Ok well heres another guide.
Does my choice of race matter?
Yes it does! I bet you didn't expect that answer. Priests can be part of the Alliance (Good guys in the traditional sense) or Horde (Bad guys in the traditional sense). Alliance priests can be Humans, Dwarves or Night Elves. Horde priests can be Undead or Troll. Personally, I think Tauren would have made a good priest choice by the developers. They are allowed to be Druids and Shaman.. Your choice of Alliance or Horde will dictate which zones you start in, who your comrades will be, and who you fight against in Player versus Player encounters. In the end though due to racial traits and racial spells that you gain access to, if you are Alliance you should be a Dwarf and if you are Horde you should be Undead. Dwarf priests are critical to end game content due to their fear ward ability, and Undead preists abilities are far better than that of the Trolls. The other races can be ok, however in the end game you really need to be the best possible.
The different races also have different Racial Abilities.
Humans
Feedback (Priest's weapon has a chance to "proc" and drain 35 mana from the target each time it hits) and Desperate Prayer (Instant Heal)
Dwarves
Fear Ward and Desperate Prayer (Instant Heal)
Nightelves
Starshards (Instant Cast - Damage over Time - 5 Seconds) and Elune's Grace (Reduces Ranged Damage Taken for Three Minutes)
Undead
Devouring Plague (Damage over Time spell that also heals the caster) and Touch of Weakness ( The caster's next damaging melee attack will cause additional Shadow damage and reduce the damage caused by that target for 2 min.)
Trolls
Hex of Weakness ( Weakens the target enemy, reducing damage caused for two minutes) and Shadowguard ( The caster is surrounded by shadows. When a melee or ranged attacker hits the caster, the attacker will be struck with Shadow damage. Attackers can only be damaged once every few seconds. Three charges. Lasts 10 minutes. )
I choose to be a Human Priest mainly because my pals all play on the Alliance team. My only choices once I had picked Alliance were Dwarf, Night Elf and Human. Dwarf was intriguing, but Human was my choice, not because of spells or abilities, but because of the look. I have to live with this character for a good long time.
General tip: I strongly suggest you find groups whenever you can. Sometimes going solo is all that is available. Generally however the best battles, the best loot, and by far the most fun, has been from playing in a group. The friends you make while grouping will be with you for the entire game.
1.2 - What are the most important character stats for a Priest?
Priests rely mainly on two statistics. Those two being Intellect and Spirit. Priests as with any other class also benifit from points in Stamina for additional health points, and Agility for extra armor points. As either a Healer or Shadow Priest you primary stat will be Intellect to boost your mana pool so that you can cast more spells before running out of mana.
The stats equate to in game effect as follows:
Intellect - Increases your mana pool and your critical hit chance with spells. It also increases the speed at which you earn weapon skill points.
1 Intellect = 15 Mana
Also
100 Intellect = +1% chance to get critically cast spells
Spirit - Spirit raises your health and mana regeneration rate. While it is noticeable at higher levels, it takes a significant number of points in this to regain mana quickly enough that you will not want to stop and drink to gain it back.
4 Spirit = 1 Mana regenerated every 2 seconds
Stamina - Increases your health points. This is important for any class, but really important for cloth wearers since you want to be able to take a few hits before dieing so that your groups tank can pull the enemy off of you when you accidentaly grab aggro.
1 Stamina = 10 Health points
Agility - Agility increases the following: attack power with ranged weapons, armor, critical hit chance and your chance to dodge attacks. Agility bonuses apply to priests for the ranged weapon bonus with wants and a slight armor bonus. However both are so small that it is not recommended to put points into agility unless they come on an item with intellegence and stamina as a bonus.
2 Agility = 1 Armor point
2.0 - Quests
Quests generally provide some of the best weapons and armour you are going to find. Quests also provide almost as much experience as actually killing all the mobs to complete the quests, therefore I strongly suggest that you work towards completing quests rather than just killing things.
