Hello again ownedcore as i find myself making a guide again and i probably always will be today im gonna go through rogues in pvp try to deal with my bad forum posting skills
Alright now we all know that in MoP they tried to make class as uncookie cutter as possible talents wise so try not to get mad when i say something and instantly call me an idiot
Now specs ill try to be as unbias as possible
Also note that since MoP dropped ive played every spec alot due to horribad dps
Assassination
Assa isnt very well known in pvp strong when you are put in advantage of your opponent
Assassination's strong points are poisons for all i know and dispatch
For assassination talents you would preferably take
[Tier 1]Shadow Focus to save energy for mutilates
[Tier 2]Nerve strike or Combat Readiness (Deadly Throw is a drain of time and energy(literally) along with combo points)
[Tier 3]Leeching Poison or Cheat Death i prefer Leeching Poison over Cheat Death because i would rather avoid death than barely live through it(Elusiveness requires too much upkeep for my liking not sure how some people use it)
[Tier 4]This is mobility and its really open for assa
[Tier 5]This depends on how you play i tend to play assa offensively and use Prey on the weak (which makes me glyph for blindness) Dirty Tricks is also nice for CC and great for 1v1 especially in assa with poisons doing tons of dmg and it being necessary to keep rupture or garrote up i wouldnt use paralytic poisons because its way too random for my liking and as a rogue you need to keep constant control of your opponent only nice part to this poison is it doesnt share DR with kidney and cheap shot
[Tier 6]Marked for Death i enjoy for assa because i try hard to keep track of my points but anticipation if that tickles your fancy i wouldnt go ST because its probably gonna get a bad nerf soon and it doesnt work with assa mechanics mutilates proc dispatch on a 30% chance
GLYPHS!!
Major Glyphs
V These are my top Glyphs V
__________________
Glyph of Stealth I
Glyph of Garrote I
Glyph of Recuperate I
__________________I
These are optinal if you dont like the ones above
In assa if i seen mage/feral/rogue on the other team id take Glyph of Vendetta for long vision of them if they decide to vanish/nelf displacer beast/invisibility
Glyph of Blind if you didnt take dirty tricks
Minor Glyphs
Glyph of Decoy for a chance of tricking you enemies
Glyph of Poisons for fast swapping of poisons if needed
Glyph of Distract mainly as a filler but the 5yd range increase could be nice in some situations
Combat
Combat is less of stealth surprises and ambushes making you warrior like
Combat has a long wait on its burst but it is a extremely destructive one decent upkeep dmg
Combat talents preferably would be
[Tier 1]Shadow focus to free up energy or Nightstalker to move to your prey faster
[Tier 2]Nerve strike or Combat Readiness (Deadly Throw is a drain of time and energy(literally) along with combo points)
[Tier 3]Leeching Poison or Cheat Death i prefer Leeching Poison over Cheat Death again because you'll be doing upkeep until you can burst to destroy your opponent
[Tier 4]This is mobility and its really open once again but burst of speed would be ideal to keep on your target
[Tier 5]Dirty tricks would be best for combat because your more of a support in combat
[Tier 6]Anticipation because revealing strike could give you random points and you wouldn't want to waste them in combat
GLYPHS?!?
Major Glyphs
__________________
Glyph of Stealth I
Glyph of Garrote I
Glyph of Recuperate I
__________________I
Minor Glyphs
Glyph of Decoy for a chance of tricking you enemies
Glyph of Poisons for fast swapping of poisons if needed
Glyph of Distract mainly as a filler but the 5yd range increase could be nice in some situations
Subtlety!!!
