[Project][World Building] Northpine Isle (new) menu

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  1. #1
    Aryzar's Avatar Member
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    [Project][World Building] Northpine Isle (new)

    Ok so i decided long ago that the edit i've made wasn't really worth it. Mainly because it was badly planned and too pretty. Unfortunately i was too damn stupid to realize that all edits made on oceanic(?) northrend adt's get u messed up alpha maps so i had to abandon all my one intensive week of work (in total) and start again. Here is the new starting point (level 1-6) still work in progress (WIP):

    <-- NEW

    3D's -->[Spoiler]ImageShack(TM) slideshow
    Furbolg village, demon camp (satyr and imp and corrupted furbolg leader)[/Spoiler]
    Any suggestions are welcomed. And for those of you who don't know much about this project, this is the starting zone for the Furbolg race which by the lore should've been the most likely beast-like race for Alliance. I dont get why Blizzard chose the worgen instead.
    Last edited by Aryzar; 08-02-2010 at 05:43 AM.

    [Project][World Building] Northpine Isle (new)
  2. #2
    I Hypnotoad I's Avatar Contributor
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    Aww. I liked the old Isle.


    Dragon[Sky] can get into our signatures, AND our pants.



  3. #3
    LIMEEE's Avatar Member
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    Not to be rude or anything but please can you finish something you have done 3 or more projects that is pretty good but you just stop after you have done the ground/texture work.

    But i most say that this looks amazing so keep going on it!
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

  4. #4
    Aryzar's Avatar Member
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    Right, so i got the textures messed up so i had to abandon all my one week intensive work and try again. In order to make a release after all, i had decided I will at first do the starting point and only then after the rest. Here's some screens:

    [Spoiler]

    Yeye forgive me for darkness in the editor. Its corrupted by Illidans minions.

    [/Spoiler]

    And now textured mountains: [Spoiler][/Spoiler]

    EDIT: here's some textured mountains and stuff (not done yet):
    [Spoiler] <-- NEW

    3D's -->[Spoiler]http://img818.imageshack.us/slidesho...2510000800.jpg[/Spoiler]
    [/Spoiler]
    Last edited by Aryzar; 08-06-2010 at 11:12 AM.

  5. #5
    Aryzar's Avatar Member
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    Ok, something more now as of T7:
    Cliffs retextured, Building models placed, and roads placed.
    Now lore: The main enemy ofc of the furbolgs is not the horde nor the Lich King but the Burning Legion. They do an endless work of tracking down any demon that may have entered their forests, purging all demonic or unnatural corruption they can find and restoring balance to nature. Even tho the furbolg clans of Northpine have joined the Alliance, their goal remains the same. And tho they offer little attention to the ongoing war between the two factions, the Alliance cannot dare forcing them to do so because of the great advantage they offer.
    During the furbolg starting experience, the player must help defend his land against a brutal Horde conquest. Spotting the Horde fleet, the Alliance strikes the attackers from behind and with the help of the indigenous inhabitants, defeat them. In return, the furbolg clans woe to protect the Alliance from any attackers, just as they were by the Alliance. And this is how they've joined the Alliance. After that the player is transported to Auberdine in Darkshore. Or perhaps to the new Darkshore night elf outpost in Cataclysm.
    Here's some screens:
    ImageShack(TM) slideshow
    And the top view of today, 26'th of July 2010:

  6. #6
    thebigman's Avatar Contributor Reliable Trader
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    wheres the water? not much of an isle.

    can i download the patch? or?
    2 +rep

  7. #7
    Aryzar's Avatar Member
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    Originally Posted by thebigman View Post
    wheres the water? not much of an isle.

    can i download the patch? or?
    2 +rep
    There is no water yet because noggit does not save water. As it is in development, and not anywhere near finish, i have not released yet no version.

    And there's been little proggress since SC2 was released: [Spoiler][/Spoiler]
    Last edited by Aryzar; 08-06-2010 at 11:11 AM.

  8. #8
    Aryzar's Avatar Member
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    Right, so progress is quite down a little:
    What i did today was detailing and modeling ground textures and terrain.
    Here's some pics:



    And some 3D's ingame:
    ImageShack(TM) slideshow

  9. #9
    LIMEEE's Avatar Member
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    I most say that your texture and terain skills are amazing but what i have seen on all your edits your doodad placement is not good at all its always empty and not enough of small things around the areas. So i hope you spend some more time on the doodad placement on this edit because the texture is just amazing.

    EDIT: I don't know if the main road is complete or not but it seems abit to wide when i look at the pictures.
    Last edited by LIMEEE; 08-06-2010 at 01:56 PM.
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

  10. #10
    Herbalism's Avatar Knight-Lieutenant
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    Oh shush you... He's right, focus more on object stuff.
    Anyway, to keep you going I'll give you a +Rep

  11. #11
    tomboliant's Avatar Member
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    ‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎‏‏‎ ‎
    Last edited by tomboliant; 01-22-2022 at 07:32 AM.

  12. #12
    FlyiNgCowsz's Avatar Private
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    Well done on this

  13. #13
    Bliby's Avatar Member
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    If it was a download link +rep x2 =D
    That's amazing, and I'll use this island (with your permission of course) to make my new race on my private server
    (Mekaniserver 3.3.5.12340 French and Roleplay =) )
    I love your texturing talent =D

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