Most quests are generic to a faction (ie: horde or alliance), however there are several racial quests and class quests so they will be different from other characters that you adventure with.
2.1 - Levels 1 - 10 Quests
For the very low levels almost all characters of a set race start with and have access to the same basic quests. This covers the starting areas and all the quests are just to get you familiar with the game. Do the quests!!! They will show you around the land and doing one quest often opens up a second quest, and then a third from the same NPC, with greater rewards each time.
The very early level quests ( level 1-8 ) are all around your starting point. There are enough to keep you busy and get you to level 8. When you first appear in the game you should search out an NPC close to you that has a glowing gold exclamation point (!) over their head. Once you complete the quest, that NPC or some other NPC (in the case of delivery type quests) will have a glowing gold question mark (?) over their head. This makes it easy to tell who to visit to finish your quest. The NPC will also show up on your mini map as a small gold dot, to make them easier to find when finishing a quest.
2.2 - Levels 11-20 Quests
Got information on some good quests? Send it to [email protected] and I'll make sure you get full credit!
2.3 - Levels 21-30 Quests
Seal of Wrynn
While this is not specifically a Priest only quest, the end reward is very good having +Int, +Stam and + Spirit. The quest chaing to get this ring starts with the "An Unsent Letter" quest that drops from Vancleef in the Deadmines. After many subsequest quests in the chain you will get the "An Audience with the King" Quest. By the time you can complete this quest you will likely be into the late 20's.
The ring is still very good for the level:
Seal of Wrynn
Finger
+3 Strength
+3 Agility
+4 Stamina
+4 Intellect
+3 Spirit
Got information on some good quests? Send it to [email protected] and I'll make sure you get full credit!
2.4 - Levels 31-40 Quests
While not specific to Priests alone the following is very useful in this level range. Anpu of Grimhorn Tribe on server Draenor sent in the following, and I have to aggre that I spent a ton of time in STV at that level.
I love my undead priest that I play on Draenor. He's probably my favorite character. And for any horde character lvl 31-40 the best place to Quest is definitely Stanglethorn Vale (AKA STV) you can fly throught the Q's there. Of course start with the hunting quests from the camp by the river (tigers panthers and raptors) and be sure to have the ppage quest too. as you go along the pages will drop for you, at the end any leftover ones you can buy from the Auction House (AH). Make sure as you go to frequent South of Grom'Gol at Booty Bay. In the tavern near the bank there are a lot of quests including some very rewarding chains. There are multiple quests that require you to kill the same things or get things from the particular Mobs another quest askes you to kill. Off the top of my head I think of the second Raptor Mastery quest and a Quest in Grom'Gol I think it is In Defense of Grom'Gol you have to kill the same type of raptors. And again with the raptors you will later need Raptor tusks or horns. Just keep an eye out and ask around. Also there are a lot of quests that involve the Trolls like Bloody Bone Necklaces and the Troll Tusks. Make sure to do those together if you don't you'll kick your self when you find yourself farming them for hours on end (side note: there are 2 troll villages close to one another, both ruins. Use both, hit one then another. You can solo bother if you pull the mob's carefully.
Got information on some good quests? Send it to [email protected] and I'll make sure you get full credit!
2.5 - Levels 41-50 Quests
Cenarion Aid
At level 50 you gain access to a Priest only quest called Cenarion Aid. The quest starts a 4 part quest chain and will likely take a little while to complete, I didn't complete the chain until level 54.
The quest becomes available from your priest trainer as soon as you hit level 50. He will let you know that the Cenarion cirlce is need of aid and that you should seek out Ogtinc in Azshara. Ogtinc is located northeast of the ruins of Eldarath at location 42,42 (if you have a map Mod).
When you reach him he asks that you find 4 healthy courser glands for him and return. These are failry easy to find off of the wandering courses in the zone. There are several large heards of them to the north and the north east of Ogtinc. The drop rate is low on them though, so it will take a little while to get all 4. Once done, return to Ogtinc.
