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  1. #1
    Andrige's Avatar Contributor
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    How to attach animations to attacks on models?

    Okay, this is a complicated request but it would make my world and many others I think if it helps improve the quality of this pack: http://www.mmowned.com/forums/showth...727#post221727




    What I'm asking for is a more smooth animation and actually attaching an attack-animation to a shapeshifted Druid in catform who looks like a worgen (refers to the pack above).

    Issues:
    #1: The worgen is still carrying a weapon. How do I disable it from showing?
    #2: How do I make the worgen default attack-animations to be "unarmed"? (otherwise we'd get the weapon not showing but he's still doing the 2handed attacks) Simply by removing the weapon-showing I can achieve that or?
    #3
    : How do I attach attack-animations to the catforms special attacks? (Rake, Shred, Maim etc.)

    If you think you can help me by either doing it for me (I doubt it though) or helping me along on how to fix these weird data-base things... I'd be very happy. As it is now the attacks doesn't show anything but only resets to that idle-standing position, which makes it look really awkward, and of course he's carrying a weapon.





    ...and in case someone knows how to do this...

    Model: Worgen.m2
    List of Attacks > Animations:
    Rake > Special2H [32]
    Maim > DragonStomp [70]
    [combat ready] > Ready1H [45]
    Rip > ShieldBash [58]
    Ferocious Bite > Special1H [90]
    Shred > Attack1H [42]
    Mangle > Attack2HL [39]
    Pounce > AttackOff [43]


    //Andrige
    Last edited by Andrige; 07-19-2007 at 02:50 PM.

    How to attach animations to attacks on models?
  2. #2
    Andrige's Avatar Contributor
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    Re: How to attach animations to attacks on models?

    *bump*

    I need help with this!

  3. #3
    schlumpf's Avatar Retired Noggit Developer

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    Re: How to attach animations to attacks on models?

    - first of all, go & export animationdata.dbc
    - then find you animations in there (like 170,"DruidCatPounce",0x0,0x0,0,2,0) and copy these lines to another file. then search for the animations you want to have. so eg 87,"AttackOff",0x20,0x128,20,3,88.
    - then you need cryects m2modder.
    - load the file, a search the anim in the list (eg: 43 : 87), a, enter the id (43) and then the new id (170)..
    etc.
    - then import again and its done ^^

    - if you dont know what cryects tools are or where you get them search the forums ...

    - ! remember, the model will _SWAP_ those animations, so the mobs using that animations will look ****ed up (-> idle).

    hf & gl
    -- schlumpf
    Last edited by schlumpf; 08-09-2007 at 01:16 PM. Reason: just formating

  4. #4
    Andrige's Avatar Contributor
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    Re: How to attach animations to attacks on models?

    Lucky for me is that Druids attacks aren't represented elsewhere, and in many cases you don't see worgens running around except Silverpine Forest ^^

    Thanks mate, and I gave you a little +rep for the effort <3

    However I can't find Cryects or m2modder on the forums or google, but I think I'll find it somehow.

  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    Re: How to attach animations to attacks on models?

    try searching for noggit and load these "Command Line Tools"
    http://www-en.curse-gaming.com/downl...wnloads/24645/
    Last edited by schlumpf; 07-22-2007 at 05:22 AM.

  6. #6
    Hakosa's Avatar Member
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    Re: How to attach animations to attacks on models?

    Would it be at all possible to add the /roar animation back to Berserker's Rage and Blood Rage with this method? (Warrior)

  7. #7
    schlumpf's Avatar Retired Noggit Developer

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    Re: How to attach animations to attacks on models?

    to which model?
    that /roar-thingey is just a EmoteRoar-Animation, so if an animation with a matching behavior is there, you can do it

    gnaah
    #crap

    note to self: read before post.

    i dont know the behavior of warriors bloodrage and which animation is played then, but i think it should be possible if there _is_ an animation played. so say it is FishingLoop, you can swap it back to EmoteRoar

    -- schlumpf
    Last edited by schlumpf; 08-09-2007 at 01:18 PM. Reason: formating again

  8. #8
    JimbobGo's Avatar Member
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    Re: How to attach animations to attacks on models?

    I've been unable to reproduce this effect on live but it works properly in WMV and such, I've tried several ways of switching animations and such but to no avail >.>

  9. #9
    kody_'s Avatar Member
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    Re: How to attach animations to attacks on models?

    Originally Posted by schlumpf View Post
    first of all, go & export animationdata.dbc
    then find you animations in there (like 170,"DruidCatPounce",0x0,0x0,0,2,0) and copy these lines to another file. then search for the animations you want to have. so eg 87,"AttackOff",0x20,0x128,20,3,88.
    then you need cryects m2modder.
    load the file, a search the anim in the list (eg: 43 : 87), a, enter the id (43) and then the new id (170)..
    etc.
    then import again and its done ^^

    if you dont know what cryects tools are or where you get them search the forums ...