This spec is well known and has a nice high burst ready every minute
Sub has been changed a bit and depends on bleeding damage and sort of revolves around it
Talents
[Tier 1]Subterfuge is great as an opener in this Spec
[Tier 2]Nerve strike or Combat Readiness (Deadly Throw is a drain of time and energy(literally) along with combo points)
[Tier 3]Leeching Poison or Cheat Death
[Tier 4]This spec is different i would take Cloak and Dagger it would be 6 seconds of being behind you opponent and as you know you cant dodge/parry attacks from behind
[Tier 5]Prey on the weak for 10% bonus dmg before you go into your burst
[Tier 6]Anticipation because i seem to stack up combo points like crazy in the spec and its nice ot have a cushion if i start to waste points
GLYPHS
Major Glyphs
Glyph of Blind
Glyph of Recuperation
Glyph of Garrote
Minor Glyphs
Glyph of Decoy for a chance of tricking you enemies
Glyph of Poisons for fast swapping of poisons if needed
Glyph of Distract mainly as a filler but the 5yd range increase could be nice in some situations
Ill get into spec rotations of sorts/macros/etc later once your rogue is as badass as possible
ROGUE BASICS AND SUCH
Now of course we would want you to go out there without proper understanding and basics of rogues
GEAR
DONT THINK THIS APPLYS TO NEW 90S YES IM TALKING TO YOU MR.2250 (well maybe not SO much but generally its better this way)
To maximize your stats at the beginning of the season or your new found rogue pvp career you'll want to buy it in proper order
- Chest
- Legs
- Helm
- Gloves
- Dagger 1 or sword,axe,mace if you combat and depending on if you get a bonus from racials
- Dagger 2 or sword,axe,mace if you combat and depending on if you get a bonus from racials
- Shoulders
- Trinket (badge of conquest)
- Trinket (insignia of conquest)
- Boots
- Waist
- Wrists
- Back
GEMMING
Getting as much PvP power as possible is nice so id recommend stacking full blue +320 PvP power gems and apperently theres a meta gem for pvp now but i cant find it anywhere so other than that id take the agile primal diamond +216 agility & +3% crit effect
Reforging
Expertise (3%+) >= Melee Hit (3%) > PvP Power > Agility > PvP Resilience > Mastery > Haste > Crit
According to noxxic but id like to rebuild it slightly and define it
Rogues dont have what i like to call an "Off Stat" that they can stack which is basicly anything reforgable so
as you cant reforge pvp power/resilience and agility this is my chain
Expertise (5%+)> Melee Hit (4%+)>Mastery (For Sub and Assa) Haste(for Combat)>Haste(Sub and Assa) Mastery(For combat)
The reason i left Crit out is because its completely useless to stack it takes way to much points to get a % out of it
I would highly try to stay from doing Haste(Sub and Assa) Mastery(For combat)
SO
Expertise (5%+)> Melee Hit (4%+)>Mastery (For Sub and Assa) Haste(for Combat)
TRY and stick to this if you find mastery isn't stacking get more expertise and hit there's nothing worse than missing a kidney or getting a gouge parried it could completely ruin your game and make you lose control of your opponent
PROFESSIONS
Now you dont need to do this but if your really hardcore you would
Best profession right off the bat is Blacksmithing its the only profession that gives you a big boost because of the 2 gem slots it gives you in turn giving you 640 more pvp power..
The second profession id take would be herbing or mining for the stamina or haste move
Not skinning because once again crit is useless
ENCHANTS
- [Shoulders] Greater Tiger Inscription
- [Cloak] Enchant Cloak - Accuracy
- [Chest] Enchant Chest - Glorious Stats or Enchant Chest - Super Resilience
- [Bracers] Enchant Bracer - Greater Agility if your not a blacksmith
- [Gloves] Enchant Gloves - Superior Mastery or Enchant Gloves - Greater Haste if you arent a blacksmith
- [Belt] Living Steel Belt Buckle
- [Legs] Shadowleather Leg Armor
- [Boots] Enchant Boots - Pandaren's Step,Enchant Boots - Greater Haste,Enchant Boots - Blurred Speed,Enchant Boots - Greater Precision they're all badass
- [Main Hand] Enchant Weapon - Glorious Tyranny or Enchant Weapon - Dancing Steel if you cant get the 2200 in 3v3
- [Off-Hand] Enchant Weapon - Glorious Tyranny or Living Steel Weapon Chain
YAY NOW MACROS AND SUCH (this section may suffer from sadness)
General macros
SAP MACRO
#showtooltip sap
/cleartarget
/targetenemyplayer
/cast sap
For simplicity i like to use macros with a shift mod to free up space on my bar there basicly [nomod] >[mod:shift] as youll see when i explain rotation type stuff
Recup/SnD
#showtooltip
/cast [@target,nomod] Slice and Dice
/cast [@target,mod:shift] Recuperate
Kidney/Crimson Tempest
#showtooltip
/cast [@target,nomod] Kidney Shot
/cast [@target,mod:shift] Crimson Tempest
Rupture/Evis
#showtooltip
/cast [@target,nomod] Rupture
/cast [@target,mod:shift] Eviscerate
Tricks of the Trade
/target *partner name*
/cast Tricks of the Trade
/assist
CLASS SPECIFIC MACROS
SUB
#showtooltip shiv
/cast [@target,nomod] Hemorrhage
/cast [@target,mod:shift] Shiv
*shows the CD of shiv over hemo if you set the picture to hemo to whatever*
#showtooltip Dreadful Gladiator's Badge of Conquest
/use Dreadful Gladiator's Badge of Conquest
/cast Shadow Blades
/cast Shadow Dance
*shows the CD of trinket w/o it being on your bar and generally makes it easier to kill your enemy in a single click*
*dont forget to change the name to your current trinket*
#showtooltip Ambush
/cast Premeditation
/cast Ambush
#showtooltip Cheap Shot
/cast Premeditation
/cast Cheap Shot
#showtooltip Garrote
/cast Premeditation
/cast Garrote
*auto premeditation once again making it easier to kill enemies in a single click*
ASSA
#showtooltip Shiv
/cast [@target,nomod] Mutilate
/cast [@target,mod:shift] Shiv
#showtooltip Vendetta
/use Dreadful Gladiator's Badge of Conquest
/cast Shadow Blades
/cast Vendetta
COMBAT
#showtooltip Shiv
/cast [@target,nomod] Sinister Strike
/cast [@target,mod:shift] Shiv
#showtooltip Killing spree
/use Dreadful Gladiator's Badge of Conquest
/cast Shadow Blades
/cast Killing Spree
NOW FOR TIPS IN.....
