Hello.
Could someone be kind and tell me how I attach the changes I made to an .ADT file to my WoW Client?
I used YiasEdit to modify the .ADT if that matters.
Thanks.
- Zaxer
Hello.
Could someone be kind and tell me how I attach the changes I made to an .ADT file to my WoW Client?
I used YiasEdit to modify the .ADT if that matters.
Thanks.
- Zaxer
So I should make a .MPQ, and add the modified .ADTs files into it, and then move it to the data folder?
And that you use the same treepath for the .ADT's.
Freelance Digital Artist
https://reflectionartwork.deviantart.com
You did not desert me
My brothers in arms
I did everything you guys Said but it still doesnt work.
By 'doesn't work' do you mean:
i) Game crashes
ii) Nothing happens but game still runs
iii) Select parts load up etc.
My suggestion at this point is to look through some of the World Building threads we have around here and to slowly go through them while checking over each step you did to make sure they match.
Most likely you didnt made the correct path in the MPQ. It has to be world\maps\mapname\mapname_x_y.adt
no, doesnt matter, the hashes are always stored as uppercase. Whats the name of the MPQ?
Never tested letters yet. Just to be sure try once patch-9.MPQ.
Does that mean youve tested it with a number instead of a letter?