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    covert_cat's Avatar Member
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    Massive DBC Editing Guide

    So. In my time lurking and posting on MMOwned, I've seen many people trying to edit DBCs. The majority of them just end up lost and confused when first starting because guides are scattered all over the place, not necessarily well written, and sometimes out of date, with out of date programs. This described me for a while. All you have to do to understand editing DBC's is look around. There are many new, wonderful programs available.(The best ones designed by MMOwned users!)

    I see a lot of people still using DBCUtil. DBCUtil, though it works, is terrible. It's old. It's messy. It's a hassle.

    The tool I use, and recommend everyone else use, is Taliis. Taliis is written in Java, making it cross platform. I myself am a Mac user, so this helps me a lot.
    Taliis can be found here. Don't forget to +Rep Tigurius for making it!

    My goal is to write a guide on every DBC file in the client(Noob friendly, with lots of screenshots!)
    So without further ado:


    Everything you will need to know about editing any DBC file.
    Ever.

    If you don't know what DBC files are:
    DBC files are client side databases. Kind of like the MySQL databases used for ArcEmu, but you place them within .MPQ(patch) files inside your World of Warcraft client!
    They contain information on all the important stuff like item models, NPC models, animations, achievements, objects models, maps, spells, and the list goes on.
    Editing the DBC files is very useful for anyone running a private server, as it allows you to customize your server with near-blizzlike development!
    If you are not on a private server, editing DBC files can be used to swap models, textures, animations, titles, achievements. Pretty much everything I just listed up there!

    Where do I get these magical files????
    Download this extractor.
    UnRAR the files.
    Place them in your World of Warcraft/Data/xxXX/ directory. xxXX = local(enUS/enGB/deDE, depending on where you live)
    Run "extractdbc.bat"
    Wait a while. I don't know how long it will take you. But eventually all the files will be inside a folder called "dbc" in the same directory!

    In case you're freaking out about viruses, this is the official ArcEmu DBC extractor. Read here.

    Adding files to an MPQ archive:

    Mac: DropMPQ
    Pretty self explanatory.
    You need to make folders for each of the directories, depending on what files are going into your .MPQ:
    Code:
    "DBFilesClient\" for DBC files
    "Interface\Icons\" for icons
    "Item\ObjectComponents\Weapon\" for weapon models and skins
    More will be added as I add to the guide itself.
    Make one last folder called "patch-enUS-8" and put both folders inside it. You can replace the "8" with any number that isn't 1, 2, or 3. Replace "enUS" with whatever your locale is.
    Drag the "patch-enUS-8" folder onto the DropMPQ icon in the dock, and your MPQ is made!
    Put the MPQ inside "World of Warcraft/Data/enUS" or whatever your locale is.

    Windows: WinMPQ
    Open WinMPQ, click "Create new archive" save it anywhere, name it "patch-enUS-8". The "8" can be any number that isn't 1, 2, or 3. Replace "enUS" with whatever your locale is.
    Now click "Add" and find your .dbc files. Select them both, and click open. A box will appear asking you to enter a file path, enter:
    Code:
    "DBFilesClient\" for DBC files
    "Interface\Icons\" for icons
    "Item\ObjectComponents\Weapon\" for weapon models and skins
    More will be added as I add to the guide itself.
    DO NOT FORGET THE "\" AT THE END OF ANY PATH.
    That's it. WinMPQ autosaves any changes!
    Move the MPQ to your "World of Warcraft\Data\enUS" folder, or whatever your locale is.

    One last thing:
    Put the ItemDisplayInfo.dbc and Item.dbc files inside your server's "bin\dbc\" folder. Replace the old one, but back it up if you want.

    Additional info:
    If you need to open an MPQ archive on a Mac, use this:
    MPQ Extractor

    To begin: How to use Taliis as a DBC Editor
    Taliis has a very easy-to-use interface.
    Open a DBC file:
    Click File>Open>Select your DBC file
    Save a DBC file:
    Click File>Save>Navigate to your chosen directory>Type in "yourfilename.dbc">Save

    You can view the rows of a DBC file by doubleclicking the filename on the sidebar:

    And clicking the top option, "Table".

    Taliis allows you to add strings by clicking the bottom file option "Strings" and entering in your string, then pressing the green add button:


    Once you create a string, scroll to the bottom of the list of strings for that file. Your string(s) will be at the bottom with a number to the left of each one. This number is what you enter into the string fields in the "Table" view. For example, when adding a row with a file path for an icon:




    Taliis highlights string fields as blue, cross-reference fields(to other DBCs) as orange, and other fields are left white.

