[Question] Hyjal menu

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  1. #1
    Grasi's Avatar Member
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    [Question] Hyjal

    Hey guys,
    I would like to enter Hyjal, but cause of No Man's Land it's not possible anymore.
    So, is there a Modeledit, which looks like the real Hyjal?
    Would be glad to have one :>

    [Question] Hyjal
  2. #2
    IceReaper's Avatar Member
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    Re: [Question] Hyjal

    hm... actualy it would be cool if its possible to remove the invisible wall in kalimdor to hyjal im searching for this about 1week but cant ifnd anything, dont even know how all those invisible walls are created.
    maybe models, areatriggers (or sth like that) or invisible ground?
    would be nice if some1 knows how to.

  3. #3
    csiphon's Avatar Member
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    Re: [Question] Hyjal

    The invisible walls are new, you used to be able to just jump in. Been trying for about 45m now, cant seem to get around them.

  4. #4
    IceReaper's Avatar Member
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    Re: [Question] Hyjal

    hm... another nice example that we miss some good tools.
    Besides that, i was trying some modding in .dbc for that bug wow doesnt want to read them is there a hacked wow.exe which supports custom files?

  5. #5
    Gorge's Avatar Active Member
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    Re: [Question] Hyjal

    Just an idea, might work, might not:

    Open Nogg-It
    Save the maps of where the entrance to hyjal are and no mans land debuff appears.
    Patch it to patch 2.2.3

    Just an idea, as in old days there wasnt so many invinsible walls.

    Gorge

  6. #6
    Gorge's Avatar Active Member
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    Re: [Question] Hyjal

    Originally Posted by IceReaper View Post
    hm... another nice example that we miss some good tools.
    Besides that, i was trying some modding in .dbc for that bug wow doesnt want to read them is there a hacked wow.exe which supports custom files?

    For DBC editing you need modeleditfix.exe

  7. #7
    Dragon[Sky]'s Avatar Anti-social Engineer
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    Re: [Question] Hyjal

    You can remove invisible walls with Cryect's Tools, but it's not the invisible walls that are problem.
    It's the debuff.
    So you can do an instance swap or area swap. I can do both, tell me where would you like it. :P


  8. #8
    IceReaper's Avatar Member
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    Re: [Question] Hyjal

    if we would have nice editing tools it would be awesome to remove all invisible walls, fix all unfinished landscapes and add some of the cool alpha content like old ironforge etc
    but without the right tools... xD
    Isnt there a team which is coding such tools?
    i think i'll try to fix noggit (again)
    a while ago i fixed it for 2.0.0 maybe i can do the same again
    but would be cool if some1 can tell me about those stupif invisible walls, they're everywhere but nobody knows what exctly they are ^^

  9. #9
    Dragon[Sky]'s Avatar Anti-social Engineer
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    Re: [Question] Hyjal

    Originally Posted by IceReaper View Post
    they're everywhere but nobody knows what exctly they are ^^
    Wrong, invisible walls are m2s. : )


  10. #10
    Grasi's Avatar Member
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    Re: [Question] Hyjal

    Originally Posted by Dragon[Sky] View Post
    You can remove invisible walls with Cryect's Tools, but it's not the invisible walls that are problem.
    It's the debuff.
    So you can do an instance swap or area swap. I can do both, tell me where would you like it. :P
    Would you really do it for me?^^
    The best place would be Westfall, but it's your choice.
    +rep when i get it :wave:

  11. #11
    IceReaper's Avatar Member
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    Re: [Question] Hyjal

    thank you very much guys.
    Should i continue working on newer noggit?

  12. #12
    Varu's Avatar Knight-Captain
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    Re: [Question] Hyjal

    Originally Posted by IceReaper View Post
    thank you very much guys.
    Should i continue working on newer noggit?
    Continue working on newer noggit? Do you mean continue changing how to get into Hyjal with NoggIt, or something completly different?

    -Dimi-


  13. #13
    IceReaper's Avatar Member
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    Re: [Question] Hyjal

    some month ago i made it compatible with 2.0.12
    was actual a bunch of work.
    im now thinking of rewriting it completely for newer versions.
    planed with many features such as area-trigger creation etc..
    but maybe i just kepp dreaming xD but i should manage to get it compatible

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