....MORTAL KOMBAT
Since not every fight is gonna be the same i can only help you so much
OPENERS
SUB-sub i run subterfuge its great so what i do is Cheap shot (the macro with premeditation) garrote slice and dice ambush hemo hemo rupture (you should get a point or 2 from honor among thieves somewhere in there great for when i was saying take anticipation)
Combat-Combat i run shadow focus and simply do Cheap shot (garrote on casters) revealing strike (isnt much to do on combat)
Assa-I run shadow focus so i open with a Garrote to get Venomous Wound going for energy mutilate (possible crit for an extra combo point & possible proc for blindside so either 3 points of 5 if your lucky) SnD because envenom will refresh it then try to get a rupture up to keep venomous wound up
Mid-Combat
ALL SPECS
I would recommend when you fairly starved on energy to use expose armor to get some combo points at low costs and expose your opponent more, more of a filler move
Keeping SnD active is very important in all classes not only does it make you melee dmg in recount higher specs sub/assa/combat benifit greatly
Sub-Gives you 8 energy per 2 seconds & benefits off of mastery for more speed
Combat-More attacks on the target give you more chance to trigger Combat Potency giving you more energy
Assa-Mechanics make it so that envenom refresh your SnD to the 37sec duration generally making it a passive buff and free
Recup
Recup is also extremely vital to keep up if i dont need a rupture on the target im doing a slice and dice and after that i can easily get a recup up
5.2 blizz made out gloves give us 1% more healing off of recup and 0.5% from the glyph is 4.5% health every 3 seconds and stacking that with leeching you'll heal like a mad man
Kidney Shot
Kidney shot is a delicate move althought it has a 20 second CD that could be life or death/win or loss
Kidney i generally use soon out of getting my rupture>SnD>Recup up while the targets health is still high to wear them down a bit giving you and advantage to regain some energy while they panic from being in a stun and if it isnt that then its around when the target is at 40% ish to do one of my specs bursts and hopefully finish the game could also be greatly decided on prey on the weak
Gouge
Gouge is a great move to use when you need to get a CD, fix up your game plan up, or slow enemies down id recommend using Gouge often but in moderation it costs a ton of energy
Vanish
Vanish is the give and take of rogues
Vanish can be used 2 ways
The first way is defensive when your getting bashed by the enemy team you can vanish and run to recup or bandage
The second way is in a offensive way if you have shadow focus is could be for a "free" ambush or with subterfuge it could be for a small shadowdance type thing (id only do this at high energy like 100+ w/ a SnD as sub/or rupture as assa)
Dismantle
Dismantle is only a 1 minute CD which sounds like alot but in pvp it isnt a long time so dont be too picky witht his move its really great for getting some damage off of your healer or your buddy from that deathknight or pally popping everything
Evasion is a 3 minute CD so id be more picky with this move id use this if for example a pally was popping everything on me and i had 80%+ health not something like 20% thats too risky id vanish that
Chances are your dodge chance will be between 60-65% (and 3-5% parry) with evasion up theres a 35-30% chance he can still hit you (if hes hit/expertise capped) and a pally with everything will hit hard
Just make sure you facing him you cant dodge/parry from behind
Cloak of shadows
Patch 5.2 its a 1 minute CD but dont go crazy like dismantle casters are extremely dangerous at the moment and this could be your divine shield from that
Cloak could be used in a offensive manner to say resist a physic scream from a preist after and open
or you could use it like a bubble type thing to get a free stealth (assuming you have no bleeds on you)
or just clear up the dots your taking so you can finish off the enemy without sacrificing yourself
Feint
Since warriors cant be dismantled out of bladestorm and shockwave is on a 40 sec CD there probably gonna be more storms rolling in and although earlier i say feint is bad..yes it is the talent isnt needed but for something liek this it could be good 50% less dmg off of that stuff or if you standing in a D&D from a DK that would dropp your damage intake which is always a great thing
Blind
Blind is a great move it fits in nicely as its a CC move
Blind is often used to get a re stealth and reopen on the target which is an endorsed tactic by me but sometimes your target will trinket this "oves noes" thats why you wanna go into a blind with 5 points usually because if the target does trinket this you get a full kidney on them a full 6 seconds of slaughter
