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  1. #1
    Dodohead100's Avatar Member
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    [World Building] .ADT's / .WMO's

    I have a few questions concerning world building.

    [1] I'm having problems with water saving in Noggit. If I add it using Taliis, and load it into Noggit it's there, but if I save it, close it, and reopen, it disappears.

    [2] Is there a way to ADD a skybox to a custom .ADT? Say that the tile I wanted to add it to was .ADT 5_5, is there a way to add a skybox there?

    [3] Finally, is there a way to actively edit a .WMO? I see that Cromon is in the process of developing a hands on .WMO editor, but if one lurks out there currently, I'd be interested to know how to obtain it.

    Thanks to anyone who can help me

    [World Building] .ADT's / .WMO's
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    Noggit does not save water in the current version.
    Add it using the Light*.dbcs. I wrote a guide about that a few years ago.
    As of now: No. There are some tries of applications for importing models as WMO though.

  3. #3
    Dodohead100's Avatar Member
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    Running into another problem:

    Can't seem to add .WMO's to my custom areas. Any ideas on this? tried tagging it as xx\xx\xx\xx\name.mdx and it doesn't show up at all, but adding as xx\xx\xx\xx\name.wmo causes my Noggit to crash upon load of the custom area.

    Edit1:

    Also, my gameobjects don't appear in-game. They're present in Noggit, but not in-game in the custom area.

    Last edited by Dodohead100; 05-20-2010 at 07:50 PM.

  4. #4
    Breakdawn's Avatar Active Member
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    You have to save it in noggit, then add it to the patch

  5. #5
    Dodohead100's Avatar Member
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    As if I didn't know that. Lol..

    This isn't working INSIDE the patch in-game.
    Last edited by Dodohead100; 05-21-2010 at 05:52 AM.

  6. #6
    I Hypnotoad I's Avatar Contributor
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    Yeah I have that problem too.. I spawn about 60 objects on one adt.. and only maybe 40 show up ingame.


    Dragon[Sky] can get into our signatures, AND our pants.



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