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  1. #1
    BanzBoyz77's Avatar Contributor
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    Wmos Don't Go away

    Hey guys,
    I have found out many of my problems with noggit alone but this one I need your help on. Im building a large scale World Build, A Full accessable, all metal, can go on every inch of it orgrimmar. Im making it so you can even go on the wall and even on the cliffs and jump off and fall into durotar. Making Zepplins and even remodeling all of durotar. Well here's the problem, me and my crew have set down some small, temporary changes till I figured out this problem. We were building a new, custom dark durotar orc gate. Yea that stupid stone/ bone looking one when u leave the orc starting area. We tried to delete that wmo, and well it says in the .txt that its not in the adt anymore, even says that taliis that its not there but it still shows up ingame. I have deleted mdxs and they go away but this thing is like nailed to the terrain. Heck, maybe even charmed. If you know wats wrong, plz do tell and you'll get help credit when the project is done and a rep. Also, anyone no how to unlock a texture tile or does anyone have a trick of getting around it? Ty

    Wmos Don't Go away
  2. #2
    MadameGrip's Avatar Contributor

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    Unlock Textures by:

    ctrl RMB

    delete orgrimmer in all ADT's around it and save all of them

  3. #3
    BanzBoyz77's Avatar Contributor
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    Originally Posted by MadameGrip View Post
    Unlock Textures by:

    ctrl RMB

    delete orgrimmer in all ADT's around it and save all of them
    rmb? and im not deleting orgrimmar wall just yet, im deleting the small stonewall when you leave orc starting area at lvl 10

  4. #4
    Eluo's Avatar Member
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    Open kalimdor_40_32.adt (and not just kalimdor_40_33.adt)and remove the wmo from that adt too

  5. #5
    BanzBoyz77's Avatar Contributor
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    Ty guys, ill be posting a part finished durotar remade and another thread of Ratchet( Horde Controlled) ty for all you help, I figured all my problems out, i couldnt add objects to the adt so i just used noggit to do it. I model swaped some buildings and copied and pasted them in ratchet from durotar's razor hill and from ratchet to razor hill as well and it worked, right now working on remaking the canyon path to org

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