He will now ask that you find him an essence of undeath and lets you know that they can be found by killing the undead in the Ruins of Eldarath. It is also easy enough to buy one from the auction house before you come to get the second quest of the chain. They drop fairly often though so it isn't a big deal to have to farm for one.
Once you have returned the ichor of undeath to Ogtinic he lets you know the last part of the quest. The last quest is to travel to the Sunken Temple and kill the dragon Morphaz and retrieve his blood. You do not return the blood to him though, instead you must find Greta Mosshoof in Felwood. The sunken temple is a hard instance for a group of all level 50's so you may have to wait a few levels to complete this part.
Once you have killed Morphaz, Greta gives you the option to pick an item from 3 possible rewards. All 3 are good however the most common one to take is the prayer beads. As the saying goes "A friend in need is a friend without beads", at least according to the quote on them.
The items are:
Blessed Prayer Beads Woestave Circle of Hope
Trinket
Use: Increases healing done by spells and effects by up to 190 for 20 seconds
Cooldown: 2 min Wand
68-127 Shadow Damage
51.3 DPS
+3 Stamina
Equip: Increases damage done by Shadow spells and effects by up to 11 Finger
+6 Shadow Resistance
Equip: Increases the critical effect chance of your Holy spells by 1%
2.6 - Levels 51-60 Quests
Dire Maul
There is a class specific book quest in Dire Maul for each quest. For the Priest class it involves finding the book "Holy Bologna: What the Light Won't Tell You" and taking it to the library in the west instance of Dire Maul. The book is a drop from any of the boss mobs in DM. When turned into the library you will recieve a trinket "Royal Seal of Eldre'Thalas". The trinket gives you +10 fire resist, increases healing done by spells and effects by up to 33 and restores 4 mana every 5 sec. It is well worth doing this quest.
Dungeon Set Upgrade Quests (Class Tier 0.5 Set)
In patch 1.10 Blizzard implemented an upgrade to the class set items available in the late game instances. This change it to allow non-raiders to put time and effort in to gain access to epic quality items without having to raid. While the items are not as good as raid epics they are a decent step up in power from the tier 0 set items.
For the Priest class you update the Devout set to the Virtuous set. All of the pieces gain +damage/healing power and many gain the +mana/5 sec ability. Both are a nice upgrade for both holy and shadow spec priests.
I am writing this guide as I work towards my set items so it is not complete yet. It will be completed over the long slow process of updating my own set. It is written from the point of view of an Undead Priest, so all of my quests start in Orgrimmar. If you are an Alliance priest then your quests will start in Ironforge.
You can find a complete listing of the items that you will receive and their stats in our equipment section.
Upgrade 1 - Bracers
The first upgrade that you can get is the Virtuous Bracers. You get these through a quest called An Earnest Proposition given to you in the throne room in Orgrimmar. The quest has you travel to Silithus to collect venom from the level 56-58 spiders and scorpions located just south of town. Once you have collected enough venom you travel back to Orgrimmar and hand in the venom and 20 gold. Your bracers are now upgraded. This initial upgrade is fairly weak though and just needed as a stepping stone to further upgrades.
Upgrade 2 - Belt and Gloves
The next pieces to be upgraded are the belt and gloves. They are upgraded by a quest chain that starts with the quest "A supernatural device" and ends with a quest called "Just Compensation". The steps that make it up are as follows:
1) Travel to Mux Manascrambler in Tanaris
2) Collect the following for him:
• 25 Volcanic Ash (found in the Burning Steppes around lava)
• 10 Stonescale Oil (Produced by Alchemists)
• 1 Delicate Arcanite Converter (Produced by Engineers)
• 4 Greater Eternal Essence (Produced by Enchanters)
• 40 gold
3) Now that you have the Ectoplasmic Distiller you need to collect the following for him:
• 12 Scorched Ectoplasm (Found by killing undead in Silithus)
• 12 Frozen Ectoplasm (Found by killing undead in Winterspring)
• 12 Stable Ectoplams (Found by killing undead in Eastern Plaguelands)
4) Kill Magma Lord Bokk who is found in the Burning Steppes and return to Mux.
