[World Building] Exodus Island menu

Shout-Out

User Tag List

Page 1 of 3 123 LastLast
Results 1 to 15 of 35
  1. #1
    NewGotham's Avatar Member
    Reputation
    13
    Join Date
    Dec 2007
    Posts
    48
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [World Building] Exodus Island

    New island in the giant empty spot east of Winterspring.

    X: 9303.754
    Y: -8193.959
    Z: 144.8 1

    Painted, but I use one of the game object repacks to spawn buildings (I haven't tried to use the guides here to spawn entire buildings quite yet). There's a few "pits" that I've created to enable "basement" rooms in some of the objects (Keeps and Inns both have "lower floors" below ground level).

    RapidShare: Easy Filehosting

    MEGAUPLOAD - The leading online storage and file delivery service













    This is my first "real" effort. I "opened" Tirisfal Glades (which took me about 15 minutes), but this is an actual new chunk of land (which took me a few days).

    It's roughly half the size of Quel'Danas, I'd say, but I haven't compared yet. It is easily large enough to be a new zone.

    If anyone knows how to edit the ADTs or add new zone labels, please, let me know.

    Enjoy!

    [World Building] Exodus Island
  2. #2
    Redicule's Avatar Member
    Reputation
    20
    Join Date
    Apr 2008
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hmm no offense I mean wtf do i know about model editing and I know this is your first edit but I have to say not looking as good as it could.

    Just making land isn't really that big of a deal, if you added buildings and like different things that would make it cooler it would be.
    Also the texture seems a little bit rough.

    Nice try but i suggest adding buildings and a new zone name, and a purpose.

    For adding the name check out Glitchy's MES, and better luck next time.

  3. #3
    houseplant2's Avatar Active Member
    Reputation
    50
    Join Date
    Feb 2007
    Posts
    195
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    dunno. i run a private server. noggit crashes on me every time. so this is cool as hell. i need more land.evertyhing else i can do myself. i think it looks unique and natural. so woohoo. thanks!

  4. #4
    NewGotham's Avatar Member
    Reputation
    13
    Join Date
    Dec 2007
    Posts
    48
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    @thepickupartist: Did you bother to read the post?

    Painted, but I use one of the game object repacks to spawn buildings (I haven't tried to use the guides here to spawn entire buildings quite yet).


    gb2/school/ n lern2/read/

    I don't mean to be mean, but, yeah, I do. It's people like you who make communities like this suck Lieutenant Dan's bloody leg nubs. Download Noggit, get it to work and make a map before you criticize.

    @houseplant2: Thanks. Like I tried to say in the original post, I use Walshie's gameobject repack (http://www.mmowned.com/forums/emulat...-v2-4-1-a.html) because I haven't figured out how to use Cryect's Tools to add buildings to the ATDs, and the two guides I found for it didn't explain it clear enough for me. Most decent GMs know how to spawn gameobjects anyway, which means the island can be used for something.

    @Any other trash talkers: Sue me for trying to contribute so I'm not a leacher. At least I'm trying.

  5. #5
    Redicule's Avatar Member
    Reputation
    20
    Join Date
    Apr 2008
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Um alright leecher, also the fact that you can spawn buildings has nothing to do with model editing, it would be considered emulation and if that is the basis of your critiscism then you fail.
    I was commenting on the model editing and said it was unfinished, etc, u read it.
    Better luck next time, and try to think before u try to flame me as I put up a good argument.

  6. #6
    Redicule's Avatar Member
    Reputation
    20
    Join Date
    Apr 2008
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I am not trash talking or trying to be mean, and I respect your effort to get out of leecher good luck was just trying to give u a little advice.

  7. #7
    NewGotham's Avatar Member
    Reputation
    13
    Join Date
    Dec 2007
    Posts
    48
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by thepickupartist View Post
    Um alright leecher, also the fact that you can spawn buildings has nothing to do with model editing, it would be considered emulation and if that is the basis of your critiscism then you fail.
    I was commenting on the model editing and said it was unfinished, etc, u read it.
    Better luck next time, and try to think before u try to flame me as I put up a good argument.
    It's finished enough for some people, and suits my need just fine. If you don't like it... Do it yourself. Like I said, I didn't need to inject WMOs into the ADTs. If you do, I suppose that makes it YOUR problem, not mine.

