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  1. #1
    outlawpickle's Avatar Member
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    Guide to Shadow Priest DPS

    Shadowpriest DPS "Guide":

    Well, I always get pmed by other spriests as to what my spell rotation is, and here is how I usually judge what to do:

    If it's trash I don't bother with VE, and I use:


    VT>SW:P>SWD>MB>MF>MF>MB


    *note that if the trash requires healers to concentrate on the tank(s) alot then don't bother with SWD, or shield before you do it.

    For Boss Fights or tougher single "trash" mobs:


    VT>SWP>VE>SWD>MB>MF>MF>MB>VT>MF>MF>MB


    then just repeat as needed to keep DoTs and VE up. I typically blow my racial DoT, Devouring Plague, at about 40% and typically use it with Inner Focus.

    Yeah, yeah, fairly obvious, but I get messaged and asked over vent all the time how to dps as a spriest, so I figure someone on here wants to know.




    Spell rotation for Hyjal/BT (credit goes to Numblocke):

    In fights like archimonde / illidari council / illidan / gurtogg / reliquary, you can realistically expect to take burst of 6000-11000 dmg. For MOST shadow priests getting to a raid buffed 11k + stacking max hit and shadow dmg is a pretty big chore. lets suppose your on archimonde (since this is the most realistic) your pvp trinket is down and theres 9 seconds left on fear being cast, you pop a last sw:d / mind blast and turn tail and run, a doomfire is spreading towards you. archi hits you with grip and a nearby mage with air burst, your pot fails to remove grip, you pop tears too early and take 500 fall dmg, roughly 7500 from grip before its decursed, thats 8k, assuming you don't get feared into / through the doomfire your sw:d crits you back for 4k. gg on taking 12k dmg before someone can heal you, you wiped the raid (soul charge kills 2 people, which in turn kills 3, and it chains the whole raid).

    SW: D is not a 'decent' endgame spell, and gear regardless it only constitutes approx 4-7% of a good sp's total dmg output. For the detriment on 'progression' raids, its hardly worth the hassle. VE should ALMOST always outweigh the prospect of topping meters. Also starting with a mind blast (assuming the tank has solid agro) allows for you to instant cast and IC spell before the gcd (global cooldown) triggers. this making this superior as far as dps goes. also you may want to move swd earlier since the first tick is 3 seconds after cast, and VT should be up by then. This is what my cast rotation looks like

    MB>SWP>VT>VE>MB>MF>(sw:d on ssc / tk fights)>MF>MB>VT>MF>MF>MB



    Originally Posted by Sirupsen View Post
    For the unpro "maybe starting" spiests, can we have a guide for what that means? :P A translate for instance what: "SWD" means?
    To help those who are unfamiliar with Spriest abbreviations:

    VT: Vampiric Touch, a DoT (Damage over time) that restores a bit of mana back to the partyrelative to how much shadow damage you do, lasts for 15 seconds so you need to keep an eye on it, i.e. mana battery

    VE: Vampiric Embrace, a HoT (Heal over time :P) that restores some health to the entire party based on how much shadow damage you do, makes you a health battery

    SW:P: Shadow Word: Pain, a DoT, that lasts for 18 seconds (longer if talented, which it will be) and is your main DoT, keep this up with VT to max dps

    SWD: Shadow Word: Death, an instant shadow damage spell (Spriest fireblast) but it will deal the same damage back at you if the spell doesn't kill the target, i.e. do not use this on Curator as I know from experience you will die from a 9-11k SWD

    MB: Mind Blast, Spriest shadowbolt except we can't spam it due to the 8 second (i have it 4/5 imp MB so my cooldown is 6, this is recommended) cooldown.

    MF: Mind Flay is our filler spell, if MB is down and all DoTs are up, spam this until you need to recast a DoT or MB

    DP (Undead only): Devouring Plague, Undead priest only ability, a DoT that is considered a disease, it deals damage AND returns health, on a 3 min CD and costs 1.1k mana (due to the high mana cost I use DP with Inner Focus so it costs nothing), also is instant cast

    Starshards (Night Elf only): Starshards doesn't have an abbreviation, maybe some have one for it but I don't, this is a Night Elf priest only, instant cast, no mana, DoT on a 30 second CD, cast this alongside SWP and VT

    Last edited by outlawpickle; 12-19-2007 at 07:31 AM. Reason: Grammars

    Guide to Shadow Priest DPS
  2. #2
    MagellanFreet's Avatar Active Member CoreCoins Purchaser
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    Yeah I do the same thing really, good for noobs though as up until level 20 I would shadow word pain then wand until it was dead. +rep

  3. #3
    Orbital_J's Avatar Member
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    TY gonna have one of our Spriest give that a shot. I am not a Spriest and have been looking for a spell rotation for him. Rep

  4. #4
    Sirupsen's Avatar Member
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    For the unpro "maybe starting" spiests, can we have a guide for what that means? :P A translate for instance what: "SWD" means?



  5. #5
    jactheripper's Avatar Member
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    thanks

    +rep thanks alot

  6. #6
    Cakewalk's Avatar Active Member
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    Originally Posted by Orbital_J View Post
    TY gonna have one of our Spriest give that a shot. I am not a Spriest and have been looking for a spell rotation for him. Rep
    You don't give rep by saying rep, you press a button which you unfortunately can't press 'cause you have 0 rep power.

