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    Mountainrange shaping.

    Hello and welcome to my mountainshaping guide! This tutorial was originally written on Modcraft (And yes, by me). I'm well aware that there are barely, if any, worldbuilders left on Ownedcore. But as it stands there are barely any worldbuilders anywhere, so I thought I'd give it a shot to hope to inspire people to get (back) into WoW worldbuilding.

    I'm not quite sure if Ownedcore automatically resizes my images, but I'm too lazy to create thumbnails.

    In this tutorial I've used Noggit SDL 1.3 and I expect you to know the basics, newer versions might have different functions but the core should be the same.

    Mountains are an important task for every worldbuilder. Every zone in World of Warcraft has mountains, but it can be a lot of work to create large mountainrange. In this tutorial I will give you an idea of how you can shape your mountains in no time. Keep in mind that you might want to use more detail on smaller mountains.

    Let's get started. First of all, get the basic shape of your maintain, with dirt as base texture, ready in noggit. As I've done in this picture.


    Second, pick a basic rock texture. The texture shouldn't have to much detail (such as cracks) to it. I've personally used the rock texture from the Twilight Highlands. Once you've picked your rock texture, use it to create some, somewhat large, patches as seen in the picture


    Once you've done that, shape them up. I personally use the linear function to raise the terrain with a radius of around 8 and a speed of 1.5-1.8.


    Now, these large patches of rock are handy as they cover a lot of terrain, but they're not quite that detailed. Try adding some extra texture to their shape and create some smaller patches next to them.


    Raise those smaller patches of rock using the linear function with a radius of +/- 5-6 and a speed of 0.6. Your mountains should be getting quite a nice shape already.


    Now, the mountain still looks a bit bland with just the dirt texture. Try filling the space between the rocks with, for example, a grass texture. You might want to do this in 2D mode as painting in between the rocks can be a bit of a pain in 3d mode.


    After this, smooth your mountain where needed and add some vegetation where you see fit. (I won't show you this in a picture because I'm horrible with vegetation.)

    Rinse and repeat for the rest of the mountain.

    Extra pictures.


    Mountainrange shaping.

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