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    Rogue PvP Guide 5.2

    Hello again ownedcore as i find myself making a guide again and i probably always will be today im gonna go through rogues in pvp try to deal with my bad forum posting skills

    Alright now we all know that in MoP they tried to make class as uncookie cutter as possible talents wise so try not to get mad when i say something and instantly call me an idiot

    Now specs ill try to be as unbias as possible
    Also note that since MoP dropped ive played every spec alot due to horribad dps

    Assassination

    Assa isnt very well known in pvp strong when you are put in advantage of your opponent

    Assassination's strong points are poisons for all i know and dispatch

    For assassination talents you would preferably take

    [Tier 1]Shadow Focus to save energy for mutilates
    [Tier 2]Nerve strike or Combat Readiness (Deadly Throw is a drain of time and energy(literally) along with combo points)
    [Tier 3]Leeching Poison or Cheat Death i prefer Leeching Poison over Cheat Death because i would rather avoid death than barely live through it(Elusiveness requires too much upkeep for my liking not sure how some people use it)
    [Tier 4]This is mobility and its really open for assa
    [Tier 5]This depends on how you play i tend to play assa offensively and use Prey on the weak (which makes me glyph for blindness) Dirty Tricks is also nice for CC and great for 1v1 especially in assa with poisons doing tons of dmg and it being necessary to keep rupture or garrote up i wouldnt use paralytic poisons because its way too random for my liking and as a rogue you need to keep constant control of your opponent only nice part to this poison is it doesnt share DR with kidney and cheap shot
    [Tier 6]Marked for Death i enjoy for assa because i try hard to keep track of my points but anticipation if that tickles your fancy i wouldnt go ST because its probably gonna get a bad nerf soon and it doesnt work with assa mechanics mutilates proc dispatch on a 30% chance

    GLYPHS!!

    Major Glyphs
    V These are my top Glyphs V
    __________________
    Glyph of Stealth I
    Glyph of Garrote I
    Glyph of Recuperate I
    __________________I
    These are optinal if you dont like the ones above
    In assa if i seen mage/feral/rogue on the other team id take Glyph of Vendetta for long vision of them if they decide to vanish/nelf displacer beast/invisibility
    Glyph of Blind if you didnt take dirty tricks
    Minor Glyphs
    Glyph of Decoy for a chance of tricking you enemies
    Glyph of Poisons for fast swapping of poisons if needed
    Glyph of Distract mainly as a filler but the 5yd range increase could be nice in some situations

    Combat

    Combat is less of stealth surprises and ambushes making you warrior like

    Combat has a long wait on its burst but it is a extremely destructive one decent upkeep dmg

    Combat talents preferably would be

    [Tier 1]Shadow focus to free up energy or Nightstalker to move to your prey faster
    [Tier 2]Nerve strike or Combat Readiness (Deadly Throw is a drain of time and energy(literally) along with combo points)
    [Tier 3]Leeching Poison or Cheat Death i prefer Leeching Poison over Cheat Death again because you'll be doing upkeep until you can burst to destroy your opponent
    [Tier 4]This is mobility and its really open once again but burst of speed would be ideal to keep on your target
    [Tier 5]Dirty tricks would be best for combat because your more of a support in combat
    [Tier 6]Anticipation because revealing strike could give you random points and you wouldn't want to waste them in combat

    GLYPHS?!?

    Major Glyphs

    __________________
    Glyph of Stealth I
    Glyph of Garrote I
    Glyph of Recuperate I
    __________________I

    Minor Glyphs
    Glyph of Decoy for a chance of tricking you enemies
    Glyph of Poisons for fast swapping of poisons if needed
    Glyph of Distract mainly as a filler but the 5yd range increase could be nice in some situations

    Subtlety!!!

