I dont like the sound of this but new file type for warlords of draenor, from mpq to CASC. this sounds like a very bad thing for model editors.
I dont like the sound of this but new file type for warlords of draenor, from mpq to CASC. this sounds like a very bad thing for model editors.
damn crazy
downloading alpha client right now to see what they are about. i think i can tap in and convert new models into current client
I dont see any CASC files in the alpha folders lmao. a bunch of .idx files and files tittled data.xxx (data.001, data.002, data.003... etc)
apparently somebody is already sandboxing it. wtf how late am i?
I think tools would eventually be created to open CASC files. In fact, I'm sure those tools would be readily available in the coming weeks, if I would debate such a thing.
can someone link this alpha thread? i cant find it
Source : Modcraft - View topic - new file system CASCAfter some communication, as far as I know the current state on CASC files is
- reading is completely possible
- listfiles, i.e. filenames are currently not properly available -> you can extract files but don't know what file they are
- writing is not even tried
Being able to push into them is nothing I think that would be a problem with private servers. As the server is emulated, it most likely won't push/repair the clients archives magically. (just like stuff like warden is not active on emulated servers; even less blizzard being able to push stuff to warden when playing on a private server)
so i downloaded offzip to open up the new files. how do i use it? i tried draggin a data file into the program. a comman prompt appears then goes away.
Just FYI the CASC file type is still being configured. And until there someone reverse-engineers the new file type and creates an editor (similar to the current MPQ editor). It will be unlikely any of the new data can be extracted.
Ok, I've fixed most of the problems with the BLTE reader from TOM_RUS, now it should read most of the data.0xx files in the data/data folder.
You can find the code here:
https://github.com/justMaku/blte
It's highly experimental, but feedback is more than welcome.
I will be accepting any pull requests, so feel free to contribute, one thing that is missing for sure is the file header recognition for WMO, M2, and other WoW specific files - I've only added BLP and MP3, rest is up to you guys.
I am opening all data files right now. working on a model swap with the old models to new for live realms.