Hey guys,
I would like to enter Hyjal, but cause of No Man's Land it's not possible anymore.
So, is there a Modeledit, which looks like the real Hyjal?
Would be glad to have one :>
Hey guys,
I would like to enter Hyjal, but cause of No Man's Land it's not possible anymore.
So, is there a Modeledit, which looks like the real Hyjal?
Would be glad to have one :>
hm... actualy it would be cool if its possible to remove the invisible wall in kalimdor to hyjalim searching for this about 1week but cant ifnd anything, dont even know how all those invisible walls are created.
maybe models, areatriggers (or sth like that) or invisible ground?
would be nice if some1 knows how to.
The invisible walls are new, you used to be able to just jump in. Been trying for about 45m now, cant seem to get around them.
hm... another nice example that we miss some good tools.
Besides that, i was trying some modding in .dbc for that bug wow doesnt want to read themis there a hacked wow.exe which supports custom files?
Just an idea, might work, might not:
Open Nogg-It
Save the maps of where the entrance to hyjal are and no mans land debuff appears.
Patch it to patch 2.2.3
Just an idea, as in old days there wasnt so many invinsible walls.
Gorge
You can remove invisible walls with Cryect's Tools, but it's not the invisible walls that are problem.
It's the debuff.
So you can do an instance swap or area swap. I can do both, tell me where would you like it. :P
if we would have nice editing tools it would be awesome to remove all invisible walls, fix all unfinished landscapes and add some of the cool alpha content like old ironforge etc
but without the right tools... xD
Isnt there a team which is coding such tools?
i think i'll try to fix noggit (again)
a while ago i fixed it for 2.0.0 maybe i can do the same again
but would be cool if some1 can tell me about those stupif invisible walls, they're everywhere but nobody knows what exctly they are ^^
thank you very much guys.
Should i continue working on newer noggit?
some month ago i made it compatible with 2.0.12
was actual a bunch of work.
im now thinking of rewriting it completely for newer versions.
planed with many features such as area-trigger creation etc..
but maybe i just kepp dreaming xD but i should manage to get it compatible![]()