[WIP][Showoff]4 chunks of A'meron Isle menu

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  1. #1
    Solarion's Avatar Private
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    [WIP][Showoff]4 chunks of A'meron Isle

    Heya all, this is my second world build and I hope you like it, please rate and comment, thanks!

    Photo Album - Imgur

    [WIP][Showoff]4 chunks of A'meron Isle
  2. #2
    ~sInX's Avatar Contributor
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    Hey man, did you make this with Noggit?

  3. #3
    MadameGrip's Avatar Contributor

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    Originally Posted by ~sInX View Post
    Hey man, did you make this with Noggit?
    No, he made it in minecraft.

  4. #4
    Solarion's Avatar Private
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    @slnx: yes, you can see that at the top blue thingy...the border of the window
    @Elinora:

  5. #5
    ~sInX's Avatar Contributor
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    Haha, i know it seems like a stupid question, but when i used to model edit there were a few other tools for this kind of stuff, i don't know if they're still in use anymore though. also, i didn't know noggit could isolate individual adts like is shown in his pictures. i know that's what taliis did, and another tool that someone made (i can't remember what it's called), which i never personally used, but i know other people used it. i thought maybe he could have used these other tools to edit the terrain and whatnot, and finished it off with Noggit. or maybe he just used Noggit to view the edit and take pictures (i used to do this).
    Nice work though mate +rep

  6. #6
    MadameGrip's Avatar Contributor

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    Well I can ensure you that most of the tools are outdated, and I think the noggit developers are trying to add as much stuff into noggit as possible so you don't have to use other tools if necessary xD

  7. #7
    Zantas's Avatar Contributor
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    Still noggit is a crying baby when it comes to proper saving and good wmo support.

    @MadameGrip You don't always have to keep up with recent patches when editing. Most people probably still use wotlkclients to work on and taliis and bunch of other tools work on that.
    I even got some rare tools from early tbc to work pretty fine in any patch in wotlk.
    https://i45.tinypic.com/157df7r.jpg


  8. #8
    MadameGrip's Avatar Contributor

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    Originally Posted by Zantas View Post
    Still noggit is a crying baby when it comes to proper saving and good wmo support.

    @MadameGrip You don't always have to keep up with recent patches when editing. Most people probably still use wotlkclients to work on and taliis and bunch of other tools work on that.
    I even got some rare tools from early tbc to work pretty fine in any patch in wotlk.
    That reply, is the most random reply in the entire forum.

  9. #9
    ~sInX's Avatar Contributor
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    Hahaha, i remember when NoggIt was always crashing on me and setting me back, or corrupting ADTs. I never really used Taliis, but i largely knew what it did and how to use it. The reason i think me and a lot of other people stuck primarily with NoggIt was because of the freedom it gives you when seeing first hand what you're doing, and i always thought it was fun to use and fly through the sky with it and whatnot. I think this is the reason why, despite it's bugs and flaws, a lot of people clung to the idea of having NoggIt with more and more functions (like copying and pasting models, viewing shadows, and viewing .wmos (i think the recent versions can do these things - the older versions i used could also, but to a limited extent and they were really hit and miss, buggy - although this doesn't apply to the wmo viewing on earlier releases, which were not visible with NoggIt)) rather than using older, more stable tools which can be found really easily and can do basically everything that people who use NoggIt wish it could do (such as Taliis, cryects tools, and some other tools; although i don't know the functions of more recent NoggIt releases, nor do i really know the full extent of Taliis and cryects tools, but i know they were really helpful to me, used along side NoggIt, when world building). That's just my opinion, and it's largely how i felt when i would stubbornly use new, buggy releases of NoggIt with improved functionality for world building. I'm not criticizing anyone for using any particular version of NoggIt though, and i'm really unfamiliar with recent NoggIt releases and their stability.
    sorry for the wall of text :/ haha
    Last edited by ~sInX; 06-23-2012 at 03:02 AM.

  10. #10
    MadameGrip's Avatar Contributor

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    Originally Posted by ~sInX View Post
    Hahaha, i remember when NoggIt was always crashing on me and setting me back, or corrupting ADTs. I never really used Taliis, but i largely knew what it did and how to use it. The reason i think me and a lot of other people stuck primarily with NoggIt was because of the freedom it gives you when seeing first hand what you're doing, and i always thought it was fun to use and fly through the sky with it and whatnot. I think this is the reason why, despite it's bugs and flaws, a lot of people clung to the idea of having NoggIt with more and more functions (like copying and pasting models, viewing shadows, and viewing .wmos (i think the recent versions can do these things - the older versions i used could also, but to a limited extent and they were really hit and miss, buggy - although this doesn't apply to the wmo viewing on earlier releases, which were not visible with NoggIt)) rather than using older, more stable tools which can be found really easily and can do basically everything that people who use NoggIt wish it could do (such as Taliis, cryects tools, and some other tools; although i don't know the functions of more recent NoggIt releases, nor do i really know the full extent of Taliis and cryects tools, but i know they were really helpful to me, used along side NoggIt, when world building). That's just my opinion, and it's largely how i felt when i would stubbornly use new, buggy releases of NoggIt with improved functionality for world building. I'm not criticizing anyone for using any particular version of NoggIt though, and i'm really unfamiliar with recent NoggIt releases and their stability.
    sorry for the wall of text :/ haha
    Actually that doesn't really happen anymore.

    Custom content = never breaking unless you do it on purpose. Don't ever open anything up in taliis after you've created it with taliis, since taliis is so outdated that it bugs the files up. The new noggit revisions never crashed for me, apart from a corrupt file I had because the file was a blizzard file (which has a 95% chance of bugging at some point) - On my custom continent it has only crashed due to me running out of memory (because I use a huge farZ configuration due to the scale of the stuff i'm working on xD) - So yeah Definitely the modding scene has evolved into great lengths.

    Sadly the modding scene on ownedcore is dead, noone cares about it.. So if people wanna mod, there are alternative forums for modding that actually has a moderator who visits it :P

  11. #11
    steff's Avatar Active Member
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    @MadameGrip: Thanks for this words
    Noggit dev Team - https://nogg-it.blogspot.com - https://modcraft.superparanoid.de - https://twitter.com/Noggit3Read the FAQ and post bugs on the bugtraker

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