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  1. #1
    Boomkin101's Avatar Active Member
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    Animation Swap

    SWAP DONE http://www.mmowned.com/forums/simple...oar-emote.html

    I was wondering if anyone could point me in the right direction towards how to animation edit? Glitchy's suite animation editing doesn't work anymore, a long with most of its other functions :S

    Im looking to animation swap the train emote to the roar emote, so that i can macro spells to do /train, and in theory, it would do the roar emote, except without spamming the "X roars blah blah blah".

    If anyone can do the edit for me, or like i said, point me in the right direction, it will be +Rep worthy.

    Thanks.
    Last edited by Boomkin101; 09-28-2009 at 10:48 AM.

    Animation Swap
  2. #2
    Boomkin101's Avatar Active Member
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    bump (filler)

  3. #3
    garrawr's Avatar Member
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    No ones helping huh?
    Thats a shame, I require assistance in this regard as well.

  4. #4
    Eluo's Avatar Member
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    It is pretty easy. Youll have to try sth. AnimationData.dbc - WoW.Dev Wiki Just swap the id of the roar with the train animation ones. If that doesnt work.... well just say if it worked or not^^

  5. #5
    ~sInX's Avatar Contributor
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    EDIT:

    Code:
    To swap animations you have to swap the character bones.
    (To do that you will have to know 3D. and how to link vertices to the bones, 
    and then get your model with attached bones into M2 format. wich is a 
    hell of a job...) I wish you good luck with your attemps :P
    The above extract was taken from an explanation on animation editing from Bjarke.

    Direct Response:

    Your problem and therefore solution revolves around Geosets and DBC Fixing;



    Geosets:

    http://www.mmowned.com/forums/model-...3-x-messy.html
    {The above guide includes a base explanation on how to 'null'-out Geosets within .m2, .skin and .anim files. 25% Noob-Friendly.}

    As there are no guides revolving around 'DBC Editing' in all it's solidity, there are that use the processed and techniques to produce other edits. Below are a few guides corresponding with this (relate them to animation):

    • Display ID Editing (NPC):

    http://www.mmowned.com/forums/model-...isplayids.html
    {The above guide revolves around simple DBC Editing (Variable swapping, such as IDs etc) and is on customizing NPC display IDs. 70% Noob-Friendly.}


    • Weapons, Shields and Armor Editing (DBC + Hex):


    http://www.mmowned.com/forums/model-...and-armor.html
    {Shockingly simple guide on DBC editing in order to swap weapon, shield and armor models via Hex. 50% Noob-Friendly.}

    http://www.mmowned.com/forums/model-...-changing.html
    {Likewise as the above. Learners should view both guides before deciding which best suits their needs. 50% Noob-Friendly.}



    • Character -> <- Creature Swapping (Display ID Changing, DBC Editing):



    http://www.mmowned.com/forums/model-...-creature.html
    {Thsi blatantly awesome guide focuses on variable-editing within Database Caches (.DBC), and goes into superb detail whilst including all the necesities for newbs to follow. 100% Awesome, 60% Noob-Friendly.}

    http://www.mmowned.com/forums/model-...haracters.html
    {This guide focuses on the exact same topic at the guide above, however, it does use a seperate technique (Converting to .CSV in order to edit in a program such as .Excell.) Both guides are brilliantly written - therefore, Learners will have to discover which one of the two suits them the most. 100% Awesome, 55% Noob-Friendly.}



    • Adding Music to an Area (DBC Editing):



    http://www.mmowned.com/forums/model-...ns-noggit.html
    {Strangely enough, the above guide is relatively simple and revolves around mere DBC Variable-Editing. 75% Noob-Friendly.}


    • Weapon Animations:


    http://www.mmowned.com/forums/model-...nimations.html
    {Basic Hex-Editing revolving around WDB. Imho very simple, with vocabulary and reasoning ideal for Primary Learners. 85% Noob-Friendly.}

    Good Luck.
    Last edited by ~sInX; 09-27-2009 at 10:32 AM.

  6. #6
    Eluo's Avatar Member
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    another fail from you sinx.
    This complicated way of animation swapping is only needed by swapping animations from one model to another.
    So you can swap animations within one model by just switiching the animation id.

  7. #7
    Bjarke's Avatar Contributor

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    Hmm, What have the geosets to do with animation? (Geosets is shoulders, or a sword, just a model placed on your model, wich follows the vertices assigned to it.)

    And do like Eluo said if its same race/gender animation your changeing.

  8. #8
    ~sInX's Avatar Contributor
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    another fail from you sinx.
    This complicated way of animation swapping is only needed by swapping animations from one model to another.
    So you can swap animations within one model by just switiching the animation id.
    I edited my post 2 hours before you posted yours, stating Bjarke's quote from earlier?
    Stop causing flame wars Eluo (and you Bjarke).

  9. #9
    Bjarke's Avatar Contributor

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    ...Why am i starting a flame war?....I was just correcting what was said, and its true, what does geosets to do with animation? "Your problem and therefore solution revolves around Geosets and DBC Fixing;" Geosets is extra models added to your char, like shoulders, cloak, helmet, feet, the geosets will follow your vertice(Attachment point), wich is animated. So it dont have anything to do with animation...

    But yea, DBC is right. To edit your animation in this case, edit your DBCs.
    Last edited by Bjarke; 09-27-2009 at 03:09 PM.

  10. #10
    ~sInX's Avatar Contributor
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    Notice the large size 5 'EDIT' at the top of my post? Mods, close please. I'm pretty sure the author of this post gets the idea by now.

  11. #11
    Eluo's Avatar Member
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    No leave this thread open and leave the useful comments.
    Delete the rest.

  12. #12
    Boomkin101's Avatar Active Member
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    surely there is a much simpler method of SWAPPING animations that are in the same model, also pls dont close this mods

  13. #13
    Eluo's Avatar Member
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    Originally Posted by Boomkin101 View Post
    surely there is a much simpler method of SWAPPING animations that are in the same model, also pls dont close this mods
    As i said... Just swap the animation ids in the dbc. That should work very good. And you can do that on your own. Just open the dbc with taliis search for the animations and then swap the ids in row 7 i think. 7 RealId Integer Same as ID for normal animations. (WotLK) This should be the animation id within the model wich the dbc is refering to.

  14. #14
    Boomkin101's Avatar Active Member
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    for anyone interested, i managed to do it, i had to edit a DBC file called Emotes.dbc which is in the locale.mpq.

    in it i found these 2 lines (not the only lines in there obviously):
    15 ONESHOT_ROAR(DNR) 74 4 0 0 0
    275 ONESHOT_TRAIN(DNR) 195 0 0 0 0

    I simply just used a dbc editor to change the train line to look like:
    275 ONESHOT_TRAIN(DNR) 74 4 0 0 0 (same as the roar line)

    If anyone wants the finished .mpq send me a PM and ill put a link up in this thread.

    EDIT: nvm ill just post it in the simple model edits section, http://www.mmowned.com/forums/simple...oar-emote.html
    Last edited by Boomkin101; 09-28-2009 at 10:48 AM.

  15. #15
    ~sInX's Avatar Contributor
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    Awesome. Well done Boomkin101 Always good to see a primary learner step up to contributing Keep going

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