5) Obtain a Fel Rod (costs 50g from Vi'el in Winterspring) and return to Mux who will provide you with a Extra-Dimensional Ghost Revealer.
6) Return to Orgimmar with the Extra-Dimensional Ghost Revealer and your Devout gloves and belt. You will be rewarded with your Virtuous gloves and belt.
Upgrade 3 - Mantle, Sandals and Skirt
Coming soon....
The Balance of Light and Shadow
This is a level 60 quest for priests to obtain potentially the best staff in the game for them Benediction / Anathema. The staff can morph between two versions, one for healers and one for shadow priests. This information and strategy provided here came to us from: Tsunaca on the Silver Hand server.
Thanks a ton for the info Tsunaca!
Step 1:
Get The Eye of Divinity from Majordomo's Chest in Molten Core (50% drop rate)
Step 2:
What you need:
Required:
A. Eye of Divinity
Recommended:
A. Oil of Immolation x 10
B. 2 Major Mana Pots
The Quest:
1. Take your Eye of Divinity to a tunnel near the main entrance of Stratholme (head west of the entrance side of the water) and equip it (trinket).
2. When you walk through the tunnel go down the path a bit (shouldn't be any mobs pathing in this area) and you should see a female human ghost. Speak to her, obtain the quest, and go back near the tunnel.
3. You will get a few waves of ghosts (I believe there are 5 waves) that you have to save. If 15 ghosts die you fail. There will be ghost archers on the rocks that will shoot at you and your ghostly charges. You will also get waves of skeletons that run out to attack. Some of your ghosts will not fight back, others will. Your goal is to let as few die as possible, and not go over the limit of 15.
Details:
A. The respawn time on the quest ghost is 2 hours
B. You cannot have outside help of any kind (so if get buffed before hand and don't let anyone help you. This includes any rebuffing that may need to be done. Any outside help will cause the quest to fail.)
C. You will be pvp flagged, so you may want to make sure you don't have any of the opposing faction around.
The Strat:
I stood outside the tunnel about halfway between the ghost and the tunnel (but closer to the tunnel). The ghosts you're saving will come out of the tunnel in waves. I drank oil of immolation throughout this fight because it was more mana efficient than using shadow guard (troll racial). I think I used about 5 of them, but I could have easily used more. I did NOT follow the peasants. I watched them, and mostly renewed and cured diseased them as needed, and occasionally flash healed. I hit the V button on my keyboard to see their health bars so that I could rescue the dieing and ignore the rest.
I found standing in one place would have the next skeleton wave hit me before the ghosts wandered out. This helped. I only needed one mana pot.. and I seriously question the need for it. You could probably get by without, but better to be prepared! (When I did this quest I had around 8 k mana, and am Disc/Holy spec)
You can't really do anything about the archers, so just ignore them. They're going to plink away at you and your ghosts, so get used to the idea. Don't waste your mana on them.
Don't forget to heal yourself. I bubbled and healed myself as needed. For the most part keeping Renew on myself as well was plenty. The Oil of Immolation killed the skeletons quickly. I think they only had around 100 hp.
One other thing that I noted while watching a friend complete this quest is that others cannot (or at least I couldn't) see the skeletons or the ghosts. So while they may not be able to help you kill anything by accident, make sure that any friendly faction people don't interfere or help by healing or buffing you in any way.
Once you save your ghosts you receive: Splinter of Nordrassil
Step 3:
Obtain an Eye of Shadow (dropped 100% from Kazzak (world spawn), or you can farm the demons in Winterspring (this is probably a MUCH faster route) These are BOE, so really you may even be able to find one in the AH.... it's cheaper to
farm!