    This spec is well known and has a nice high burst ready every minute

    Sub has been changed a bit and depends on bleeding damage and sort of revolves around it

    Talents

    [Tier 1]Subterfuge is great as an opener in this Spec
    [Tier 2]Nerve strike or Combat Readiness (Deadly Throw is a drain of time and energy(literally) along with combo points)
    [Tier 3]Leeching Poison or Cheat Death
    [Tier 4]This spec is different i would take Cloak and Dagger it would be 6 seconds of being behind you opponent and as you know you cant dodge/parry attacks from behind
    [Tier 5]Prey on the weak for 10% bonus dmg before you go into your burst
    [Tier 6]Anticipation because i seem to stack up combo points like crazy in the spec and its nice ot have a cushion if i start to waste points

    GLYPHS

    Major Glyphs
    Glyph of Blind
    Glyph of Recuperation
    Glyph of Garrote

    Minor Glyphs
    Glyph of Decoy for a chance of tricking you enemies
    Glyph of Poisons for fast swapping of poisons if needed
    Glyph of Distract mainly as a filler but the 5yd range increase could be nice in some situations

    Ill get into spec rotations of sorts/macros/etc later once your rogue is as badass as possible

    ROGUE BASICS AND SUCH

    Now of course we would want you to go out there without proper understanding and basics of rogues

    GEAR
    DONT THINK THIS APPLYS TO NEW 90S YES IM TALKING TO YOU MR.2250 (well maybe not SO much but generally its better this way)
    To maximize your stats at the beginning of the season or your new found rogue pvp career you'll want to buy it in proper order
    1. Chest
    2. Legs
    3. Helm
    4. Gloves
    5. Dagger 1 or sword,axe,mace if you combat and depending on if you get a bonus from racials
    6. Dagger 2 or sword,axe,mace if you combat and depending on if you get a bonus from racials
    7. Shoulders
    8. Trinket (badge of conquest)
    9. Trinket (insignia of conquest)
    10. Boots
    11. Waist
    12. Wrists
    13. Back

    GEMMING

    Getting as much PvP power as possible is nice so id recommend stacking full blue +320 PvP power gems and apperently theres a meta gem for pvp now but i cant find it anywhere so other than that id take the agile primal diamond +216 agility & +3% crit effect

    Reforging

    Expertise (3%+) >= Melee Hit (3%) > PvP Power > Agility > PvP Resilience > Mastery > Haste > Crit

    According to noxxic but id like to rebuild it slightly and define it
    Rogues dont have what i like to call an "Off Stat" that they can stack which is basicly anything reforgable so
    as you cant reforge pvp power/resilience and agility this is my chain

    Expertise (5%+)> Melee Hit (4%+)>Mastery (For Sub and Assa) Haste(for Combat)>Haste(Sub and Assa) Mastery(For combat)

    The reason i left Crit out is because its completely useless to stack it takes way to much points to get a % out of it
    I would highly try to stay from doing Haste(Sub and Assa) Mastery(For combat)
    SO

    Expertise (5%+)> Melee Hit (4%+)>Mastery (For Sub and Assa) Haste(for Combat)
    TRY and stick to this if you find mastery isn't stacking get more expertise and hit there's nothing worse than missing a kidney or getting a gouge parried it could completely ruin your game and make you lose control of your opponent

    PROFESSIONS

    Now you dont need to do this but if your really hardcore you would

    Best profession right off the bat is Blacksmithing its the only profession that gives you a big boost because of the 2 gem slots it gives you in turn giving you 640 more pvp power..

    The second profession id take would be herbing or mining for the stamina or haste move
    Not skinning because once again crit is useless

    ENCHANTS

    1. [Shoulders] Greater Tiger Inscription
    2. [Cloak] Enchant Cloak - Accuracy
    3. [Chest] Enchant Chest - Glorious Stats or Enchant Chest - Super Resilience
    4. [Bracers] Enchant Bracer - Greater Agility if your not a blacksmith
    5. [Gloves] Enchant Gloves - Superior Mastery or Enchant Gloves - Greater Haste if you arent a blacksmith
    6. [Belt] Living Steel Belt Buckle
    7. [Legs] Shadowleather Leg Armor
    8. [Boots] Enchant Boots - Pandaren's Step,Enchant Boots - Greater Haste,Enchant Boots - Blurred Speed,Enchant Boots - Greater Precision they're all badass
    9. [Main Hand] Enchant Weapon - Glorious Tyranny or Enchant Weapon - Dancing Steel if you cant get the 2200 in 3v3
    10. [Off-Hand] Enchant Weapon - Glorious Tyranny or Living Steel Weapon Chain


