Converting 3ds to M2
Installing The Application
For this Tutorial we are going to make a new folder on the "C:/" Drive called "ME" and put "3DSToM2.exe" in that folder. So go ahead and do that now. the file should now be located at "C:/ME/3DSToM2.exe".
Converting The File
1. Put Your 3DS File in the ME Folder I'm going to call mine "model.3ds"
2. Goto the start menu and Click run
3. Type in "cmd"
4. In the CMD Prompt type in "cd "
5. In the CMD Prompt type in "cd me"
4. In the CMD Prompt type in "3DSToM2 model.3ds model.m2 30"
Explanation
3DSToM2 XXXXX YYYYY ZZZZZ
Where X is the 3ds Model Y is The M2 File your saving it as and Z Is the Size Multiplier of the model. You will need to mess with this value as some times your model is too big or to small this is where you can fix it the fastest.
Linking The BLP to the M2
What you need
You are going to need Cryects Tools to do this. Your going to need One tool to impaticular "M2Modder". To use this tool all you have to do is Drag your newly made M2 file onto the program and a prompt will pop up.
Where now?
From here you have a couple options But we are only going to use one.
1. Push "t"
2. Now Push "n"
3. Now type "0"
4. Now here you are going to type the name of your blp. My Blp is named "model.blp"
5. Type -1
6. Hit "q" 2 times and your done this part
IMPORTANT!!! ONCE YOU PUT THIS NAME IN HERE YOU HAVE TO KEEP YOUR BLP THE SAME NAME OR YOUR MODEL GOES TEXTURE LESS!!!
Adding the Files To a Mpq
My War Craft Studio
Open up MyWarCraftStudio and do the following.
1. Goto the Toolbar and click Pack --> Create MPQ Archive
2. Name your Mpq as you wish.
3. Pack --> Add File to archive
4. Select your BLP File and Put it in.
YOU MUST NOT PUT IT IN A FOLDER OR RENAME IT!
5. Pack --> Add File to archive
6. Now select your M2 File. (Don't rename it or put it in a folder unless you what you want to replace a Certain model)
7. Pack --> Save And Close Archive
Viewing Your New Model
If you would like to view your new Model with out replacing a model in game you can follow the folling steps.
1. Open Wow Model Viewer
2. Click on Option --> Settings
3. Click Add
4. Select the Mpq that you made
5. Restart the Program and your model With now Show
Important!!
When adding the files to a MPQ the M2 file can be named anything. HOWEVER the BLP files has to stay the same name as it was when you put it in the M2Modder program. Also the BLP has to be in the root of the MPQ. When i say that i mean The BLP cant be in any folders.
Your Done!!
Your done! Time for you to take that fancy new M2 and and BLP and show them off to the world!! You can take the M2 now and rename it to what ever you want. Just remember don't rename the BLP!
FAQ
Q. My model Is Green in game.
A. You Renamed Your BLP wrong or you didn't place it in the main folder of the MPQ
Q. My Model is textured in Model View But is Green in game.
A. Your texture is to big and you need to size it down a little.
Q.How do i place a Weapon so it lands on a Pearson?
A. I made my self This LEET Picture to help myself Remember
And a Special thanks to Andrige for giving me feed back and helping me making my guide more user friendly.