    It's real easy for some people to show up and troll something they see as "inferior" when they can't do it themselves. When you show up with a Quel'Danas sized island, let me know. I'll +Rep you myself.

  8. #8
    MooseBoi's Avatar Member
    Reputation
    102
    Join Date
    Dec 2007
    Posts
    236
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Oh no! Leacher battles kill meeeeeeeeeeeeeeeee!
    ESS3NTIA
    I LIKE MY SIG SO THAT'S ALL THAT MATTERS!


  9. #9
    Blackboy0's Avatar Member
    Reputation
    70
    Join Date
    Nov 2007
    Posts
    377
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    They kill the best of us, brother :P

  10. #10
    Redicule's Avatar Member
    Reputation
    20
    Join Date
    Apr 2008
    Posts
    68
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Blackboy0 View Post
    They kill the best of us, brother :P
    I dunno if you are acting like you have more rep than me but if you look, both of you actually I am not a leecher.

    I also have the same rep as you blackboy, and its not a battle anymore.

    Was a misunderstanding of posts.:wave:

  11. #11
    NewGotham's Avatar Member
    Reputation
    13
    Join Date
    Dec 2007
    Posts
    48
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Meh.

    This is just another reason I should stay a leecher. The one thing I actually bother to release, and it gets dumped on.

  12. #12
    Xel's Avatar ★ Elder ★
    Authenticator enabled
    Reputation
    1179
    Join Date
    Jul 2008
    Posts
    2,906
    Thanks G/R
    94/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thats how it goes. Flame or get Flamed

    No. That's how it does not go. Regards: Xel 4 years after.
    Last edited by Xel; 04-19-2012 at 12:58 AM.

  13. #13
    JP2damax's Avatar Member
    Reputation
    7
    Join Date
    Mar 2007
    Posts
    32
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice place for a mansion and party

  14. #14
    Namor's Avatar Active Member
    Reputation
    27
    Join Date
    Jul 2008
    Posts
    311
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    this could be really good, just use cyrects tools (or w/e they're called) and spawn some .wmos in there, make it a huge city. ;o
    i've been wanted to do the same with Quel'Thalas north of EPL

  15. #15
    yrref's Avatar Active Member
    Reputation
    42
    Join Date
    Dec 2006
    Posts
    376
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Redicule View Post
    I dunno if you are acting like you have more rep than me but if you look, both of you actually I am not a leecher.

    I also have the same rep as you blackboy, and its not a battle anymore.

    Was a misunderstanding of posts.:wave:
    Yes and you know. the bigger your rep, the larger you peepee.

    https://www.ownedcore.com/forums/wow-guides/226193-total-beginners-guide-world-warcraft.html

Page 1 of 3 123 LastLast

Similar Threads

  1. [World Building] Guild Island
    By Scrubs in forum WoW Advanced Model Edits
    Replies: 29
    Last Post: 08-15-2008, 08:24 PM
  2. [World Building] GM Island outside Booty Bay
    By -Lex in forum WoW Advanced Model Edits
    Replies: 15
    Last Post: 08-11-2008, 12:45 PM
  3. [World Building] Hawaiian Island!!!
    By -Lex in forum WoW Advanced Model Edits
    Replies: 31
    Last Post: 06-18-2008, 02:41 AM
  4. [World Building] Squaberts Island
    By Squabert in forum World of Warcraft Model Editing
    Replies: 16
    Last Post: 03-31-2008, 08:28 AM
  5. [World Building]Muatazo Island Released
    By AZO in forum World of Warcraft Model Editing
    Replies: 30
    Last Post: 11-22-2007, 06:02 PM
All times are GMT -5. The time now is 03:53 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search