Ok - so this world build has taken me approximatly 3 weeks to fully polish and finish. As you will see in teh screenies there are a few trees that are floating as of yet (i've been through the ADTs, but due to there beign so amny, it's inevitable one of two will evade my sight). I initially focused on a human village, but after Xel and Ravenheart advising me against it, i realised that i have been focusing too many of my world builds around human architecture. Therefore, this is pretty much just an accesory to those utterly useless, hidden and un-reachable zones. Throughout the entire making of this edit i based everything i did on ANYTHING but flat terrain, as i know pretty much all of my past edits have been purly flat. I focused more on texturing and terrain-forming more than anything else here (yes the isle is an Elwynn-based Forest). Full credit to Squabert, as whilst texturing this isle i used a lil' guide he sent me :O 'Twas actualy awesome One issue i have is the dirt - does it fit? >,< I tried to avoid the genuine Elwynn-texturing conventional look and combine a few textures from other zones (as well as detail). I made this edit by revolving around an ADT whichi is actually located somewhere in the center of the Hyjal Past locations, lifted the land from there and built around it, whilst trying to make it look pretty much in the identical style as the previous. Enjoy the pics, i will probably end up releasing this if you guys are interested:
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Tell me what you think