    That should be enough basic knowledge for you to follow the rest of the guide!




    *While this guide is mainly for adding new features to patches in private servers, I will also include how to swap things in retail(though there ARE many guides already for that)
    *Files in orange are work in progress!
    *Files in grey are being looked into!
    *Files not listed haven't been started on yet, but will be looked into later!
    *The numbers before files mean what post they are in. Files in this post have no number.

    Contents by DBC file-->
    AchievementCategory.dbc---,
    AchievementCriteria.dbc----- Adding achievements
    Achievement.dbc-------------`
    2-AreaPOI.dbc------------------ Adding POI(towns/pvp/etc) on the Map.
    2-Emotes.dbc------------------- Adding emotes(/dance, etc)
    CharTitles.dbc---------------- Adding Titles
    ItemVisuals.dbc
    SpellItemEnchantment.dbc

    Item.dbc---------------------- Removing Custom Item bugs
    Itemdisplayinfo.dbc---------- Adding Item DisplayIDs(New models/textures/etc)
    SpellIcon.dbc----------------- Custom Spell/Item/Achievement icons
    Spell.dbc<--- Adding Custom spells. I really hope I can get this to work!
    ~More to come~


    Don't forget to comment! If you notice anything wrong, point it out immediately!




    Adding Achievements
    Anyone with a private server would love to give their players some custom achievements to.. achieve, I guess.
    And here's how!

    Open four .DBC files in Taliis to start:



    Now, you have a choice of adding your own categories here. If not, you will need to put your achievement inside another existing one, eg: General.

    I will make a new category for my custom faction.
    Click "Table" under Achievement_Category.dbc:



    As you can see, I have already added a new Achievement.
    To do so, scroll to the bottom and right-click the bottom row, then click "Clone selected row":



    This will add another row identical to the one you right-clicked.
    You can now change the fields to your chosen values, but before anything, you must create a couple strings.

    Click the "Strings" field in the sidebar under Achievement_Category.dbc.
    Now type in your chosen name for your category and hit the add button and scroll to the bottom:



    See the number in the first field? That's what you need to enter into the string field back in the "Table" view:



    Now that you've gotten that part over with, here's the run-down of the rest of the fields you need to fill in:
    Code:
    Field 1: You need to change this to a unique number, as this is your achievement's ID. Try something high, I used 50000.
    Field 2: -1 if this is a parent category, like Dungeons and Raids. If it is a subcategory, enter the parent category you want it to have. For example, if you want it to be a subcategory of Dungeons and Raids, enter in Dungeons and Raids' ID here.
    Field 20: If this is a parent category, enter the number of subcategories inside it. If it is a subcategory, enter in the number in order it is(eg: three subcategories would be 1, 2, 3 in order for each one)
    That's all for categories. Save the file and move on.

    Now you can finally add your achievement!
    Open Achievement.dbc
    Scroll to the bottom and clone a new row just like before.
    Create a string with your chosen Achievement Name, and then a second one for your achievement description.
    Enter the Name's number into Field 4.
    Enter the Description's number into Field 21

    Now, your achievement wouldn't be complete without an icon, would it? Refer to the editing SpellIcons.dbc part of this guide, then come back and continue.
    -------------------------------------------------------


    Now you have your new .blp ready to go!
    Find field 42 and enter in your SpellIcon ID(cross-reference to SpellIcon.dbc)

    All that's left is to fill in these fields like so:
    Code:
    Field 1: -1 for both factions, 0 for horde, 1 for alliance. Achievements will not appear for opposite factions.
    Field 2: If the achievement is zone-related, set this to the MapID
    Field 3: This is in the case of a series of achievements. Put the Achievement ID of the previous achievement here, so this one will not be available until that one is complete!
    Field 38: This is where you enter in your category. Mine was 50000, so that's what I entered.
    Field 39: Achievement points this gives you. It has to be in a multiple of 5.
    Field 40: Just make this 1 higher than the previous one.
    Field 41: This is for realm firsts. Put 256 and it can only be gotten once per realm!
    Field 43: This is a string, you can make another one in the String view, but it's just text for a reward. I don't know how to add a reward yet. :/
    Field 60: This is if your achievement requires multiple items/monsters/quests. Enter that amount there.
    Now, moving on to the criteria!
    Open Achievement_Criteria.dbc
    Click on "Strings"
    Add a string for your completion text!