    YAY NOW MACROS AND SUCH (this section may suffer from sadness)

    General macros

    SAP MACRO
    #showtooltip sap
    /cleartarget
    /targetenemyplayer
    /cast sap

    For simplicity i like to use macros with a shift mod to free up space on my bar there basicly [nomod] >[mod:shift] as youll see when i explain rotation type stuff
    Recup/SnD
    #showtooltip
    /cast [@target,nomod] Slice and Dice
    /cast [@target,mod:shift] Recuperate

    Kidney/Crimson Tempest
    #showtooltip
    /cast [@target,nomod] Kidney Shot
    /cast [@target,mod:shift] Crimson Tempest

    Rupture/Evis
    #showtooltip
    /cast [@target,nomod] Rupture
    /cast [@target,mod:shift] Eviscerate

    Tricks of the Trade
    /target *partner name*
    /cast Tricks of the Trade
    /assist


    CLASS SPECIFIC MACROS
    SUB
    #showtooltip shiv
    /cast [@target,nomod] Hemorrhage
    /cast [@target,mod:shift] Shiv
    *shows the CD of shiv over hemo if you set the picture to hemo to whatever*

    #showtooltip Dreadful Gladiator's Badge of Conquest
    /use Dreadful Gladiator's Badge of Conquest
    /cast Shadow Blades
    /cast Shadow Dance
    *shows the CD of trinket w/o it being on your bar and generally makes it easier to kill your enemy in a single click*
    *dont forget to change the name to your current trinket*

    #showtooltip Ambush
    /cast Premeditation
    /cast Ambush

    #showtooltip Cheap Shot
    /cast Premeditation
    /cast Cheap Shot

    #showtooltip Garrote
    /cast Premeditation
    /cast Garrote
    *auto premeditation once again making it easier to kill enemies in a single click*

    ASSA

    #showtooltip Shiv
    /cast [@target,nomod] Mutilate
    /cast [@target,mod:shift] Shiv

    #showtooltip Vendetta
    /use Dreadful Gladiator's Badge of Conquest
    /cast Shadow Blades
    /cast Vendetta

    COMBAT

    #showtooltip Shiv
    /cast [@target,nomod] Sinister Strike
    /cast [@target,mod:shift] Shiv

    #showtooltip Killing spree
    /use Dreadful Gladiator's Badge of Conquest
    /cast Shadow Blades
    /cast Killing Spree

    NOW FOR TIPS IN.....
    ....MORTAL KOMBAT
    Since not every fight is gonna be the same i can only help you so much

    OPENERS

    SUB-sub i run subterfuge its great so what i do is Cheap shot (the macro with premeditation) garrote slice and dice ambush hemo hemo rupture (you should get a point or 2 from honor among thieves somewhere in there great for when i was saying take anticipation)

    Combat-Combat i run shadow focus and simply do Cheap shot (garrote on casters) revealing strike (isnt much to do on combat)

    Assa-I run shadow focus so i open with a Garrote to get Venomous Wound going for energy mutilate (possible crit for an extra combo point & possible proc for blindside so either 3 points of 5 if your lucky) SnD because envenom will refresh it then try to get a rupture up to keep venomous wound up

    Mid-Combat
    ALL SPECS

    I would recommend when you fairly starved on energy to use expose armor to get some combo points at low costs and expose your opponent more, more of a filler move
    Keeping SnD active is very important in all classes not only does it make you melee dmg in recount higher specs sub/assa/combat benifit greatly

    Sub-Gives you 8 energy per 2 seconds & benefits off of mastery for more speed
    Combat-More attacks on the target give you more chance to trigger Combat Potency giving you more energy
    Assa-Mechanics make it so that envenom refresh your SnD to the 37sec duration generally making it a passive buff and free