Step 4:
Click to combine the pieces and receive your staff. Benediction / Anathema
Anathema Benediction
Binds when picked up
Unique
Two-Hand
134 - 222 Damage Speed 3.00
(59.3 damage per second)
+22 Stamina
+31 Intellect
+20 Shadow Resistance
Classes: Priest
Requires Level 60
Use: Calls forth Benediction.
Equip: Restores 7 mana every 5 sec.
Equip: Increases damage done by Shadow spells and effects by up to 69.
Cool down: 30 min Binds when picked up
Unique
Two-Hand Staff
134 - 222 Damage Speed 3.00
(59.3 damage per second)
+10 Stamina
+31 Intellect
+12 Spirit
+20 Shadow Resistance
Classes: Priest
Durability 120 / 120
Requires Level 60
Use: Calls forth Anathema.
Equip: Increases the critical effect chance of your Holy spells by 2%.
Equip: Increases healing done by spells and effects by up to 106.
Cool down: 30 min
3.0 - Trainers
Priest trainers are available in the locations below. They are displayed by zone and then city / area name and then the NPCs name.
• Dun Morogh - Kharanos - Branstock Khalder
• Dun Morogh - Kharanos - Maxan Anvol
• Durotar - Den (Valley of Trials ) - Ken'jai
• Durotar - Razor Hill - Tai'jin
• Elwynn Forest - Northshire Abbey - Priestess Anetta
• Elwynn Forest - Goldshire - Priestess Josetta
• Ironforge - Mystic Ward - High Priest Rohan
• Ogrimmar - Valley of Spirits - Ur'kyo
• Stormwind City - Cathedral of Light - High Priestess Laurena
• Teldrassil - Dolanaar - Laurna Morninglight
• Teldrassil - Aldrassil - Shanda
• Tirisfal Glades - Brill - Dark Cleric Beryl
• Tirisfal Glades - Deathknell - Dark Cleric Duesten
4.0 - Equipment
Priest equipment as with most classes is a balanceing act. This is further complicated by the two possible forms you can be in if you are a Shadow Priest.
In general though you will be looking for the following from your end game equipment. At lower levels you can use this as a guide as well, but some of the options will not be available until later in the game.
Equipment Bonus Priority Reasoning
+ Intelligence 1 The size of your mana pool determines how long you can continue to heal or do damage in shadow form. It is the most important stat by far.
+Healing 2 In the end game you will spend almost all of your time healing, the more you can improve your healing the better
+Spirit 2 Spirit is very important as you do not want to have to drink between every fight. Spirit allows your mana and health to regenerate quickly between fights.
+ Mana over time 3 This is imporant for some of the very long end game fights, where a single battle could last 5-10 minutes. Durring that time you will be casting on and off and your spirit will not start regenerating mana until you have not cast for 5 seconds. This allows a small amount of mana to continue to regenerate all the time.
+Stamina 3 Important so that when you do draw aggro you can take enough hits for the tank to draw the MOB back off of you
+Shadow Damage / +Spell Damage 3 Shadow damage is very important if you are doing PvP at the end game. If so you should try to find as much as you can. I do not put it as a higher priority though as many times you have to make drastic sacrifices to gain very little damage. In these cases you are better to take extra stamina over damage.
4.1 - Weapons
Priests start with the ability to use a one-handed mace. We are able to train in Staves and Daggers for a fee of 10 silver. The trainer is located in Ogrimmar for the Horde and Stormwind for the Alliance.
Wands and Staves are generally the best weapons for Priests as Staves have large stat bonuses and Wands can be held in your ranged slot to provide bonuses at the same time.
The best Priest weapon at this time is a two handed staff called: Benediction / Anathema. It is only available through a difficult level 60 quest. Complete information on the quest can be found in our Priest quest section.
