Originally Posted by
smurf_
what is in your interest is AnimationData.dbc. the following lines to be specific.
16,"AttackUnarmed",0x10,0x128,20,3,0,
17,"Attack1H",0x20,0x128,20,3,16,
18,"Attack2H",0x20,0x128,20,3,17,
19,"Attack2HL",0x20,0x128,20,1,18,
20,"ParryUnarmed",0x0,0x128,20,1,8,
21,"Parry1H",0x0,0x128,20,0,8,
22,"Parry2H",0x0,0x128,20,0,8,
23,"Parry2HL",0x0,0x128,20,0,8,
25,"ReadyUnarmed",0x10,0x100,0,1,0,
26,"Ready1H",0x20,0x100,0,3,25,
27,"Ready2H",0x20,0x100,0,3,25,
28,"Ready2HL",0x20,0x0,0,2,25,
swap the values. so as example: 2hand to 1hand:
17,"Attack1H",0x20,0x128,20,3,16,
to
17,"Attack2H",0x20,0x128,20,3,17,
and
18,"Attack2H",0x20,0x128,20,3,17,
to
18,"Attack1H",0x20,0x128,20,3,16,
same for all others.
have fun. and no, i will not do it for you.