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    buddiman's Avatar Member
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    obj0 structure 4.X

    Hey,

    I'm atm working on an obj0 Editor for 4.X Files and I have some Problems with the MDDF-Chunk.

    As struct use ich atm:
    uint32 Signature;
    uint32 Size;

    Then for every M2-Entry.
    Code:
    uint32 mmidEntry;
    uint32 uniqueId;
    float position[3];
    float rotation[3];
    uint16 scale;
    uint16 flags;
    With this information an M2-Block has 36 Bytes, but if you look in a file you can see that this is not enough. If my calculation is right, an M2-Block has to be 340 Bytes long which would mean much more Data. Maybe here someone has the right structure and give it to me or can me give a tip how to find it trough disassembling.

    Greetz
    Buddi

    obj0 structure 4.X

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