New human female model MoP menu

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  1. #1
    Android32's Avatar Banned
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    New human female model MoP

    EDIT: working on fixing the male model. The new HD model was just put on beta and I can finally fix it.

    This changes the old female model to the new one, working for live servers, patch 5.4. There are a couple of known issues, such as, you may see a giant blob when any human female performs a unknown animation, examples are sitting and /lol, to fix this for you such as stealthing will cause a giant mess, simply jump to fix it. DK eyes are a horrid ugly green, some animations will not work, male human PLAYERS look like shit, and female human npc look like shit, and very rarely you will come across a crash every 2 hours or so. ( none of these can be fixed except the female npc, but that would take a good 2 weeks to fix, and i am excited to release this. )
    PLACE THE PATCH IN YOUR LOCALE FOLDER! IT WONT WORK IF ITS JUST IN DATA!

    Example: C:\Program Files (x86)\World of Warcraft\Data\enUS

    YOU NEED THE MODDED .EXE: http://tinyurl.com/wow-exe-info-dl

    PATCH DOWNLOAD: http://www.mediafire.com/download/ly...nUS-999999.MPQ

    And a massive well deserve thank you to: phantomx, phucko1, and Rangorn.

    proof:
    Last edited by Android32; 08-21-2014 at 05:48 PM.

    New human female model MoP
  2. #2
    Android32's Avatar Banned
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    posted on mmo-champion.com hilarious comments. people worry to much about getting banned.

    http://www.mmo-champion.com/threads/...8#post28790978

  3. #3
    Trixiap's Avatar Contributor
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    I hope, that you know that you can really be banned for it

    Any way, good work. Did you use Blender for UV remap?

  4. #4
    Android32's Avatar Banned
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    Originally Posted by allnei View Post
    I hope, that you know that you can really be banned for it

    Any way, good work. Did you use Blender for UV remap?
    yes i know...the odds are a million to one though. have been doing this since wotlk

    and no, I actually had to convert the blp to png then convert back to blp raw1 and enable mitmaps. its allot easier thn it sounds.

  5. #5
    Trixiap's Avatar Contributor
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    It sounds pretty easy

    I am trying to import new models in model viewer, but still no luck.

  6. #6
    Android32's Avatar Banned
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    Blpc : Developer Utilities : World of Warcraft AddOns - use this when you have done everything else. go under options and do raw1 and check mipmap. then batch converter then do blp to png then png to blp.

    https://github.com/tomrus88/CASCExplorer/releases - use this to get the actual files from WoD ( DO NOT EXTRACT ANY OF THE hair.blp JUST SCALP AND FACIALS)

    aaaaand a quick quote from a friend on mod craft



    You need to go into charSections.dbc and put _HD.blp for all the missing textures.

    Of course make sure you have the textures that end with _HD.blp in your models folder.

    Edit: I'd recommend using mydbceditor and exporting strings as patch opening it in your favorite text editor *cough* notepad++ *cough* then finding the model's textures copy the roles open a new text file paste it in there replace all .blp with _HD.blp then select all copy and paste it back into the string patch save and open up mydbceditor again and import patch then save and done.

    So basically you dont have to rename any of the files, you just need to edit the dbc extensions to be Character\Human\Female\HumanFemaleFaceLower03_05.blp to Character\Human\Female\HumanFemaleFaceLower03_05_HD.blp


    and when you think your finished, place the .mpq in your locale file.

    oh and you need to edit your chrraces dbc. open it and look at column 25 and 26. for the orc, the number under 25 is 1 and the number under 26 is 1. change 25 to 2 and 26 to 0
    Last edited by Android32; 08-12-2014 at 02:56 PM.

  7. #7
    Trixiap's Avatar Contributor
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    I know how to work with WoD files, how to edit dbc.. etc.

    But problem is that .m2 file itself is broken in WMV and even WoD dbc files are broken (because they are absolutely different from MoP and I still didn´t find way how to convert them). Model swaping is piece of cake, but load new model correctly in WMV is another story (load them with info from new dbc files).

  8. #8
    johnnycashed's Avatar Active Member
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    Well done. Got me thinking of tryin to make a male gnome patch like this.


  9. #9
    olilo1's Avatar Member
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    Thanks, Android32.

    I'm trying to follow the steps you lined out to get undeads.

    But I'm stuck at the DBC edit. How do you know what lines to edit? I had a look at your edited file, and not every line with a ".blp" is a "_HD.blp"

    example from your file: "Character\Human\Female\HumanFemaleNakedTorsoSkin00_02.blp"

  10. #10
    Android32's Avatar Banned
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    Originally Posted by olilo1 View Post
    Thanks, Android32.

    I'm trying to follow the steps you lined out to get undeads.

    But I'm stuck at the DBC edit. How do you know what lines to edit? I had a look at your edited file, and not every line with a ".blp" is a "_HD.blp"

    example from your file: "Character\Human\Female\HumanFemaleNakedTorsoSkin00_02.blp"
    yeh, just go into dbc, export strings, open the .txt file and do Ctrl+f and type in human female.

  11. #11
    olilo1's Avatar Member
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    This is a screenshot from your DBC file:

    https://i.imgur.com/yzja15L.png

    I don't understand why just some of the human\female\**** textures have the _HD.blp ending. Did you manually check the name of every hd texture and add it?

  12. #12
    Android32's Avatar Banned
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    Originally Posted by olilo1 View Post
    This is a screenshot from your DBC file:

    https://i.imgur.com/yzja15L.png

    I don't understand why just some of the human\female\**** textures have the _HD.blp ending. Did you manually check the name of every hd texture and add it?
    ..... yes. you export strings. open with notepad.YOU add _HD to the end of each model you want to swap. a genie isn't going to do it. there is a reason I am the 2nd person to release a new model. and besides this isnt a tutorial thread. if you have more problems pm me.
    Last edited by Android32; 08-14-2014 at 01:47 PM.

  13. #13
    olilo1's Avatar Member
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    Oh, ok. I was hoping there were a simple solution to it that I didn't see. maybe it's easier to just replace the texture file names with a batch renamer. Remove the "_HD" and overwrite the existing ones with similar names.

    But, I am a little curious about this still:
    Originally Posted by Android32 View Post
    oh and you need to edit your chrraces dbc. open it and look at column 25 and 26. for the orc, the number under 25 is 1 and the number under 26 is 1. change 25 to 2 and 26 to 0

    I tried to look the chrraces.dbc up on wowdev wiki, but it didn't give me a sufficiant explination what the column 25 and 26 is. and why would you edit the orc column when you're doing human female?

  14. #14
    Android32's Avatar Banned
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    Originally Posted by olilo1 View Post
    Oh, ok. I was hoping there were a simple solution to it that I didn't see. maybe it's easier to just replace the texture file names with a batch renamer. Remove the "_HD" and overwrite the existing ones with similar names.

    But, I am a little curious about this still:



    I tried to look the chrraces.dbc up on wowdev wiki, but it didn't give me a sufficiant explination what the column 25 and 26 is. and why would you edit the orc column when you're doing human female?
    I'm not trying to be rude here, but learn to read. there is a reason you have to edit the dbc for the extensions to say _HD and not the .blp files. if you edit the files instead of the .dbc, none of the face textures will work. also i used orc as a example, i didn't edit orc. and figure this out yourself, my patch is open for download. why don't you just look at my files and break it down, after all THIS IS NOT A TUTORIAL THREAD!

  15. #15
    olilo1's Avatar Member
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    Sorry man, I haven't been model editing in like 4-5 years. So I tried to pick up on what you had done here, and hoped for some suggestions. But I can clearly see, you're toelitist to care.

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