    Recup

    Recup is also extremely vital to keep up if i dont need a rupture on the target im doing a slice and dice and after that i can easily get a recup up
    5.2 blizz made out gloves give us 1% more healing off of recup and 0.5% from the glyph is 4.5% health every 3 seconds and stacking that with leeching you'll heal like a mad man

    Kidney Shot

    Kidney shot is a delicate move althought it has a 20 second CD that could be life or death/win or loss
    Kidney i generally use soon out of getting my rupture>SnD>Recup up while the targets health is still high to wear them down a bit giving you and advantage to regain some energy while they panic from being in a stun and if it isnt that then its around when the target is at 40% ish to do one of my specs bursts and hopefully finish the game could also be greatly decided on prey on the weak

    Gouge

    Gouge is a great move to use when you need to get a CD, fix up your game plan up, or slow enemies down id recommend using Gouge often but in moderation it costs a ton of energy

    Vanish

    Vanish is the give and take of rogues
    Vanish can be used 2 ways
    The first way is defensive when your getting bashed by the enemy team you can vanish and run to recup or bandage
    The second way is in a offensive way if you have shadow focus is could be for a "free" ambush or with subterfuge it could be for a small shadowdance type thing (id only do this at high energy like 100+ w/ a SnD as sub/or rupture as assa)

    Dismantle

    Dismantle is only a 1 minute CD which sounds like alot but in pvp it isnt a long time so dont be too picky witht his move its really great for getting some damage off of your healer or your buddy from that deathknight or pally popping everything

    Evasion is a 3 minute CD so id be more picky with this move id use this if for example a pally was popping everything on me and i had 80%+ health not something like 20% thats too risky id vanish that
    Chances are your dodge chance will be between 60-65% (and 3-5% parry) with evasion up theres a 35-30% chance he can still hit you (if hes hit/expertise capped) and a pally with everything will hit hard
    Just make sure you facing him you cant dodge/parry from behind

    Cloak of shadows
    Patch 5.2 its a 1 minute CD but dont go crazy like dismantle casters are extremely dangerous at the moment and this could be your divine shield from that
    Cloak could be used in a offensive manner to say resist a physic scream from a preist after and open
    or you could use it like a bubble type thing to get a free stealth (assuming you have no bleeds on you)
    or just clear up the dots your taking so you can finish off the enemy without sacrificing yourself

    Feint

    Since warriors cant be dismantled out of bladestorm and shockwave is on a 40 sec CD there probably gonna be more storms rolling in and although earlier i say feint is bad..yes it is the talent isnt needed but for something liek this it could be good 50% less dmg off of that stuff or if you standing in a D&D from a DK that would dropp your damage intake which is always a great thing

    Blind

    Blind is a great move it fits in nicely as its a CC move
    Blind is often used to get a re stealth and reopen on the target which is an endorsed tactic by me but sometimes your target will trinket this "oves noes" thats why you wanna go into a blind with 5 points usually because if the target does trinket this you get a full kidney on them a full 6 seconds of slaughter
    This also works the other way around if your target trinkets a kidney (and your willing and find that it would be a smart move to keep control) blind him and he has to sit a full blind then you can work his buddy over into a grave while he sits there helplessly if not restealth and reopen this method you wouldnt need 5 points seeeing as you just used them pre blind lol

    Tricks of the trade

    Tricks should be used when you and you buddy decide its time to toss some bodies 8 feet under seeing as it increases his damage by 15% there isnt a downside its only 15 energy and you should be getting about 11 energy full geared (like 13+ in combat) a second so no problem

    Shiv

    Shiv should be used every 10 seconds(8seconds glyphed) if your running leeching poison
    every 12 seconds for crippling (idk why your using this you get it off the set bonus)
    every 10/8 seconds for mind numbing
    and im not sure about paralytic i havent really used it

    Smoke bomb

    Smoke bomb could be used in different ways
    its commonly used for an LoS from the KT's(kill target) buddy making it harder for him to peel/heal him
    i sometimes use it to force people to come in while i get recup heals or if they decide to hurricane on it or something fine ill feint it i take 20% less dmg in it anyway +another 50% im still healing its GG