Anathema Benediction
Binds when picked up
Unique
Two-Hand
134 - 222 Damage Speed 3.00
(59.3 damage per second)
+22 Stamina
+31 Intellect
+20 Shadow Resistance
Classes: Priest
Requires Level 60
Use: Calls forth Benediction.
Equip: Restores 7 mana every 5 sec.
Equip: Increases damage done by Shadow spells and effects by up to 69.
Cool down: 30 min Binds when picked up
Unique
Two-Hand Staff
134 - 222 Damage Speed 3.00
(59.3 damage per second)
+10 Stamina
+31 Intellect
+12 Spirit
+20 Shadow Resistance
Classes: Priest
Durability 120 / 120
Requires Level 60
Use: Calls forth Anathema.
Equip: Increases the critical effect chance of your Holy spells by 2%.
Equip: Increases healing done by spells and effects by up to 106.
Cool down: 30 min
4.2 - Armour
Cloth is what you get. Live it, learn it, love it!
We have had many requests for information regarding Priest sets. Most of the requests are for information about were to find the set items and what the full sets offer for bonuses.
Devout Armor set
The first major set a Priest can get is the Vestments of the Devout set. The set items require level 52 - 58 depending on the piece. It will take at least that long and likely to 60 (unless you have a large guild helping you out) to collect the full set.
Item Name Armor Type Armor Value Effects Drops From Drops In
Devout Belt
Cloth 46 • +9 Spirit
• +20 Intellect
• +4 Stamina • Scarshield Spellbinder
• Firebrand Darkweaver
• Blackhand Summoner
• Smolderthorn Shadow Priest Blackrock Spire
Devout Sandals
Cloth 58 • +17 Spirit
• +10 Intellect
• +9 Stamina Maleki the Pallid Stratholme
Devout Bracers
Cloth 35 • +10 Intellect
• +10 Spirit
• +7 Stamina • Crimson Priest
• Thuzadin Shadowcaster Stratholme
Devout Robe
Cloth 89 • +13 Stamina
• +24 Intellect
• +15 Spirit General Drakkisath Upper Blackrock Spire
Devout Gloves
Cloth 52 • +17 Spirit
• +9 Stamina
• +10 Intellect Archivist Galford Stratholme
Devout Skirt
Cloth 76 • +23 Spirit
• +12 Stamina
• +15 Intellect Baron Rivendare Stratholme
Devout Crown
Cloth 71 • +13 Stamina
• +24 Intellect
• +13 Spirit Darkmaster Gandling Scholomance
Devout Mantle
Cloth 64 • +4 Stamina
• +21 Intellect
• +9 Spirit Solakar Flamewreath Blackrock Spire
Set Bonuses:
3 pieces: Increases damage done by Shadow spells and effects by up to 7.
5 pieces: Increases damage done to Undead by magical spells and effects by up to 14.
6 pieces: +15 Shadow Resistance.
7 pieces: +20 Spirit.
8 pieces: Increases healing done by spells and effects by up to 55.
Total Stats bonuses:
Total Armor: 491
Agility: +12
Intellect: +134
Spirit: +115
Stamina: +65
You can find a list of all the items in the set here: http://wow.allakhazam.com/db/itemset.html?setid=182.
Virtuous Armor set
This is the second major set a Priest can get, it is called the Vestments of the Virtuous set. The set is obtained by upgrading the Devout set pieces through quests. It is generally refered to as the tier 0.5 set. You can find our complete guide to the quests to get this set here: TenTonHammer's Guide to Tier 0.5 Armor Sets.
Item Name Armor Type Armor Value Effects Quest to Upgrade
Virtuous Belt
Cloth 52 • +12 Spirit
• +13 Intellect
• +12 Stamina
• Increases damage and healing done by magical spells and effects by up to 12. Just Compensation
Virtuous Sandals
Cloth 64 • +12 Spirit
• +13 Intellect
• +12 Stamina
• Increases damage and healing done by magical spells and effects by up to 12.
