (and by default, import.txt) in /Users/<username>/Library/Application Support/Noggit SDL/
Import.txt is for putting the paths to the wmo’s and m2’s in WoW\Data that you wish to spawn in Noggit.
example:
Code:
world\wmo\azeroth\buildings\nsabbey\nsabbey.wmo
Noggit.conf should look like this:
Code:
# This is a config file tamplate. To use it rename into noggit.conf and set your optiones
#Edit this to your WoWFile!!!
Path = /Applications/World of Warcraft/
#Edit this to your Project-Directory and uncomment if you want to use it! (this is where your edits will be saved to.
ProjectPath = /Applications/World of Warcraft/
#Set this to the file where you will impor models from (the modelviewer log for example :) )
#ImportFile = Users/<yourusername>/Library/Application Support/Noggit SDL
#The Far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standart value and will be taken if you do not set this value.
FarZ=2048
So now that you have all of that downloaded, lets get right into working with the test02 map.
First head to WoWModding\Projects\TutorialProject\patch
Take the patch folder and put it in drop mpq. Rename it to patch-4 (or whatever you want)
You need to put the DBFilesClient folder into your Worldofwarcraft folder (or wherever else you specified the path in noggin.conf)
This is so noggit can read and open the maps of the game. However I recommend using the areatable.dbc and map.dbc from your own server you have setup because these are in German. Just add the custom tables.
After you edit Adt's they are saved to WoW\World\
You then need to copy and paste this world folder, rename it to patch-(whatever)
patch-4 or 5 6 7 you can also use letters.
And then you need to create the MPQ with DropMPQ and put it in WoW\Data
For additional information and help head to:
Modcraft - View forum - Getting started: The Tutorial