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  1. #1
    _mynameis's Avatar Member
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    Advanced Model Editing

    I have noticed that when you enter ItemDisplayInfo.dbc (in Patch.mpq and dbc.mpq) you more or less find all weapons and armors there, but i want to remodel a sword to a fist weapon AND make it Sheath like a fist weapons do, and not on the back or sides like normal swords do.
    Does anyone know in which line the Sheath code is? or know if its even possible to change it?

    Advanced Model Editing
  2. #2
    Fault's Avatar Retired Super Moderator

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    Re: Advanced Model Editing

    hmmm, im not exactly sure what u mean, but im betting its not in itemdisplayinfo.dbc

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  3. #3
    _mynameis's Avatar Member
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    Re: Advanced Model Editing

    Ok this will most likely make it easier to understand.

    This is a pic of my 19 Rogue with my Swords Unsheated (which is model changed into Claw of the Black Drakes):


    And here they are Sheated:


    I think the pics shows the problem pretty well, i want them to go "invisible" like normal fist weapons do but i dont know where to edit that, and that is what i need help with

  4. #4
    Fault's Avatar Retired Super Moderator

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    Re: Advanced Model Editing

    Hmmm, not quiet sure, but just a note, there are somethings u just cant fix

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  5. #5
    A_Snake01's Avatar Member
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    Re: Advanced Model Editing

    ^
    Fault's wrong. As a rule, if it's visual, it can be fixed. guaranteed. I assure you it's a dbc file, Im just not sure as to which one. I'll check up on that.
    The Age of Exploration is over. Now is the Age of Creation.

  6. #6
    _mynameis's Avatar Member
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    Re: Advanced Model Editing

    Originally Posted by A_Snake01
    ^
    Fault's wrong. As a rule, if it's visual, it can be fixed. guaranteed. I assure you it's a dbc file, Im just not sure as to which one. I'll check up on that.
    Cheers, i really "need" and want to know/learn how to edit Sheath spot so my model editing actually enters next level

  7. #7
    F_Y_M's Avatar Member
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    Re: Advanced Model Editing

    i would guess this is in animationdata.dbc. There is two codes there HipSheath and Sheath. Maybe some of em?

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