weapon swing animation menu

Shout-Out

User Tag List

Results 1 to 8 of 8
  1. #1
    viruzz's Avatar Member
    Reputation
    1
    Join Date
    Mar 2007
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    weapon swing animation

    I've been looking around for the animations for weapon swings because i want my daggers to swing like swords since i did some editing to them. I was searching around the patch-enUS files and found the animations to the attacks. I dont no what information i would have to edit for the swings, if anyone could help out this would be appreciated.

    weapon swing animation
  2. #2
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: weapon swing animation

    Maybe, you just have to change the information in AnimationData.dbc. Its:
    id, NAME, ...
    So maybe its just swapping those IDs.

    The other way: Changing the models itself. There you'd have to change the animationIDs in the Model. That one is hard xp

    -- schlumpf

  3. #3
    viruzz's Avatar Member
    Reputation
    1
    Join Date
    Mar 2007
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: weapon swing animation

    thnx man ill try both ways

  4. #4
    Violence's Avatar Member
    Reputation
    5
    Join Date
    Oct 2006
    Posts
    105
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: weapon swing animation

    Viruzz, please update the post if it works out for you on either way

  5. #5
    viruzz's Avatar Member
    Reputation
    1
    Join Date
    Mar 2007
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: weapon swing animation

    yea i wasnt too lucky with it

    taking a small brake til next week because the weekend is coming and its time to party. but so far i wasnt lucky i will try next week for sure though

  6. #6
    Lolenpriest's Avatar Member
    Reputation
    16
    Join Date
    Aug 2007
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: weapon swing animation

    Anyone else got an update on this? I changed my Staff into Thunderfury wich looks ridiculous when I use it as 2h

  7. #7
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: weapon swing animation

    what is in your interest is AnimationData.dbc. the following lines to be specific.

    16,"AttackUnarmed",0x10,0x128,20,3,0,
    17,"Attack1H",0x20,0x128,20,3,16,
    18,"Attack2H",0x20,0x128,20,3,17,
    19,"Attack2HL",0x20,0x128,20,1,18,

    20,"ParryUnarmed",0x0,0x128,20,1,8,
    21,"Parry1H",0x0,0x128,20,0,8,
    22,"Parry2H",0x0,0x128,20,0,8,
    23,"Parry2HL",0x0,0x128,20,0,8,

    25,"ReadyUnarmed",0x10,0x100,0,1,0,
    26,"Ready1H",0x20,0x100,0,3,25,
    27,"Ready2H",0x20,0x100,0,3,25,
    28,"Ready2HL",0x20,0x0,0,2,25,

    swap the values. so as example: 2hand to 1hand:

    17,"Attack1H",0x20,0x128,20,3,16,
    to
    17,"Attack2H",0x20,0x128,20,3,17,
    and
    18,"Attack2H",0x20,0x128,20,3,17,
    to
    18,"Attack1H",0x20,0x128,20,3,16,

    same for all others.

    have fun. and no, i will not do it for you.

  8. #8
    viruzz's Avatar Member
    Reputation
    1
    Join Date
    Mar 2007
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: weapon swing animation

    Originally Posted by smurf_ View Post
    what is in your interest is AnimationData.dbc. the following lines to be specific.

    16,"AttackUnarmed",0x10,0x128,20,3,0,
    17,"Attack1H",0x20,0x128,20,3,16,
    18,"Attack2H",0x20,0x128,20,3,17,
    19,"Attack2HL",0x20,0x128,20,1,18,

    20,"ParryUnarmed",0x0,0x128,20,1,8,
    21,"Parry1H",0x0,0x128,20,0,8,
    22,"Parry2H",0x0,0x128,20,0,8,
    23,"Parry2HL",0x0,0x128,20,0,8,

    25,"ReadyUnarmed",0x10,0x100,0,1,0,
    26,"Ready1H",0x20,0x100,0,3,25,
    27,"Ready2H",0x20,0x100,0,3,25,
    28,"Ready2HL",0x20,0x0,0,2,25,

    swap the values. so as example: 2hand to 1hand:

    17,"Attack1H",0x20,0x128,20,3,16,
    to
    17,"Attack2H",0x20,0x128,20,3,17,
    and
    18,"Attack2H",0x20,0x128,20,3,17,
    to
    18,"Attack1H",0x20,0x128,20,3,16,

    same for all others.

    have fun. and no, i will not do it for you.
    damn i tried your advice and still no results :wave: thank you very much though for trying ^^ i will continue to try different methods :hsdance:

Similar Threads

  1. how to remove weapon swing animation
    By mayainverse in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 12-31-2011, 11:21 AM
  2. [Guide] Weapon Swing Animations
    By saline in forum WoW ME Tools & Guides
    Replies: 41
    Last Post: 05-25-2011, 04:01 PM
  3. [Question] Info on changing Bow/gun-shooting animation / weapon swings?
    By Violence in forum WoW ME Questions and Requests
    Replies: 79
    Last Post: 04-05-2008, 02:27 PM
  4. [Question] Swing-Animations :o
    By Mudkip in forum WoW ME Questions and Requests
    Replies: 3
    Last Post: 01-01-2008, 02:15 AM
  5. [Question]Weapon swings
    By Jorlo in forum WoW ME Questions and Requests
    Replies: 2
    Last Post: 11-18-2007, 08:42 AM
All times are GMT -5. The time now is 05:38 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search