• Restores 7 mana per 5 seconds Anthion's Parting Words
Virtuous Bracers
Cloth 40 • +8 Intellect
• +8 Spirit
• +8 Stamina
• Increases damage and healing done by magical spells and effects by up to 12.
• Restores 2 mana per 5 seconds An Earnest Proposition
Virtuous Robe
Cloth 93 • +21 Stamina
• +22 Intellect
• +12 Spirit
• Increases damage and healing done by magical spells and effects by up to 14.
• Restores 6 mana per 5 seconds ??
Virtuous Gloves
Cloth 54 • +12 Spirit
• +14 Stamina
• +15 Intellect
• Increases damage and healing done by magical spells and effects by up to 11. Just Compensation
Virtuous Skirt
Cloth 81 • +12 Spirit
• +13 Stamina
• +15 Intellect
• Increases damage and healing done by magical spells and effects by up to 16.
• Restores 6 mana per 5 seconds Anthion's Parting Words
Virtuous Crown
Cloth 75 • +16 Stamina
• +17 Intellect
• +16 Spirit
• Increases damage and healing done by magical spells and effects by up to 11.
• Restores 6 mana per 5 seconds
• Improves your chance to get a critical strike with spells by 1% ??
Virtuous Mantle
Cloth 69 • +12 Stamina
• +13 Intellect
• +12 Spirit
• Increases damage and healing done by magical spells and effects by up to 12. Anthion's Parting Words
Set Bonuses:
2 pieces: +8 All Resistances
4 pieces: When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.
6 pieces: Increases damage and healing done by magical spells and effects by up to 23.
8 pieces: +200 Armor
Total Stats bonuses:
Total Armor: 528
Intellect: +115
Spirit: +96
Stamina: +108
You can find a list of all the items in the set here: http://wow.allakhazam.com/db/itemset.html?setid=514.
Prophecy Armor set
The next major set a Priest can get is the Vestments of Prophecy set. The set items all require level 60 and are found in the Molten Core Raid instance. This is commonly refered to as the tier 1 epic set.
Item Name Armor Type Armor Value Effects Drops From Drops In
Boots of Prophecy
Cloth 70 • +18 Intellect
• +15 Spirit
• +17 Stamina
• +7 Shadow Resistance
• Passive: Increases healing done by spells and effects by up to 18. • Lucifron
• Shazzrah Molten Core
Cirlcet of Prophecy
Cloth 58 • +20 Spirit
• +27 Intellect
• +17 Stamina
• +10 Fire Resistance
• Passive: Increases damage and healing done by spells and effects by up to 12. Garr Molten Core
Girdle of Prophecy
Cloth 57 • +22 Intellect
• +10 Spirit
• +10 Stamina
• Passive: Restores 4 mana per 5 seconds
• Passive: Increases healing done by spells and effects by up to 9. MOBs Molten Core
Gloves of Prophecy
Cloth 63 • +10 Stamina
• +15 Intellect
• +15 Spirit
• +7 Fire Resistance
• Passive: Restores 6 mana per 5 seconds
• Passive: Increases healing done by spells and effects by up to 18. Gehennas Molten Core
Pants of Prophecy
Cloth 89 • +20 Spirit
• +18 Stamina
• +24 Intellect
• +10 Shadow Resistance
• Passive: Restores 6 mana per 5 seconds
• Passive: Increases healing done by spells and effects by up to 18. Magmadar Molten Core
Mantle of Prophecy
Cloth 76 • +10 Spirit
• +13 Stamina
• +23 Intellect
• +7 Shadow Resistance
• Passive: Increases damage and healing done by spells and effects by up to 9. Sulfuron Molten Core
Robes of Prophecy
Cloth 102 • +20 Stamina
• +27 Intellect
• +17 Spirit
• +10 Fire Resistance
• Passive: Increases healing done by spells and effects by up to 22. Golemagg the Incinerator Molten Core
Vambraces of Prophecy
Cloth 44 • +8 Stamina
• +21 Intellect
• +8 Spirit
• Passive: Restores 2 mana per 5 seconds
• Passive: Increases healing done by spells and effects by up to 24. MOBs Molten Core
Set Bonuses:
3 pieces: -0.1 sec to the casting time of your Flash Heal spell.