    Make sure you change the ID to something unique
    Now, enter your Achievement ID into field 2. This is a reference to Achievement.dbc.
    This next 2 fields are a little more complicated than most. You should go to this page and scroll down a bit. There are explanations for every number.

    Essentially, Field 3 is the type. This means is the achievement spell/quest/item/mob/achievement related.
    Field 4 is for the number or ID of the item/quest/mob/achievement required.
    For example, mine is for my custom quest with the ID of 60000. My fields look like this:
    27 | 60000
    To understand this you really must read that page.

    Field 5 is the amount of times your main requirement must be completed. I just put 1.
    Fields 6 to 9 are for additional requirements, pretty much just like fields 3 and 4.
    You mostly see these in battlegrounds. For example, 300,000 healing in Wintergrasp: 3(type = map) | 489(mapID of Wintergrasp)
    This makes it impossible to get the achievement anywhere but Wintergrasp.

    Only 2 more fields to worry about:
    Field 26 should just have a 0 in it. It doesn't appear to matter.
    Field 30 should be 1 number higher than the previous one.

    Now, save and pack it into an MPQ. You may refer to the guide at the beginning on how to pack MPQs for DBC files.
    -------------------------------------------------------
    Congratulations!
    If all went well, you just created a custom achievement!







    _________________________________________________________________________




    Adding Titles
    Who doesn't want a custom title for their private server?
    [Name] the Delicious, for example.
    Well, you can add one!

    Open up CharTitles.dbc.
    First things first: Add a new string.
    The way titles work is by having %s = player name.



    So I put Initiate %s. This will come up in my name as "Initiate Dave" or whatever my name is.

    Now switch to "Table" view. Scroll to the bottom and clone a new row:



    Change the ID to a unique number of your choice, I used 900. This number is what you will use to give yourself that title. Either put that number in the "rewardtitleid" column in your world database's quest table, or simply type ".char settitle <id>" if you're a GM.

    Enter your string into fields #2 and #19(#2 is for male characters, #19 is for female)
    Now change the number in the last field to 1 above the previous one.

    IF you're just swapping an existing title, not adding a new row: That's it. You're done.

    But if you want to add a new title, you have to add the title to your Player.h file inside your ArcEmu core, then recompile. This is for the drop-down menu in the character screen to work.
    For editing the header file, you have to open it in Xcode on a Mac. Xcode comes with your OS X installation disk, under developer tools. Otherwise, use a free editor like Textmate.
    For Windows, you can just open it in Visual Studio, the same program you compiled ArcEmu in.

    Find "PVPTITLE".
    Add your new title like so. The number on the right is that number from the last column of the dbc:


    Now, recompile your core.
    Mac:
    In terminal:
    cd to your /trunk/ directory.
    Code:
    autoreconf -f -i
    then
    Code:
    ./configure --prefix=/opt/arcemu --with-mysql=/usr/local/mysql/bin/mysql_config --with-pcre=/usr/local/mysql
    then
    Code:
    make -j#
    replace # with your computer's processors x2(ex, Dual core: make -j4)
    Code:
    sudo make install
    The files will be in /opt/arcemu/, if they weren't already.

    Windows:
    Open up Visual Studio, and load the solution.
    Tools>Settings>Expert Settings(if it wasn't like that already..)
    Build>Configuration Manager>Set the first drop-down menu to "Release"
    Build>Build Solution

    And now you wait for it to finish, and copy over the files to your server folder as usual!
    _________________________________________________________________________




    Fixing WoW-V Custom Item Bugs

    Fixing bugs occurring with custom items from WoW-V is fairly simple. You know the "?" icon and the "Requires Melee Weapon" issues that custom items have, right? Well, you just need a simple DBC edit to fix that.

