is there any way to make a Game Object out of lets say a Fence Model that is not a Game Object ingame?
is there any way to make a Game Object out of lets say a Fence Model that is not a Game Object ingame?
Found out the ID's! you need DBC Files, get
DBC Edit
http://files.filefront.com/DBC_Edito.../fileinfo.html
GO to GameObjectDisplayInfo and it open up and you can view them !! hmmmm soooooo happy
Thanks for the idea bro. Gonna do some tests with this.
im confused, with the topic post, what are you trying to do?
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i forgot what program i used, but u can view them, i MT on my post, i mean to say i know how to find displayID's of things, and tehre are a couple of buildings, and i made them into a game object to spawn in game.
Nom Nom Nom :P
GameObjects are defined in GameObjectDisplayInfo.dbc.
Everyone who wants to see the new GOs must have the modifed DBC/MPQ.
for modifing:
open the dbc in an editable format (convert to csv or get a dbceditor).
scroll down.
append that line:
9999,"path\model.wmo",0,0,0,0,0,0x0,0,0,0,0,0.0,0.0,0.0,0.0,0.0,0.0,
the 9999 will become the new GOdisplayID, choose one, that is not yet used!
"path\model.wmo" has to be the path and filename to your WMO, eg: "World\wmo\band\final_stage.wmo".
save it.
now can you make in your server's database a new GO with that displayID and when you spawn it, it will show.
EVERYONE on the server has to have this DBC, maybe the server itself too. i'm not that much into pservers.
-- schlumpf
has anyone else gotten an error that the file GameObjectDisplayInfo.dbc is corrupt from the game client upon trying this?