Water depth? (NOT HEIGHT) menu

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  1. #1
    webomatik's Avatar Member
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    Water depth? (NOT HEIGHT)

    I know all about making water level rise (and be lowered as well of course) through various tools (taliis, allwater, allocean, etc.)

    WHat I would like to know is how do I make the water be "deep" (in the fatigue areas...where the water is darker for example) vs. the beach areas where the water is clearer.

    Is this simply the water "type" flag? (color that is...)

    THanks

    Water depth? (NOT HEIGHT)
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    My allocean takes this into account. Xou can species a factor for depth -> transparency. Thing is, that the depth has nothi to do with it actually as it's only a value in the water structure defining how transparent the water is. (actually, that value should be given to the shader)

  3. #3
    webomatik's Avatar Member
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    Ok fair enough.

    Second question would be:

    How do we make a water tile be "fatigue" tile ?

  4. #4
    schlumpf's Avatar Retired Noggit Developer

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    This should be in the server alone. I don't know how your server handles it.

  5. #5
    webomatik's Avatar Member
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    ok sure. that's to detect the fatigue...but fatigue detects (server side) that the TILE you are on is flagged as "dark water" and therefore it triggers the fatigue.

    But at the source it's the tile that has to be "set" as dark water tile. and I believe that's through some modeling tools.
    Any ideas>?

  6. #6
    schlumpf's Avatar Retired Noggit Developer

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    As said: My AllOcean does change the transparency field.

  7. #7
    Xel's Avatar ★ Elder ★
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    Fatigue triggering should be server-side so you cannot really edit it.

  8. #8
    MadameGrip's Avatar Contributor

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    Fatigue has nothing to do with the colour or depth of the water. You can have fatigue in middle of searing gorge :P

  9. #9
    newtech's Avatar Active Member
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    Originally Posted by MadameGrip View Post
    Fatigue has nothing to do with the colour or depth of the water. You can have fatigue in middle of searing gorge :P
    Yep. Blizzard just added the darker water to make it obvious that its 'here' fatigue begins x) But yeah, as MadamgeGrip said There can theoretically be fatigue in the middle of anywhere x)
    LuaHypArc Lua scripter - 3.3.5a World Builder.

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