    Open Item.dbc. Clone a new row and follow these guidelines to fill in the fields:
    Code:
    Field 1: Item Entry ID
    Field 2: Item Class
    Field 3: Item SubClass
    Item Classes and their SubClasses(taken from arcemu wiki):
    [SPOILER]
    0 => Consumables
         0 = Consumable
         1 = Potions
         2 = Elixirs
         3 = Flasks
         4 = Scrolls
         5 = Food & Drinks
         6 = Item Enhancements
         7 = Bandages
         8 = Other
     1 => Bags
         1 = Soul Bag
         2 = Herb Bag
         3 = Enchanting Bag
         4 = Engineering Bag
         5 = Gem Bag
         6 = Mining Bag
         7 = Leatherworking Bag
         8 = Inscription Bag
     2 => Weapons
         0 = Axe (1-handed)
         1 = Axe (2-handed)
         2 = Bow
         3 = Gun
         4 = Mace (1-handed)
         5 = Mace (2-handed)
         6 = Polearm
         7 = Sword (1-handed)
         8 = Sword (2-handed)
         9 = UNKNOWN
         10 = Staff
         11 = UNKNOWN
         12 = UNKNOWN
         13 = Fist Weapon
         14 = UNKNOWN
         15 = Daggers
         16 = Thrown
         17 = Spear (Not Supported/Unused)
         18 = Crossbows
         19 = Wands
         20 = Fishing Poles
     3 => Gems
         0 = Red
         1 = Blue
         2 = Yellow
         3 = Purple
         4 = Green
         5 = Orange
         6 = Meta
         7 = Simple
         8 = Prismatic
     4 => Armor
         0 = Miscellaneous
         1 = Cloth
         2 = Leather
         3 = Mail
         4 = Plate
         5 = UNKNOWN
         6 = Shields
         7 = Librams
         8 = Idols
         9 = Totems
         10 = Sigils
     5 => ??? (ex: Ankh)
     6 => Projectiles
         2 = Arrows
         3 = Bullets
     7 => Trade goods
     8 => ??? (empty)
     9 => Recipes, Patterns, Plans
    10 => Marks of honor, badges, etc.
    11 => Quiver and ammo pounches
    12 => ??? (seems to be quest items)
    13 => Keys
    14 => Mount
    15 => Miscellaneous - Junk (gray color - poor quanity items)
         0 = Junk
         1 = Reagents
         2 = non-combat pets
         3 = Holiday items
         4 = Other
         5 = Mounts
    16 => Glyphs[/SPOILER]
    Field 4: Unknown, set to "-1"
    Field 5: Quality
    Qualities:
    [SPOILER]
    Junk(Grey): 0
    Common(White): 1
    Uncommon(Green): 2
    Rare(Blue): 3
    Epic(Purple): 4
    Legendary(Orange): 5
    Artefact(Gold/White): 6
    [/SPOILER]
    Field 6: Display ID of your item
    Field 7: Inventory ID/Slot ID. This is the actual number that determines where it is equipped.
    Slot IDs:
    [SPOILER]
    0	 None
    1	 Head
    2	 Neck
    3	 Shoulders
    4	 Shirt
    5	 Vest
    6	 Waist
    7	 Legs
    8	 Feet
    9	 Wrist
    10	 Hands
    11	Ring
    12	 Trinket
    13	 One hand
    14	 Shield
    15	 Bow
    16	 Back
    17	 Two hand
    18	 Bag
    19	 Tabbard
    20	 Robe
    21	 Main hand
    22	 Off hand
    23	 Held
    24	 Ammo
    25	 Thrown
    26	 Ranged
    [/SPOILER]
    Field 8: Leave at "0"
    _________________________________________________________________________




    Adding New Item Display IDs
    This guide includes adding a displayID, fixing custom Item bugs, and adding a bag icon.




    Adding New Item/Spell/Achievement Icons
    Every blizzard spell, item, achievement, and skill has an icon. They all have the same basic template:
    [SPOILER][/SPOILER]
    Sized down to 64x64 resolution.

    So all you need to do is open photoshop/gimp/whatever you have and paste in your chosen image, then put the template over it, size it down to 64x64, change it to indexed colour mode, and save it as a .png.

    Breakdown:
    Paste in your chosen image:



    This is just a picture I pulled off of google. I pasted it in to Photoshop and put the template over it like so:

    [SPOILER][/SPOILER]

    Then I resize it to 64x64 resolution and set the color mode to INDEXED. In Photoshop that's Image>Mode>Indexed Color. Then make sure you click "Web" under the Forced Color dropdown menu:


    The result:



    Now you just need to convert the image to a .blp. This is Blizzard's image format.
    Use this java converter to do so:
    WoWImage
    Just drag and drop the file onto the "Encode" button.


    Well, I hope this guide helped you. I will be adding to it until it's complete, and then I will go about improving it if there are any problems. There just aren't enough good DBC guides out there. Comment or PM me for any particular requests that you would prefer for me to complete first!
    Last edited by covert_cat; 09-06-2010 at 03:41 PM.

