MinimapCreate - Minimap creation for ADTs menu

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  1. #1
    Cromon's Avatar Legendary


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    MinimapCreate - Minimap creation for ADTs

    Hello

    As the title describes the tool i have created allows you to create minimap images for ADT tiles. So far this is just terrain with lighting, wmo and water are to come.

    The tool ships with a DLL and a .lib (with header files) so you can use it in your tools as well. Usage is pretty simple ill show that in the end.

    So how does it work? You open the GUI, select the path of your 3.3.5a data (!) folder and you are ready to go. You can load a continent (e.g. Kalimdor) and select the tiles youd like. Then you click build and the files are created in the path you've selected as output path.

    Images:



    To use the DLL:
    1. Make sure you have all the header files and the .lib in your code directory
    2. #include "MinimapCreate.h"
    3. Add MinimapCreate.lib to your linker dependencies
    4. To get a std::shared_ptr<IMinimapCreate> you use minimapCreateInit()
    5. In the thread you want to create the minimaps (important: Using it in another thread will fail!) call IMinimapCreate::initGraphics
    6. Use IMinimapCreate::initFileSystem to give it a IFileHandler.
    6.1 You can implement IFileHandler yourself if you have already implemented some sort of file handling OR you can use minimapCreateNewMpqHandler which will instantiate a handler that loads all MPQs in a given path and then returns files from there
    7. Use IMinimapCreate::fromHandler to get a HBITMAP with the image

    [Important]
    First try the exe in the debug folder. If it does not work (dll errors) try the one in the release folder.

    Download:
    File-Upload.net - MinimapCreate_Mixed_30_10_13_21_47.rar

    Greetings
    Cromon

    MinimapCreate - Minimap creation for ADTs
  2. #2
    akspa420's Avatar Contributor
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    Cromon, you continue to enlighten me. Thank you for creating this tool - I've been hoping for such a tool to exist for years now, but have been doing minimap stuff by hand. I'll be giving this a try to get a more appropriate alpha minimap world overview

    edit: aww... imgur: the simple image sharer

    it might be something to do with the converters I used, but... http://imgur.com/H9Bp6Fd seems to tell me that the MCAL chunk has the wrong data or something. I'll zip up the crash dumps and link them here.
    Last edited by akspa420; 10-31-2013 at 04:18 PM.

  3. #3
    Cromon's Avatar Legendary


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    there is a .dmp file created in your directory, if you open it probably you see where it crashed and i can fix it.

  4. #4
    akspa420's Avatar Contributor
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    I went ahead and zipped two sets of dump files from the release and debug executables, so you can see what's going on.

    https://skydrive.live.com/redir?resi...BfeAgnaMcrehC0

  5. #5
    Cromon's Avatar Legendary


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    Well, i have good and bad news . Good news: I could localize the error, bad news: It happens inside your opengl driver and i cannot imagine what, why or even where exactly. Ill add some more debug information and then put up a new build hoping itll show more information.

  6. #6
    akspa420's Avatar Contributor
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    Weird. I'm running older catalyst drivers, and windows 8.1, so maybe there's some sort of conflict in that mix.

  7. #7
    SwordOfTruth's Avatar Corporal
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    Do you plan to continue working on this awesome tool?

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