Originally Posted by
Diminished
Stop bumping lol 
I probally could do this but I really cba looking for eyebrows for 2 hours cause there's so many files lol 
`Dimi`
seems like you don't even know what you're talking about .. such things are in the model itself.
in this case (i never played a belf ...) it seems, like you got 2 geosets for that eyebrow. then, depending on the item, the geosets get hidden / shown.
there are multiple ways to change such geosets.
- swapping the geoset
inside the model.
- charvariations.dbc
- HelmetGeosetVisData.dbc.
the easiest way may be the HelmetGeosetVisData.dbc one.
in this case you have to first look up, which row is yours. for that you look for your displayid in ItemDisplayInfo.dbc.
1 item display ID
..
13 iRefID_HelmetGeosetVisData
14 iRefID_HelmetGeosetVisData
..
you write down those two numbers and look them up in the HelmetGeosetVisData.dbc. there you got:
1 ID............Integer Ref from ItemDisplayInfo.dbc
2 Hair........ Integer 0 = show, anything else = don't show? There is more to this, such each number is a different rank of facial hair to hide, or something like that? IE a value of 1020 won't hide night elf ears, but 999999 will (or -1).
3 Beard ......... Integer Tusks also?
4 Earrings .... Integer Anything else?
5 Unknown .. Integer Nothing on dwarf, night elf, or gnome. Perhaps something on horde?
6 Ears .........Integer
now, have fun modifying those numbers :P
to get some results maybe compare those with helms, that got the setting, you want.
thats it. have fun
-- schlumpf