I've been working on this custom model of Gabranth's Helmet from Final Fantasy XII. The texture on the model shows up just fine in the model viewer and in 3dsmax, but unfortunately, the texture is horribly malformed in game.
Screenshot of the MPQ loaded in wowmodelviewer:
Screenshot in-game:
There have been a couple other models of mine this has been happening on, and I was wondering if anyone knew what was happening, or how to fix it.