This also works the other way around if your target trinkets a kidney (and your willing and find that it would be a smart move to keep control) blind him and he has to sit a full blind then you can work his buddy over into a grave while he sits there helplessly if not restealth and reopen this method you wouldnt need 5 points seeeing as you just used them pre blind lol
Tricks of the trade
Tricks should be used when you and you buddy decide its time to toss some bodies 8 feet under seeing as it increases his damage by 15% there isnt a downside its only 15 energy and you should be getting about 11 energy full geared (like 13+ in combat) a second so no problem
Shiv
Shiv should be used every 10 seconds(8seconds glyphed) if your running leeching poison
every 12 seconds for crippling (idk why your using this you get it off the set bonus)
every 10/8 seconds for mind numbing
and im not sure about paralytic i havent really used it
Smoke bomb
Smoke bomb could be used in different ways
its commonly used for an LoS from the KT's(kill target) buddy making it harder for him to peel/heal him
i sometimes use it to force people to come in while i get recup heals or if they decide to hurricane on it or something fine ill feint it i take 20% less dmg in it anyway +another 50% im still healing its GG
Shadow walk
Shadow walk is more for a rogue vs rogue type battle at the beginning of a arena match i use it close to mid do i can see them but they cant see me when its a rogue 1v1 its greatly used to not be detected once again seeing as from what i know its a very under used move
Shroud of Concealment
Shadow walk isnt the only move i use at the beginning of a match
But this can be use properly or improperly
If your fighting a team with a rogue then you want you and your buddy to sit back for 2-3 seconds just standing in gate (blades edge is different its alot bigger) then use it so that the enemy rogue's partner is left out in the cold for an easy open
If your not fighting a team with a rogue id use then whe the game starts its fine
sidenote have your buddy mount up and you probably wanna use sprint
Ending the Match/Player
As you seen earlier i gave you macros using a trinket shadow blades and a spec special move these are what i call Ends which of course end the player/match
Most these look easy to use and they are but simple things can make them much more effective
Sub- As sub you want to have 5 points on the target, A fairly long rupture timer still left and a good about of time of SnD and full energy which sounds hard but this is more of a perfect scenario (which shouldn't be hard if you have control) you want to kidney for 5 points guaranteeing a 25 energy refund to you then pop the macro
The trinket is going to boost your overall damage of everything over the duration
Shadow blades will make your auto attacks do so much more damage (i do about 220k dmg with shadowblades auto attacking a target dummy but you have to factor in pvp res/power)
And shadow dance here we go now your going to have 130 energy and ambushes are gonna cost 40 energy giving you 3 combo points because of shadowblades but 5 altogether if your using the opener macros i gave you (also a big reason anticipation is good for sub)
You wanna do 2 ambushes (about 7 points w/ anticipation) Then Evis (it gets kinda messy on a guide here if you getting points from honor among thieves) but generally you wanna ambush and evis at 5 points to keep damage up while you regain some energy for more ambushes if you have full gear your around 11 energy per second shadow dance is 8 seconds long thats 88 energy + SnD ever 2 seconds if it works in ideally 88+32=120 energy in a dance with no loss from doing full evis so you have energy to dmg your target even out of dance*if in some living hell they're still alive JKING SHAMMY HEALERS*
Assa- assa you wanna do your burst somewhere around 50% (after your target has blow his trinket and some CDs not right off the beginning of the match) make sure you have a SnD up *doesnt really need to be a full SnD just one to get more hits in with shadow blades* and rupture for 10 energy every 3 seconds doing a kidney is ideal but not necessary exactly unless you have prey on the weak and wanna do 10% more dmg and just do mulilates till an envemon for the bonus application down to 35% then start to do dispatches they will hit incredably high and more than likely end the match
*once again try to start this with full energy it helps always*
Combat- Combat is probably the simplest of them i like to do combat bursts around 60% ish with 5 points and full energy (with a SnD up of course) DO NOT KIDNEY BEFORE THIS BURST your toon will follow thier sad rear ends to where ever they wanna run THEN KIDNEY for a full stun after a brutal beating if they arent dead combat has the more power/simplicity ratio of bursts in my opinion
If you have any questions id love to answer them ive blanked out on alot i was gonna write i sat here for 5 hours writing this nvm 6 holy crap... Happy pvping