[World Building] [TFE Feature] Agamand Isle, "The City of Agamand" (Release!) menu

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  1. #16
    talkycoder's Avatar Established Member
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    Awsome Needs some black smiths cithdels city hall and some farms ect...
    Signature too massive, either scale down the pic or have this one

    [World Building] [TFE Feature] Agamand Isle, "The City of Agamand" (Release!)
  2. #17
    Xel's Avatar ★ Elder ★
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    I think it needs more fences, bushes, crates, smaller trees, vans.. you know, all these little things which make it look more official.

    Also the terrain is a bit too flat and texturing is somehow a little poor.
    Anyways the custom textures and models you used are awesome, never seen them in a world build before. The size of the island is very great too.

    +Rep to keep you going. (need to spread, remind me later)
    Last edited by Xel; 10-18-2009 at 12:46 AM. Reason: Reputation has to be spread.

  3. #18
    DavidTwo2009's Avatar Active Member
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    I believe it should have probably some castles. Such as the ones you find in Hearthglen. Maybe also a citadel to make it look a bit holy if you want. But all in all. Good job!

    Also, maybe a path from Tirisfall to Agamand? Would be cool. Anyway, yea... keep up the good work Sinx! +Rep

  4. #19
    Nikentic's Avatar Elite User
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    What is this done with?

  5. #20
    Bjarke's Avatar Contributor

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    Its made with noggit, a wow map editor...Its all over these forums, should not be hard to find.

  6. #21
    ~sInX's Avatar Contributor
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    Anyways the custom textures and models you used are awesome
    What? Lmao. I didn't use any custom models or textures in this world build.

    I think it needs more fences
    There are fences revolving around 95% of the roads atop the isle Xel.

    Tbh i've stopped working on this. (For now)

  7. #22
    talkycoder's Avatar Established Member
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    Lol Downloaded this yestoday (beta version) awsome tho +rep
    Signature too massive, either scale down the pic or have this one

  8. #23
    Xel's Avatar ★ Elder ★
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    Fences? Where?




    Yes, I can see them in 2 pics but nowhere else, maybe the screenshots are outdated or something then?

    I'm sorry, didn't notice you removed the custom textures you used (?) to have.
    With Models I didn't mean custom ones, I ment that you choose the right ones
    for this edit.

  9. #24
    I Hypnotoad I's Avatar Contributor
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    I was working on this a month or two ago (Just to see if I still 'Had it') I fixed the island completely, and I was adding a custom zone ID with Taliis but it corrupted it, and I forgot to back the project up. fml.


    Dragon[Sky] can get into our signatures, AND our pants.



  10. #25
    rednas3636's Avatar Member
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    nice work, but the island is too mush circle, too flat, and the streets are too straigt for me

  11. #26
    Fire_cracker's Avatar Member
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    The road looks rather repetetive.

  12. #27
    Fadelol's Avatar ༼ つ ◕_◕ ༽つ
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    I think there is a lot to be done with the textures in this edit. There is no real flow to how they are placed, it feels very square~ish..

    There are also pretty much only the same buildings looking exactly the same. Just too repetative.
    ~Fadelol

  13. #28
    Poopzoor's Avatar Contributor (╯°□°)╯︵ ┻━┻ ┬──┬ ノ( ゜-゜ノ) CoreCoins Purchaser
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    gj m8 :P looking forward to see final result

  14. #29
    newtech's Avatar Active Member
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    Hm... I like it tho... I honostly doesnt like the theme. This has nothing to do with the world building way. More the lore. If youve ever heard of Agamand Mills.



    You might think of changing the name for lore-lovers. Either change name or theme. I would say name and then use the name for another island if you really wanna make Agamand Isle.

    Regards Newtech


  15. #30
    Pinkhair's Avatar Contributor

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    The Agamands were a family who owned Agamand Mills. New Agamand in Northrend is named after them as well.

    If an island north of Agamand Mills was settled, naming it after them isn't unreasonable.

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