    Shadow walk

    Shadow walk is more for a rogue vs rogue type battle at the beginning of a arena match i use it close to mid do i can see them but they cant see me when its a rogue 1v1 its greatly used to not be detected once again seeing as from what i know its a very under used move

    Shroud of Concealment

    Shadow walk isnt the only move i use at the beginning of a match
    But this can be use properly or improperly
    If your fighting a team with a rogue then you want you and your buddy to sit back for 2-3 seconds just standing in gate (blades edge is different its alot bigger) then use it so that the enemy rogue's partner is left out in the cold for an easy open
    If your not fighting a team with a rogue id use then whe the game starts its fine
    sidenote have your buddy mount up and you probably wanna use sprint

    Ending the Match/Player

    As you seen earlier i gave you macros using a trinket shadow blades and a spec special move these are what i call Ends which of course end the player/match
    Most these look easy to use and they are but simple things can make them much more effective
    Sub- As sub you want to have 5 points on the target, A fairly long rupture timer still left and a good about of time of SnD and full energy which sounds hard but this is more of a perfect scenario (which shouldn't be hard if you have control) you want to kidney for 5 points guaranteeing a 25 energy refund to you then pop the macro
    The trinket is going to boost your overall damage of everything over the duration
    Shadow blades will make your auto attacks do so much more damage (i do about 220k dmg with shadowblades auto attacking a target dummy but you have to factor in pvp res/power)
    And shadow dance here we go now your going to have 130 energy and ambushes are gonna cost 40 energy giving you 3 combo points because of shadowblades but 5 altogether if your using the opener macros i gave you (also a big reason anticipation is good for sub)
    You wanna do 2 ambushes (about 7 points w/ anticipation) Then Evis (it gets kinda messy on a guide here if you getting points from honor among thieves) but generally you wanna ambush and evis at 5 points to keep damage up while you regain some energy for more ambushes if you have full gear your around 11 energy per second shadow dance is 8 seconds long thats 88 energy + SnD ever 2 seconds if it works in ideally 88+32=120 energy in a dance with no loss from doing full evis so you have energy to dmg your target even out of dance*if in some living hell they're still alive JKING SHAMMY HEALERS*

    Assa- assa you wanna do your burst somewhere around 50% (after your target has blow his trinket and some CDs not right off the beginning of the match) make sure you have a SnD up *doesnt really need to be a full SnD just one to get more hits in with shadow blades* and rupture for 10 energy every 3 seconds doing a kidney is ideal but not necessary exactly unless you have prey on the weak and wanna do 10% more dmg and just do mulilates till an envemon for the bonus application down to 35% then start to do dispatches they will hit incredably high and more than likely end the match
    *once again try to start this with full energy it helps always*

    Combat- Combat is probably the simplest of them i like to do combat bursts around 60% ish with 5 points and full energy (with a SnD up of course) DO NOT KIDNEY BEFORE THIS BURST your toon will follow thier sad rear ends to where ever they wanna run THEN KIDNEY for a full stun after a brutal beating if they arent dead combat has the more power/simplicity ratio of bursts in my opinion

    If you have any questions id love to answer them ive blanked out on alot i was gonna write i sat here for 5 hours writing this nvm 6 holy crap... Happy pvping

    Rogue PvP Guide 5.2
  2. #2
    Grabberman's Avatar Sergeant
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    Sorry for language, bad spelling and such i wanted to get this out for you guys to undust your rogues from that shelf

  3. #3
    Nerdrenx's Avatar Active Member
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    I swear to god, just delete this, there are SO MUCH mistakes it makes me feel bad. NO offense, but a lo of things are seriously wrong :i'm not hating , just one exemple in all the things you wrote and are REALLY WRONG WRONG WRONG
    Getting as much PvP power as possible is nice so id recommend stacking full blue +320 PvP power gems and apperently theres a meta gem for pvp now but i cant find it anywhere so other than that id take the agile primal diamond +216 agility & +3% crit effect
    No. You should do a bit of theory crafting.

    You have to max resil, as much as possible, and you may OR MAY NOT follow the gems bonus.



    Let's explain ourselves.

