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  1. #1
    Zaphry's Avatar Contributor
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    Got problem

    Well i have tried to make my own .MPQ file and every time i try to use it it doesn't work, but other model edits work

    I did what it was told in
    http://www.mmowned.com/forums/model-...ome-skins.html
    The problem is that i don't know how i will put files into my .MPQ
    Tried to look those files which other people have posted, but they don't seem to support mywarcraftstudio somewhy.
    I even tried to put em like it was in original .MPQ, but it still didnt work
    What am i doing wrong in here?
    EDIT: also i will +rep person who helps me
    Last edited by Zaphry; 06-06-2008 at 12:53 PM.

    Got problem
  2. #2
    Forever's Avatar Elite User
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    If you extract the file you're going to edit it is already a .MPQ

    also, make sure that after editing the picture, run it through the BLP convertor again

  3. #3
    Zaphry's Avatar Contributor
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    I think i have done those already:
    I do it this way... open common.MPQ --> extract file from it to get it out of .MPQ ---> convert to png ---> edit it and convert to BLP ---> And this point i dont know what to do.... i tried to make Patch-1.MPQ which had all those new .BLP files = Didnt work
    Tried to path it in .MPQ like this: item/xxxxxxxxxx/xxxxxxxx.BLP = didnt work
    So what is wrong in here?

  4. #4
    Mirranda's Avatar Member
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    You have to place the files in the correct file path.

    i.e. Item/ObjectTextures/HEAD/xxx_xxx_xxxxx.blp

    So the best way to do it is find the original files, copy their tree path and paste it into notepad, then when you make the mpq, every time you import the .blp, copy and paste that tree path.

    Remember though that you have to specify the file that you're importing, so only paste in the folder paths, and not the name of the actual file

    i.e. import and you have xxx_xxx_xxxxx.blp that you specified. Infront of this paste the file path (item/ObjectTextures/HEAD/xxx_xxx_xxxxx.blp, now you'll have item/ObjectTextures/HEAD/xxx_xxx_xxxxx.blpxxx_xxx_xxxxx.blp) and so you just delete the front xxx_xxx_xxxxx.blp so that the file name you specified is left, rather than the pasted file name.

    I hope that makes sense and wasn't totally confusing.

  5. #5
    Zaphry's Avatar Contributor
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    Originally Posted by Mirranda View Post
    You have to place the files in the correct file path.

    i.e. Item/ObjectTextures/HEAD/xxx_xxx_xxxxx.blp

    So the best way to do it is find the original files, copy their tree path and paste it into notepad, then when you make the mpq, every time you import the .blp, copy and paste that tree path.

    Remember though that you have to specify the file that you're importing, so only paste in the folder paths, and not the name of the actual file

    i.e. import and you have xxx_xxx_xxxxx.blp that you specified. Infront of this paste the file path (item/ObjectTextures/HEAD/xxx_xxx_xxxxx.blp, now you'll have item/ObjectTextures/HEAD/xxx_xxx_xxxxx.blpxxx_xxx_xxxxx.blp) and so you just delete the front xxx_xxx_xxxxx.blp so that the file name you specified is left, rather than the pasted file name.

    I hope that makes sense and wasn't totally confusing.
    Still having some problems making my own models, but i downloaded some persons model and opened it with mywarcraftstudio to see how it was done.
    I had done it almost same, but there was one typing error in it so it didnt work >_<
    Well thanks for your reply btw... +rep for you

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