[Question] .3ds, .max, .mm3ds, .ms3d, .obj, .md2 menu

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  1. #1
    newtech's Avatar Active Member
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    [Question] .3ds, .max, .mm3ds, .ms3d, .obj, .md2

    Hey.
    I was wondering, if anyone could tell me how I could perform a conversion from either any of the Misfit Model 3D or Autodesk 3ds Max 2011, into a .M2 object (if possible, also to .WMO)
    Ive seen many threads that said stuff about it, but none of them seemed to work Please help

    Thanks
    Newtech
    Last edited by newtech; 05-12-2010 at 10:20 AM.

    [Question] .3ds, .max, .mm3ds, .ms3d, .obj, .md2
  2. #2
    ekrajb123's Avatar Member
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    I do believe this is possible, but I, myself, are not quite sure on how to do it. I would believe, the reason it didn't work out with the 3dstom2, would probably be because there is something wrong with your skin file. But Im not sure how to fix it. Though that, I do believe someone might know

  3. #3
    newtech's Avatar Active Member
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    Bump
    Oh and btw. I found a tool, but really isnt working. I could get my object in noggit, but it was without any kind of texture. So if someone could also tell me the reason for this, Id like to know

  4. #4
    Tigurius's Avatar Member
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    Which one did you use?
    3ds to m2?
    Or MDX to M2?
    Or another one?
    Like my work? Support Me! ;D

  5. #5
    newtech's Avatar Active Member
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    Originally Posted by Tigurius View Post
    Which one did you use?
    3ds to m2?
    Or MDX to M2?
    Or another one?
    I used: "Glitchy's Model Editing Suite (MES)"
    Didnt quite work out. I dont know if it was something I did wrong before that, or if I used some corrupted blp files, or why that happened. But I converted a .obj file to .m2 and it came out in noggit, but without texture or shadows or anything at all. Only the visible part of the object was there. All gray though. Non textured.

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