    Full pvp power = more or less 8%. Let's say average 10% extra damages

    Full resilience = 20 or 30 % of DAMAGE LESS.

    SO, in arena / rbg / duels, it's worth to do not +8% extra but get -30% every time.
    Less pressure, heal less oom / less globaled people.

    To conclude, this numbers aren't real ones, the theory and my explanation is true thought.

    Gemming full PvP power will bring you to death even quicklier than before, SO AS A ROGUE IT IS A HUGE MISTAKE TO GEM THIS WAY.
    [Tier 3]Leeching Poison or Cheat Death
    NO
    Cheat death against cleave who may global you. If not, use elusiveness with the glyph to be more resistant if you are trained.

    [Tier 6]Anticipation because i seem to stack up combo points like crazy in the spec and its nice ot have a cushion if i start to waste points
    maybe the worst talent. You'll ever take.

    SHuriken toss is currently OP as ***** and bring so much damages, that with Deadlythrow (a skill which annoy all the caster cleaves and do a serious amount of damages + let u snare kitting targets since ST doesn't apply nolethal poison)
    Marked for death in duel let you kill nearly any classes (who doesnt want to Pop def' cds) on the opener aka cheap shot.

    [Tier 4]This spec is different i would take Cloak and Dagger it would be 6 seconds of being behind you opponent and as you know you cant dodge/parry attacks from behind
    Shadow step is still awesome against Hunters comp , to eat the trap. Moreover, still great to get out of los by steping you mates.
    [Tier 5]Prey on the weak for 10% bonus dmg before you go into your burst
    if you play rmp and need some peel on your mage, do take Paralytic poison.

    ENCHANTS

    [Shoulders] Greater Tiger Inscription
    [Cloak] Enchant Cloak - Accuracy
    [Chest] Enchant Chest - Glorious Stats or Enchant Chest - Super Resilience
    [Bracers] Enchant Bracer - Greater Agility if your not a blacksmith
    [Gloves] Enchant Gloves - Superior Mastery or Enchant Gloves - Greater Haste if you arent a blacksmith
    [Belt] Living Steel Belt Buckle
    [Legs] Shadowleather Leg Armor
    [Boots] Enchant Boots - Pandaren's Step,Enchant Boots - Greater Haste,Enchant Boots - Blurred Speed,Enchant Boots - Greater Precision they're all badass
    [Main Hand] Enchant Weapon - Glorious Tyranny or Enchant Weapon - Dancing Steel if you cant get the 2200 in 3v3
    [Off-Hand] Enchant Weapon - Glorious Tyranny or Living Steel Weapon Chain
    cloak : Crit (new gear auto cap you hit.)
    ches : super resil. AND YES YOU NEED RESIL DON'T TAKE THE OTHER ONE.
    Boots : blurred speed.

    Main hand : dancing steel
    Off hand : glorious tyranny.

    Dancing steel is still really good.

    What you should have added

    Take engineer , the trinket AGi on gloves works as a Trinket, it let you use the ON PROC TRINKET, which proc more often, and if you now how to time your burst to make it happens with it, it makes you deal like Human Rogues without being human.



    No offence or hate dude, but there are basic mistakes which makes your guide pretty cheap. And I just corrected few of'em.

    EDIT : i forgot :
    SUB-sub i run subterfuge its great so what i do is Cheap shot (the macro with premeditation) garrote slice and dice ambush hemo hemo rupture (you should get a point or 2 from honor among thieves somewhere in there great for when i was saying take anticipation)
    if you want to open this way, you'll get oom, purpose it to premed -> slice and dice for the energy , garrote / cheap shot if needed, ambush and evi.
    YOu don't need rupture yet, garrote is there to add +20% damages.
    Last edited by Nerdrenx; 03-07-2013 at 01:49 PM.