  7. #7
    Tamaroth's Avatar Member
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    Originally Posted by Cakewalk View Post
    You don't give rep by saying rep, you press a button which you unfortunately can't press 'cause you have 0 rep power.
    If you looked, he does have 1 rep power.

  8. #8
    outlawpickle's Avatar Member
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    Originally Posted by Sirupsen View Post
    For the unpro "maybe starting" spiests, can we have a guide for what that means? :P A translate for instance what: "SWD" means?
    tacked on something to help

  9. #9
    numblocke's Avatar Member
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    Meh, your rotation on boss fights wouldn't be very good at all endgame.

    In fights like archimonde / illidari council / illidan / gurtogg / reliquary, you can realistically expect to take burst of 6000-11000 dmg. For MOST shadow priests getting to a raid buffed 11k + stacking max hit and shadow dmg is a pretty big chore. lets suppose your on archimonde (since this is the most realistic) your pvp trinket is down and theres 9 seconds left on fear being cast, you pop a last sw:d / mind blast and turn tail and run, a doomfire is spreading towards you. archi hits you with grip and a nearby mage with air burst, your pot fails to remove grip, you pop tears too early and take 500 fall dmg, roughly 7500 from grip before its decursed, thats 8k, assuming you don't get feared into / through the doomfire your sw:d crits you back for 4k. gg on taking 12k dmg before someone can heal you, you wiped the raid (soul charge kills 2 people, which in turn kills 3, and it chains the whole raid).

    SW: D is not a 'decent' endgame spell, and gear regardless it only constitutes approx 4-7% of a good sp's total dmg output. For the detriment on 'progression' raids, its hardly worth the hassle. VE should ALMOST always outweigh the prospect of topping meters. Also starting with a mind blast (assuming the tank has solid agro) allows for you to instant cast and IC spell before the gcd triggers. this making this superior as far as dps goes. also you may want yo move sw earlier since the first tick is 3 seconds after cast, and VT should be up by then. This is what my cast rotation looks like
    MB>SWP>VT>VE>MB>MF>(sw:d on ssc / tk fights)>MF>MB>VT>MF>MF>MB

    Last edited by numblocke; 12-19-2007 at 05:55 AM.

  10. #10
    outlawpickle's Avatar Member
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    Originally Posted by numblocke View Post
    Meh, your rotation on boss fights wouldn't be very good at all endgame.

    In fights like archimonde / illidari council / illidan / gurtogg / reliquary, you can realistically expect to take burst of 6000-11000 dmg. For MOST shadow priests getting to a raid buffed 11k + stacking max hit and shadow dmg is a pretty big chore. lets suppose your on archimonde (since this is the most realistic) your pvp trinket is down and theres 9 seconds left on fear being cast, you pop a last sw:d / mind blast and turn tail and run, a doomfire is spreading towards you. archi hits you with grip and a nearby mage with air burst, your pot fails to remove grip, you pop tears too early and take 500 fall dmg, roughly 7500 from grip before its decursed, thats 8k, assuming you don't get feared into / through the doomfire your sw:d crits you back for 4k. gg on taking 12k dmg before someone can heal you, you wiped the raid (soul charge kills 2 people, which in turn kills 3, and it chains the whole raid).

    SW: D is not a 'decent' endgame spell, and gear regardless it only constitutes approx 4-7% of a good sp's total dmg output. For the detriment on 'progression' raids, its hardly worth the hassle. VE should ALMOST always outweigh the prospect of topping meters. Also starting with a mind blast (assuming the tank has solid agro) allows for you to instant cast and IC spell before the gcd triggers. this making this superior as far as dps goes. also you may want yo move sw earlier since the first tick is 3 seconds after cast, and VT should be up by then. This is what my cast rotation looks like
    MB>SWP>VT>VE>MB>MF>(sw:d on ssc / tk fights)>MF>MB>VT>MF>MF>MB

    well i'm on ssc/tk xD but i added your post to mine and gave ya credit
    Last edited by outlawpickle; 12-19-2007 at 07:30 AM.

  11. #11
    numblocke's Avatar Member
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    many thanks. I just wanted to point out the detriment to using it... not to say that it should NEVER be used... be certainly not every rotation. heres a link to a recent guild WWS where you can see how the Sp's do the dmg they do (4 affy / destro locks in raid (curse of shadows w/ maldiction, etc) with shadow vuln, misery, etc. its stacked greatly in favor of shadow dmg since dots are easy to stack on a technical fight.

    Wow Web Stats

    enjoy ^_^

  12. #12
    Mr Barbeque's Avatar Contributor
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    Originally Posted by Tamaroth View Post
    If you looked, he does have 1 rep power.

    emh, fail he has 0 rep power.. since u seem to be a retard or something i made a few images for ya, i hope you can read.




  13. #13
    D3imos's Avatar Member
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    If you want to dps as a shadow priest, remove VE from action bars, get 5/5 imp MB and cap spellhit. MB spam is the way to go, with MF only as a filler between CDs. Tried a ton of specs and none worked this good.

  14. #14
    amrod314's Avatar Member
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    I rarely use VE unless for certain fights when people take alot of damage and healers need to concentrate on the entire raid (first boss in BT comes to mind)

    My spell rotation then is: VT, SW:P, MB, SW, MF, MF, VT SW:P, MC, SW, MF, MF

    Currently 4/5 MH 4/9 BT and i don't have any problems using SW on most fights thus far.

  15. #15
    r@z's Avatar Member
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    nice nice post dude but would be common sense for any old priest like me though im a healer this guide is nice i see you have invested some time into it +Rep for jaaa

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