    Massive DBC Editing Guide
  2. #2
    Reflection's Avatar Legendary
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    Excellent guide! Thanks for your contribution Approved and +8 rep given.

    No you can't add javascripts afaik.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  3. #3
    covert_cat's Avatar Member
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    Thanks! I'll be adding some more tomorrow(Spells.dbc has 230 rows ;_; )

  4. #4
    MadameGrip's Avatar Contributor

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    Really impressive!

  5. #5
    I Hypnotoad I's Avatar Contributor
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    Very well done.


    Dragon[Sky] can get into our signatures, AND our pants.



  6. #6
    Eluo's Avatar Member
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    Nice guide !

  7. #7
    dbartdog's Avatar Master Sergeant
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    Dude amazing guide... +rep

  8. #8
    covert_cat's Avatar Member
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    Part 2

    Part 2
    First post

    Adding POI
    You know the house icons that appear when you visit towns like Tarren Mill or Darkshire.
    Or the tower Icons for PVP objectives.

    Well, you can now place your own, anywhere on the map, and set the text!
    Open AreaPOI.dbc in Taliis. First things first, create a new string with the name of your POI. I'm gonna use "Bridge to Westfall".
    This is what will show up when you mouseover the POI in your Worldmap or Minimap.

    Now. Open up the "Table" View.
    Scroll to the bottom and clone a new row.
    Set field 1 to a unique number.
    Set field 2 to 0
    Set field 3 to an icon you want.
    This page has a list of the icons, but no pictures.
    So me, being the nice person I am, arranged them in photoshop and have posted this easy-to-read picture:



    The directions on how to determine the ID are in the image. If you don't know basic math, I'm sorry.
    I'm using 56, for the grey bridge icon.

    Fields 4 through 11 are for PVP icons. Like the capturable areas in Hellfire Peninsula, or Haala in Nagrand.
    Code:
    Field 4	 NormalIcon50% Building at 50% health.(Neutral) Only for destructible buildings.
    Field 5	 NormalIcon0%   Destroyed Building(Neutral) Only for destructible buildings.
    Field 6	 HordeIcon  	Building captured by the Horde
    Field 7	 HordeIcon50%	Horde controlled building at 50% health. Only for destructible buildings.
    Field 8	 HordeIcon0%	Destroyed Horde controlled building. Only for destructible buildings.
    Field 9	 AllianceIcon	Building captured by the alliance.
    Field 10       AllianceIcon50%	Alliance controlled building at 50% health. Only for destructible buildings.
    Field 11       AllianceIcon0%  Destroyed alliance controlled building. Only for destructible buildings.
    Don't really bother with these for now. I'll be looking in to things like AreaTriggers.dbc that would determine events in those places.

    Now for the position on your Map.
    Go to the exact location you want the POI to be and type .gps(only if you're a GM. There are AddOns for retail to find co-ordinates)

    Copy down the Map ID, Zone ID, Area, X, Y, Z
    (NOTE: Taliis displays field 1 as "ID", so every field after it is displayed 1 field less than what I say. Just so you don't get confused.)
    Enter the X Co-ords in field 13
    Enter the Y Co-ords in field 14
    Enter the Z Co-ords in field 15
    Enter the Map ID in field 16
    Enter the Area ID in field 18
    Mine was the location of the bridge from Elwynn to Westfall:
    XYZ: -9804.0 896.0 41.0
    MapID: 0
    AreaID:40

    Now for field 17, I don't really know what it is.. but Horde POI all have 517 and Alliance POI all have 525. I don't know if it's a coincidence. Try using different numbers if it doesn't display for you.

    Enter your string into field 19.
    Now just scroll to the end and change the second-to-last field to 0!
    Done!
    Save, pack, and move the DBC to your WoW\Data\xxXX and launch WoW!





    As you can see.. I was a bit lazy with my XYZ co-ords and didn't enter them in to the thousandth decimal point, so it's off center a bit. But you get the point


    _______________________________________________________________________

    -Will add more later
    Last edited by covert_cat; 09-02-2010 at 04:29 PM.

  9. #9
    covert_cat's Avatar Member
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    Part 3. Maps.