  4. #4
    Grabberman's Avatar Sergeant
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    Its all good i dont take it personally but i did say that this game isnt very cookie cutter anymore these are more of just things ive found to work greatly for me ive never heard anyone say stack resil on a rogue ive taken alot of this from my friend ozzy and hes a Gladiator he said gemming full pvp power is best
    Im not 100% sure about my whole hit and expertise stacking thing but i know my friend wanted me to raaid so i reforged to expertise and hit and i nevr switched back and i found my damage in Bgs and arenas so much higher maybe it was flukey

    Super res is only somewhere 0.5% dmg reduction stats is 240 atk pwr and a bit of crit along with more health not much but still

    Once again everyone has different play styles and such this is mine and its work well for me but thanks alot for the reply i enjoy some feedback

    EDIT: Does your criticism in those areas mean you agree with the other parts or you just quit on telling me im an idiot? :P lol


    second edit

    If you know a place i could find the equasions for stats and such id me more than happy than to decode them for less theory base on the stats part

    Stats only stack so well until they get to a certain point
    Last edited by Grabberman; 03-07-2013 at 02:54 PM.

  5. #5
    Nerdrenx's Avatar Active Member
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    ive taken alot of this from my friend ozzy and hes a Gladiator he said gemming full pvp power is best
    NO offense dude, but just check all the Tops player. It's Resil.
    I don't care about titles, but get 5*times > 2.5k rating, and reached 2.4K rating on the PTR 5.2 on Thugcleave, and trust me, resil is worth gemming it.
    Once again everyone has different play styles and such this is mine and its work well for me but thanks alot for the reply i enjoy some feedback
    i do know that, i wrote for the whole cataclysm xpack the french rogue sub guide, and I got an outdated (from 5.1, should update it , but CBA know) and do know that there are different playstyle, but what you're saying is really weird. ANd leeching poison, as an exemple, is really dumb. NO matter playstyle, it is.

    EDIT: Does your criticism in those areas mean you agree with the other parts or you just quit on telling me im an idiot? :P lol
    I don't agree with a lot of things, CBA correcting the whole thing. Thought, i can't say you're an idiot, it's just a post on a video game, can't judge you on that. Just want to prevent some new rogues that what you wrote is partially wrong, and seriously inapropriate for serious PvP.

  6. #6
    Grabberman's Avatar Sergeant
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    Alright i didnt play PTR so i didnt do a ton of new pvp in

    I don't care about titles, but get 5*times > 2.5k rating, and reached 2.4K rating on the PTR 5.2 on Thugcleave, and trust me, resil is worth gemming it.
    i said is a gladiator not got glad :P you dont wanna mess with ozzy haha

    i do know that, i wrote for the whole cataclysm xpack the french rogue sub guide, and I got an outdated (from 5.1, should update it , but CBA know) and do know that there are different playstyle, but what you're saying is really weird. ANd leeching poison, as an exemple, is really dumb. NO matter playstyle, it is.
    MoP is way different form cata, cata was extremely cookie cutter for rogues

    I don't agree with a lot of things, CBA correcting the whole thing. Thought, i can't say you're an idiot, it's just a post on a video game, can't judge you on that. Just want to prevent some new rogues that what you wrote is partially wrong, and seriously inapropriate for serious PvP.
    Im saying you calling me and idiot as a joking this as possible

    EDIT: can you use syapse springs in arenas? ive never had eng so i have no clue
    Last edited by Grabberman; 03-07-2013 at 03:14 PM.
    Life is defined by death

  7. #7
    Nerdrenx's Avatar Active Member
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    yes you can use synapse springs, it's pretty awesome since the nerf of the trinkets, when they had 2 minutes,down to only 1.
    MoP is way different form cata, cata was extremely cookie cutter for rogues
    Of course I know that, just I know there was some changes you could make back in Cata / tlk / bc, but, by now, and because of the current metagame, it s really harder to get something different from the mainstream way to play rogue, which guides you to a not efficient playstyle.

  8. #8
    Xander007's Avatar Master Sergeant
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    +rep for the effort some things are not quite that accurate btw...

    And nerdrenx...resil as a rogue...srsly man...if u need the extra resil while playing a rogue mabe u should try another class

    Also,feint doesnt help u much if ur stunned,no?guessing cheating death might b preety sexxy depending what comp u play

  9. #9
    Shizzl3's Avatar Banned
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    It seems rogues have become pretty flexible, not sure though..

