When you edit or model a helmet that is a mask like helmet that covers the entire head into a helmet that just covers the bottom half of the face will it still think like your whole head is being covered by the actual helmet or mask your wearing? For example is I'm wearing Bloodfang Mask and I remodel it into the ebon mask will my hair be sticking out like it would on the ebons mask or be tucked in like it would on the bloodfang? And if theres something you have to do so it takes the atrribute of the new helmet model I'd appreciate if someone let me know. thanks.