Hey,
I'm atm working on an obj0 Editor for 4.X Files and I have some Problems with the MDDF-Chunk.
As struct use ich atm:
uint32 Signature;
uint32 Size;
Then for every M2-Entry.
Code:
uint32 mmidEntry;
uint32 uniqueId;
float position[3];
float rotation[3];
uint16 scale;
uint16 flags;
With this information an M2-Block has 36 Bytes, but if you look in a file you can see that this is not enough. If my calculation is right, an M2-Block has to be 340 Bytes long which would mean much more Data. Maybe here someone has the right structure and give it to me or can me give a tip how to find it trough disassembling.
Greetz
Buddi