    Okay so this is part 3. I'm gonna update it in conjunction with a project I'm working on.
    **For everything in this part of the guide, MASSIVE thanks to schlumpf for his contributions to the WoWDev wiki's DBC section.**
    This is how to add custom Continents, Zones, and Areas. Plus adding minimaps to all of those.

    This isn't swapping.
    This is adding a brand new .WDT, giving it a name(ex: Northrend/Kalimdor), adding .ADTs to it, and then giving all of those .ADTs a Zone name and Area names.(ex, Brill/Goldshire/Tarren Mill. The text that shows in your Minimap and at the top of the screen when you enter that area.)

    Many people already know how to do this, but it is very hard to figure out on your own. As much as 10 DBC files are all linked together for this, as well as Interface pictures(WorldMap, etc).

    For creating .WDTs, editing them, and adding .ADTs, refer to This Guide, and Eluo's World Building Guide for Zone maps, minimaps, etc.
    I'm not gonna repost.

    Here is a list of the .DBC files you will need to make a TRULY Blizzlike Map.(in no particular order)
    Map.dbc (Maps and zones)
    AreaTable.dbc (Zone areas. Eg: Goldshire, Fargodeep Mine, Gold Road. The name that pops up when you enter different areas in a zone.)
    WorldMapArea.dbc (Zone locations)
    WorldMapOverlay.dbc (Zone maps)
    WorldMapTransforms.dbc (only for maps like mine on a seperate .wdt)
    WorldMapContinents.dbc (only for maps like mine on a seperate .wdt)
    WorldSafeLocs.dbc (Graveyards, basically.)
    Light.dbc (Skyboxes, etc)
    ZoneMusic.dbc (Contains the music for your zone!)
    SoundEntries.dbc (Contains file paths for music/sounds)
    SoundAmbience.dbc (Ambient Sound. Crickets at night/birds in the day. y'know.


    Optional:
    TaxiNodes.dbc (Locations of Taxi NPCs)
    TaxiPath.dbc (Start point, end point, and cost of Taxis)
    TaxiPathNodes.dbc (Where you go as you fly!)
    These 3 are for custom taxis(No lua needed! Yay!)


    So if this looks good to you.. you've gotta wait just a bit. I'm testing what I've done, and It'll take me a while to write how to do all this.

    But hopefully this will really help some people who really want to add on to their server in such detail that it could be mistaken for Blizzard's work.

    Once I've written up all of the guides in Textmate, I'll CMD+V them into this post, and click Save!
    Last edited by covert_cat; 09-03-2010 at 05:37 PM. Reason: Thanks for the info, Herbalism!

  10. #10
    Herbalism's Avatar Knight-Lieutenant
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    Hehe SirFranc is gonna give me private lessons on creating world maps ^_^
    But that's impossible unless I can get my hands on a working photoshop cs3 serial key D:<

    Originally Posted by covert_cat View Post
    For creating .WDTs, editing them, and adding .ADTs, refer to This Guide.
    I'm not gonna repost.
    Another great guide is Eluo's World Building guide found on Modcraft.
    You should add it there as well.
    Last edited by Herbalism; 09-03-2010 at 03:35 PM.

    'Nuff said

  11. #11
    covert_cat's Avatar Member
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    Ha! That guide has almost all the stuff I was gonna post, save the taxis perhaps.
    Thank you for showing me this, I'll update my post now.
    Last edited by covert_cat; 09-04-2010 at 01:36 AM.

  12. #12
    Herbalism's Avatar Knight-Lieutenant
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    Glad to help you out

    'Nuff said

  13. #13
    Herbalism's Avatar Knight-Lieutenant
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    When is the next part coming, I'm hungering D:

    EDIT: Sorry for double post *coolface.jpg*

    BUMP!

    'Nuff said

  14. #14
    covert_cat's Avatar Member
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    Originally Posted by Herbalism View Post
    When is the next part coming, I'm hungering D:

    EDIT: Sorry for double post *coolface.jpg*

    BUMP!
    Lol. I'm in Canadialand so school just started up for me. Getting kind of difficult. Pretty soon I'm gonna be out of highschool. It's scary. But, I haven't really been on MMOwned lately due to the shock of being back to school. I'd say a month, give or take. Then I'll be able to stop taking 3 hour naps when I get home. xD

    I'll add the next part later, or if you'd rather I just tell you really fast without fancy colours, throw me an add on Skype: covert_cat

  15. #15
    thesixth's Avatar Member
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    Amazing!
    Thanks for this info, it should really help me get going.

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