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  1. #1
    Bubblenuts's Avatar Member
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    [Request] Guides

    Hello

    I'm new to the model editing scene. I've downloaded Wow Model Viewer, Glitchy's MES, DBC Editor, and MyWarcraftStudio. I've already attempted making my own models, and so far it's been good, but there are minor things I need help/a guide for:

    1) Hair Fixes; my human male's hair keeps showing through the helmet
    2) Boot fix; I've attempted playing around with the model, but it won't show regardless of what I did
    3) Animation fix; my human male walks the same speed as a Tauren
    4) Sound fix; self-explanatory

    Any helpful tips would be greatly appreciated! I've looked around and found some somewhat outdated guides and fixes, but when applied they don't really work out that great.

    [Request] Guides
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    Well.

    1) Get into CharHairGeosets.dbc and select your row after this scheme. Set the last field to 1 to set this hairstyle to bald. This will remove the hair for all humans with this hairstyle. It will therefore not show up anymore. Not even without helm. More information on hairstyle-changing is found here.

    Alternative is HelmetGeosetVisData.dbc. This one is difficult. You need to get your item's ID. Then the item's displayID. Then you go into ItemDisplayInfo.dbc, look into the reference-field, go to the ID in the HGVD.dbc and edit it there. You need to set the second field to -1.

    2) Get into ChrRaces.dbc and search your Race. Then edit the second field, right after the ID. Set it to 12 for shoes.

    3) Weird. The animationspeed is set in the model. There is a field in a DBC in CreatureModelData.dbc. Its the fifth. As far as I know, it is only a different value for female taurens there. So I don't think that it will fix it. But.. Did you adjust the human's scale? Its set in CreatureDisplayInfo.dbc, field 5 again. You get the ID of this in ChrRaces.dbc.

    4) Depends on which sounds you want. You could easily swap the files in Sound\Character\Race\*. Pay attention on the races in the filenames! You need to rename it all!

  3. #3
    Randie's Avatar Contributor
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    Originally Posted by schlumpf View Post

    4) Depends on which sounds you want. You could easily swap the files in SoundCharacterRace*. Pay attention on the races in the filenames! You need to rename it all!
    Also, you can search google for renaming program or something which makes it a lot easier.

  4. #4
    Bubblenuts's Avatar Member
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    First off, thanks a lot for the help!

    I've done what you've listed, schlumpf, but I still came out with this:



    Ignore the fact that I have a pirate disguise on; what I'm aiming at is the hair and the boots (again). I'm making a Tauren Male -> Human Male, so I edited the mess up's hair model (Bald but with long hair) to look bald, but it still came out that way. I also changed the number from 14 to 12 in regards to boot fixing.

    I also don't know how to adjust the human's scale. I was thinking Glitchy's MES would handle that, since everything looks properly scaled after the conversion. The walking pace is still a little slow.

    I will be trying the sound fix in a bit.

  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    What about changing textures btw? .___. THat one is ugly. And another problem is: Taurens have more facial hairstyles than humans. This is why the face has holes. You need to correct the IDs the taurens use. You need to see, how many the humans have and then start from 0 again at this number +1 in the taurens list. See FacialHairStyles.

  6. #6
    Bubblenuts's Avatar Member
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    I think I'll be trying to fix the texture later (looks like a freegin mutant, lol), but atm I'm still trying to get the feet covered and changing the hairstyle to bald.

    Do you have any tips for that? The hairstyle changing guide seems to work on my original Tauren character but not on the model edited human.

    edit: also keep in mind.. I don't really know how to do anything outside from the old guides I've read in the model editing section

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