RefRep - MCRF resetter menu

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  1. #1
    Cromon's Avatar Legendary


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    RefRep - MCRF resetter

    Hello!

    Because Limeee told me several times that he needs a tool to repair the broken ADTs for which noggit ****ed up collision and models i yesterday evening decided to do something small that solves that problem. It worked for his ADT and it worked on official ADTs so i guess it works also for your ADTs (if and only if the only problem of the ADT is that the MCRF are not correct, it doesnt work on corrupted ADTs).

    So what is it doing:
    It opens the ADTs delets every MCRF of every chunk and then goes through every doodad in the ADT and checks every chunk if its within the radius of the doodad. If so it adds a reference to that chunk. Wmos get just added to the first chunk that lays within the radius of the position of the wmo.

    Hopefully it helps!

    Greetings
    Cromon
    Attached Files Attached Files

    RefRep - MCRF resetter
  2. #2
    Reflection's Avatar Legendary
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    Awesome! This will certainly help A LOT. +7

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  3. #3
    LIMEEE's Avatar Member
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    Thanks again cromon i just wish the DAMN tool could work for me to..... Crap comp
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

  4. #4
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by LIMEEE View Post
    Thanks again cromon i just wish the DAMN tool could work for me to..... Crap comp
    I don't really think its your PC. Its another .NET application. There is no reason to do such things with .NET and I also don't see any reason to use the StormLib in a ADT manipulation tool.

  5. #5
    Cromon's Avatar Legendary


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    It is its comp, he cant get more than .NET 1.1 and it needs .NET 3.5. .NET is how you program today (or java) .

    And because you dont see the reason why to use stormlib for that... lets say: speaks for the quality of you programs . If i make a program ill do it right. Every doodad referenced gets loaded from the MPQs and its bounding radius is determined to add the MCRF to every chunk that is within the (scaled) bounding box of the doodad so that you have correct collision on every chunk.

  6. #6
    LIMEEE's Avatar Member
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    Cromon i reinstalled my comp yesterday and i got 3.5 now and now i get some new error when i try to run the app.
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

  7. #7
    popinman322's Avatar Member
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    I also get an error when I run the app, but +Rep anyway.

    -I don't get an error message, the program just stops working.
    Half Mac, half Windows.... Oh noez, I'm confuzled!

  8. #8
    Cromon's Avatar Legendary


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  9. #9
    Eluo's Avatar Member
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    Oh thank you so much cromon!
    You really saved my ass...
    Gotta try it later. The new area isn't finished yet^^
    PS: sth. is wrong with uploaded.to. If i go on free download i get a 404 page...
    *edit* Dl on uploaded works now testing soon :=)
    Last edited by Eluo; 08-16-2010 at 11:44 AM.

  10. #10
    Demonshade's Avatar get in da van, i got epix

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    weird worked for me. Anyways i reuploaded the file he uploaded to mediafire for you. Heres the link , hope the program works i havent tested it yet.
    RefRep.rar
    /AFK shower

  11. #11
    popinman322's Avatar Member
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    Thx Cromon, saved again by yet another awesome program. :P
    Half Mac, half Windows.... Oh noez, I'm confuzled!

  12. #12
    steff's Avatar Active Member
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    Noggit use now stormLib The libMPQ did not load many textures correct. That the reason why enUS clients had often with menu and many crashes where because a skin for a m2 could not be loaded. I am in vacation the next days and will take the code with me. Hope to find some evenings to work on it.
    I have the code back working since yesterday and will try to implement a clean MRCF creation. The saving is right but the test if a m2 is inside the bound of the current adt has a bug.
    I hope that I will get it working soon. But till then thanks for the fix We can also need it for Maruum.

  13. #13
    Larrylaffer's Avatar Sergeant
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    I recently used this tool in order to fix the MCRF of my ADTs (i am saving them using noggit SDL 1.2), because i need to create vmaps for the M2 of my map.
    However, it seems that this tool is breaking the MCNK structure.
    I am saying this because when i load the ADTs on an hex editor (after using this tool on the map), when i load the WoWADT template, it says to have an error in the structure.
    Also, when i tried to extract mmaps and vmaps, the mmaps shows an error, and the vmaps are not created either....

    There's a new version of this tool? Or a way to properly fix the MCRF?

    Regards

  14. #14
    etourmi's Avatar Member
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    nice work... :s except dead link

  15. #15
    Larrylaffer's Avatar Sergeant
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    Originally Posted by etourmi View Post
    nice work... :s except dead link
    the program can be found in modcraft

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