How to datamine WoW Model from WoD files? menu

User Tag List

Results 1 to 4 of 4
  1. #1
    Davile's Avatar Member
    Reputation
    1
    Join Date
    Mar 2014
    Posts
    43
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    How to datamine WoW Model from WoD files?

    Hello everyone,

    I need to find out how to pull out exact model from WoW files when there are CASC files now? I need to find 3D model of Khadgar and Gul´dan + textures. And if its possible I need bones and joints of these models for custom animation, what I wanted to make by Autodesk MAYA. Is it possible now? I could do it just with MPQ editor before, but now IDK how.

    Is there new software, what can handle CASC?

    How to datamine WoW Model from WoD files?
  2. #2
    Trixiap's Avatar Contributor
    Reputation
    218
    Join Date
    Nov 2010
    Posts
    349
    Thanks G/R
    22/18
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Im sorry, but did you even try to find them :-P?
    https://github.com/tomrus88/CASCExplorer
    Casc Storage - Main page
    Last edited by Trixiap; 04-12-2015 at 06:33 AM.

  3. #3
    Davile's Avatar Member
    Reputation
    1
    Join Date
    Mar 2014
    Posts
    43
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I find the new version of WoW Model Viewer. They gave back object extract, but I can extract just .obj and .mtl files, which are object + texture. But there isn´t possible to extract bones and joints for the models. Any those programs, which you posted here, are not able to find joints and bones in CASC files. Just textures and objects too. CASC is a little bit messy with those files.

  4. #4
    theduncehat's Avatar Contributor
    Reputation
    108
    Join Date
    Apr 2009
    Posts
    74
    Thanks G/R
    0/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Davile View Post
    I find the new version of WoW Model Viewer. They gave back object extract, but I can extract just .obj and .mtl files, which are object + texture. But there isn´t possible to extract bones and joints for the models.
    What's stopping you from I dunno.... spending 2-5 hours in rigging the model up yourself? Rigging/weighting a model for general animations is much easier than rigging for something like a game engine. As you said you want to do animations in Autodesk Maya. You know.. Maya, at one point in time was the most powerful animation software suite on the market, that's why it had that $7,000 USD price tag.

    Someone who wants to make animations should also learn how to rig models as well. Otherwise I don't see a point in calling yourself or trying to be an animator when you can't even make your own Animations to begin with and can only use resources that are pre-rigged.
    Last edited by theduncehat; 04-12-2015 at 04:44 PM.

Similar Threads

  1. How to make WOD models work in WoW Model Viewer?
    By Flamy507 in forum World of Warcraft General
    Replies: 0
    Last Post: 08-18-2014, 07:58 PM
  2. Replies: 1
    Last Post: 09-27-2012, 08:45 AM
  3. TUTORIAL: Exporting UV mapped models from WoW
    By Pinkhair in forum Art & Graphic Design
    Replies: 14
    Last Post: 09-22-2007, 02:52 PM
  4. How to edit your WoW Models
    By Cush in forum World of Warcraft Model Editing
    Replies: 27
    Last Post: 02-27-2007, 07:31 PM
  5. How to Export Images from WoW Model Viewer.
    By Elites360 in forum Art & Graphic Design
    Replies: 4
    Last Post: 02-17-2007, 07:36 PM
All times are GMT -5. The time now is 04:12 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search