[edited model] Blade of Marduk menu

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  1. #1
    Pinkhair's Avatar Contributor

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    [edited model] Blade of Marduk

    Just an edit, modeling a blade for the Ebon Hilt of Marduk, the broken sword of Marduk the Black. I did it for my movie, Succession.



    Download edited marduk sword.rar

    This is released as a lightwave and a 3ds file. If you manage to convert it, please share the in-game version. As you can tell by opening it, my exporter truncates texture names in 3ds files, which messes things up- you'll probably need to fix that yourself if you use the 3ds file. If you want to write an lwo converter to m2, I will gladly provide you with all the technical information on the format you need.

    [edited model] Blade of Marduk
  2. #2
    I Hypnotoad I's Avatar Contributor
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    ..hmm.. Seems somewhat plain, but overhyped weapons are fairly childish nowadays anyway,
    You should try adding a little more shape to the blade. The texture is great, if you're going for that 'Old-Lordaeron' feel.


    Dragon[Sky] can get into our signatures, AND our pants.



  3. #3
    Pinkhair's Avatar Contributor

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    Well, the original weapon is in the game, but with a stubby broken off blade- I just filled in the missing piece.
    Last edited by Pinkhair; 07-17-2010 at 03:02 AM.

  4. #4
    Xel's Avatar ★ Elder ★
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    Well, the original weapon is in the game, but with a stubby broken off blade I just filled in the missing piece.
    You said it, good job

  5. #5
    Pinkhair's Avatar Contributor

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    Thanks^_^ Perhaps someday it'll even end up usable.

  6. #6
    Bjarke's Avatar Contributor

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    It looks kinda plain, imo it needs something... but converting is not that hard :P just UV mappings i screw'd somehow xD

  7. #7
    [Soul Eater]'s Avatar The God King of Tails
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    Open UVW map in 3ds > select all vertices > convert to faces > unfold mapping.

    But if the UVW map looks "normal" (so not that there are like thousand of lines going through each other or something) then the problem resides within the texture/map assignment.

    I remember a similair case considering this. If you zoom in more, you see that it consists of multiple squares, and in those squares is just the 512x5125 png file for the texture. The whole model is just covered with the squares, and I remember that I resolve it somehow but can't find the post anymore how I did it lol. Can't remember it now how I resolved it, I think it was something bout the .skin file or the size of the texture or something.

    Do the impossible, see the invisible
    Row row, Fight the power.

  8. #8
    Bjarke's Avatar Contributor

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    Its the converter, not the model :]

  9. #9
    Pinkhair's Avatar Contributor

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    Well, it is indeed easy but I don't have 3ds. I have no way to tell, either, what step of conversion went wrong- did my model load properly in 3ds, bjarke? Did you use the lwo or 3ds file?

  10. #10
    robbaz's Avatar Member
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    Well done sir Nostalgic

  11. #11
    Bjarke's Avatar Contributor

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    It turned out allright in 3ds max, imported with the 3ds format, i had to apply the texture self tho, but that wasen't that much of a problem :P UV mappings looked allright in 3DS max too. Its just the converting problem :/ It allways is...

  12. #12
    [Soul Eater]'s Avatar The God King of Tails
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    Hmm converting can also be a bitch ye, god knows how I actually fixed that thing, if I remember I used glitchy MES back in those days, but considering it isn't updated(?) I don't know how to fix it rlly.

    Do the impossible, see the invisible
    Row row, Fight the power.

  13. #13
    Pinkhair's Avatar Contributor

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    I know why you need to reapply the textures- apparently saving to 3ds from lightwave truncates all texture names to 12 characters long, which of course ****s it right up. This might not be too bad for a single texture sword, but for a 300+ texture model like Lordaeron... not so good

  14. #14
    Bloomfalls's Avatar Elite User
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    I fixed the problem whatever it was and converted properly to Pinkhair. I'll leave to him to share the file.

  15. #15
    Pinkhair's Avatar Contributor

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    Thanks man! now that I know more about what went wrong hopefully if I work on something a bit more ambitious it'll be a good start^_^

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