5 pieces: Improves your chance to get a critical strike with Holy spells by 2%.
8 pieces: Increases your chance of a critical hit with Prayer of Healing by 25%.
Total Stats bonuses:
Total Armor: 584
Intellect: +168
Spirit: +114
Stamina: +113
Fire Resistance: +34
Shadow Resistance: +24
You can find a list of all the items in the set here: http://wow.allakhazam.com/db/itemset.html?setid=202.
Vestments of Transcendence Armor set
The level 2 epic armor set for a Priest is the Vestments of Transcendence armor set. All of the set items require level 60 and are dropped by Ragnaros, Onyxia and bosses in Blackwing Lair (BWL).
Item Name Armor Type Armor Value Effects Drops From Drops In
Boots of Transcendence
Cloth 80 • +17 Intellect
• +17 Spirit
• +17 Stamina
• +10 Fire Resistance
• Passive: Increases healing done by spells and effects by up to 35. Broodlord Lashlayer Blackwing Lair
Halo of Transcendence
Cloth 94 • +22 Spirit
• +27 Intellect
• +17 Stamina
• +10 Fire Resistance
• +10 Frost Resistance
• Passive: Increases healing done by spells and effects by up to 48. Onyxia Onyxia's Lair
Belt of Transcendence
Cloth 65 • +26 Intellect
• +9 Spirit
• +14 Stamina
• +10 Shadow Resistance
• Passive: Increases healing done by spells and effects by up to 26. Vaelastraz the Corrupt Blackwing Lair
Handguards of Transcendence
Cloth 72 • +12 Stamina
• +20 Intellect
• +13 Spirit
• +10 Shadow Resistance
• Passive: Improves your chance to get a critical strike with spells by 1%.
• Passive: Increases healing done by spells and effects by up to 29. • Ebonroc
• Flamegor
• Firemaw Blackwing Lair
Leggings of Transcendence
Cloth 101 • +21 Spirit
• +16 Stamina
• +21 Intellect
• +10 Shadow Resistance
• +10 Arcane Resistance
• Passive: Restores 7 mana per 5 seconds
• Passive: Increases healing done by spells and effects by up to 46. Ragnaros Molten Core
Pauldrons of Transcendence
Cloth 87 • +13 Spirit
• +12 Stamina
• +25 Intellect
• +10 Fire Resistance
• Passive: Increases healing done by spells and effects by up to 26. Chromaggus Blackwing Lair
Robes of Transcendence
Cloth 116 • +17 Stamina
• +27 Intellect
• +16 Spirit
• +10 Fire Resistance
• +10 Nature Resistance
• Passive: Increases healing done by spells and effects by up to 57. Nefarian Blackwing Lair
Bindings of Transcendence
Cloth 51 • +9 Stamina
• +13 Intellect
• +16 Spirit
• Passive: Increases healing done by spells and effects by up to 33. Razorgore the Untamed Blackwing Lair
Set Bonuses:
3 pieces: Allows 15% of your Mana regeneration to continue while casting.
5 pieces: When struck in melee there is a 50% chance you will Fade for 4 seconds.
8 pieces: When you cast Greater Heal, you now automatically cast Renew (Rank 5) as well for free..
Total Stats bonuses:
Total Armor: 666
Intellect: +176
Spirit: +138
Stamina: +114
Arcane Resistance: +10
Fire Resistance: +25
Frost Resistance: +10
Nature Resistance: +3
Shadow Resistance: +38
Ok I’m gonna make another post for this its really long.![]()