    ! remember, the model will _SWAP_ those animations, so the mobs using that animations will look ****ed up (-> idle).

    hf & gl
    Just a quick little question, Im thinking, is it possible to make a race dance instead of the standing animation? so whenever anyone stops moving they dance, think about how awesome that would be seeing everyone dance all the time

  10. #10
    unreal's Avatar Active Member
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    Re: How to attach animations to attacks on models?

    first of all, go & export animationdata.dbc
    then find you animations in there (like 170,"DruidCatPounce",0x0,0x0,0,2,0) and copy these lines to another file. then search for the animations you want to have. so eg 87,"AttackOff",0x20,0x128,20,3,88.
    then you need cryects m2modder.
    load the file, a search the anim in the list (eg: 43 : 87), a, enter the id (43) and then the new id (170)..
    etc.
    then import again and its done ^^

    if you dont know what cryects tools are or where you get them search the forums ...

    ! remember, the model will _SWAP_ those animations, so the mobs using that animations will look ****ed up (-> idle).

    hf & gl
    Would it be possible to swap the new stealth animation with the old one so I have the old one back?
    I think the old stealth animation was StealthWalk(id:119) and the new one is StealthRun(id:223) (found it in patch-enGB.MPQ) but I dunno
    btw here is a vid showing the new and old stealth animation: http://files.filefront.com/stealthwh.../fileinfo.html (25.74MB)

  11. #11
    schlumpf's Avatar Retired Noggit Developer

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    Re: How to attach animations to attacks on models?

    all this is possible. (the old stealth-thing only, if the model still has the anim!)
    follow the guide.

    -- schlumpf

  12. #12
    unreal's Avatar Active Member
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    Re: How to attach animations to attacks on models?

    I downloaded noggit command line tools but when I try to open M2modder.exe it says that it couldn't start because cygwin1.dll was not found :confused:
    ss from the error: http://img386.imageshack.us/img386/5729/errorfi1.jpg

    I hope someone can help me

    edit: fixed it
    Last edited by unreal; 08-09-2007 at 08:26 AM.

  13. #13
    L'Lawliet's Avatar Contributor
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    Re: How to attach animations to attacks on models?

    hey is it possible for like an npc ex hooded etherial to wear armor like you buy cxause it gets boring just seeying them wear that robe and hood and could you make a more detailed guide on how to make the animations cause he doesnt jump and i want him to

  14. #14
    schlumpf's Avatar Retired Noggit Developer

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    Re: How to attach animations to attacks on models?

    - try to write sentences.
    - try to write, so someone can understand it by reading it once.

    - hey i wont start writing such guides since 1. this is adv. modelchanging and who cant get the things to work with the provided information is just not experienced enough and should work on those things until he understands what the info actually means and 2. i hate such "and then you open the mpq again"-guides if you can think a bit you understand "repack the files" as "open mwcs, click pack select create mpq, name it patch-x (where x is 3 to 9 !!111!), hit save, add your file by clicking pack, add file, then [...], select your file, ok, name it creature/babyelekk/, press add, click pack, select save and close archive" if you cant figure out such things urself its the best if you stop modifying wow's client-data its not possible to have such npcs / creatures have armor equiped and its not possible (for you) to add animations to existing models so i wont do a guide on it

    - have fun reading this. i normally dont write in such a way, but if people like those text-walls, they can have it.
    - [edit] maybe i should include some typos ... seems to be too easy to read :|

    -- schlumpf
    Last edited by schlumpf; 08-09-2007 at 01:15 PM.

  15. #15
    Demonkunga's Avatar Banned
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    Re: How to attach animations to attacks on models?

    Originally Posted by schlumpf View Post
    - try to write sentences.
    - try to write, so someone can understand it by reading it once.

    - hey i wont start writing such guides since 1. this is adv. modelchanging and who cant get the things to work with the provided information is just not experienced enough and should work on those things until he understands what the info actually means and 2. i hate such "and then you open the mpq again"-guides if you can think a bit you understand "repack the files" as "open mwcs, click pack select create mpq, name it patch-x (where x is 3 to 9 !!111!), hit save, add your file by clicking pack, add file, then [...], select your file, ok, name it creature/babyelekk/, press add, click pack, select save and close archive" if you cant figure out such things urself its the best if you stop modifying wow's client-data its not possible to have such npcs / creatures have armor equiped and its not possible (for you) to add animations to existing models so i wont do a guide on it

    - have fun reading this. i normally dont write in such a way, but if people like those text-walls, they can have it.
    - [edit] maybe i should include some typos ... seems to be too easy to read :|

    -- schlumpf
    Owned...
    Finally someone puts somebody in their place. Thank you Schlumpf.

    Edit: Stick to your Undead to Blood Elf changes with your helm problem's guys. (and such others)
    Warmonger to Devistation (and such others)
    You will never know Advanced Model Editing. It won't get released. You will never know the amazing things Model Editing can really do, because you all are stuck mainly on race to race and weapon changes.
    Last edited by Demonkunga; 08-09-2007 at 01:36 PM.

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