    I just find many different guides telling you different stuff. I think it's a matter of what rating you play. You probably do need a lot of resillience in 2,4k+ rating, but I doubt that people playing in 1,5-2k plays with full resil gemmed too.
    It could be nice with a guide that would work for everyone, but probably hard ;P

    *Can't even decide what spec / guide to use in PvE

  10. #10
    Zethth's Avatar Active Member
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    Originally Posted by Xander007 View Post
    +rep for the effort some things are not quite that accurate btw...

    And nerdrenx...resil as a rogue...srsly man...if u need the extra resil while playing a rogue mabe u should try another class

    Also,feint doesnt help u much if ur stunned,no?guessing cheating death might b preety sexxy depending what comp u play
    Alright I'll drop a few words around this, feint isnt usable in stuns, BUT you can use it before, if your good you can see when theyre going to switch.
    Also resil is the thing to go with since resil scales better than pvp power, abit of proof from some high ranked rogues; Ripinpeace @ Mug'thol - Community - World of Warcraft Josheex @ Illidan - Community - World of Warcraft Oddball @ Al'Akir - Community - World of Warcraft and as you can see, all of them have 1 talent in common; elusiveness, it is good, if used correctly.

    Its nice youve put some effort into it, but alot of the things you write are wrong, so I suggest you change it or make it a more personal guide / your preferance in builld
    Last edited by Zethth; 03-08-2013 at 02:03 PM.

  11. #11
    Grabberman's Avatar Sergeant
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    Originally Posted by Zethth View Post

    Its nice youve put some effort into it, but alot of the things you write are wrong, so I suggest you change it or make it a more personal guide / your preferance in builld
    t seems rogues have become pretty flexible, not sure though..
    It is somewhat of a personal guide just because this is whats worked really good for me i wouldnt say anything is really wrong because its about preference if i entended into all the different ways to spec glyph reforge gem chant this guild would be insanely long

    That stuff works for 2.4k player real good but in the survival tier my recount (which i never reset like an idiot) leeching does 50-70% of my healing usually
    i understand that feint is great because then you can run mind numbing and get both crippling and longer casts for easy kicks but i had used it for quite awhile and i found it uncomfortable to use and people called me stupid for not taking cheat death or leeching so once again its preference

    Res does stack better than pvp power because you start at 40% and the equasion is probably liek the other ones but it has a base of +40% so getting 20% res wouldnt be easier than stacking pvp power in theory but in game weapons and trinkets give you like 7.6k all together which is most of your pvp power and as you get higher its harder to stack so yea stacking res would be really viable i think ill edit the gemming and enchant but you need to

    Side note too i think that dmg taken goes -pvp res difference then dmg reduction buffs like elusiveness
    Life is defined by death

  12. #12
    Nerdrenx's Avatar Active Member
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    Originally Posted by Xander007 View Post
    +rep for the effort some things are not quite that accurate btw...

    And nerdrenx...resil as a rogue...srsly man...if u need the extra resil while playing a rogue mabe u should try another class

    Also,feint doesnt help u much if ur stunned,no?guessing cheating death might b preety sexxy depending what comp u play
    Fóxyo @ Les Clairvoyants - Communauté - World of Warcraft

    One of the highest rogue. Gemmed with resil.

    Khuna gemmed full resil
    Rzn @ Tichondrius - Community - World of Warcraft


    Is it enough ?

    It's about scalling
    Battlemasters.org 5.2 Resilience Chart :even if it has be a bit nerfed, resil is great.
    Feint, with glyph = 7 secs. Pretty great to preven a deep freeze when you're fcus, or so on.


    sincerelly, one of the ew rogues who played above 2350 this season.


    edit : leeching poison :

    Only "decent" rogue wh used it, mercader, and this guy is ugly as ***
    Last edited by Nerdrenx; 03-08-2013 at 09:37 PM.

  13. #13
    Zethth's Avatar Active Member
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    Originally Posted by Grabberman View Post
    It is somewhat of a personal guide just because this is whats worked really good for me i wouldnt say anything is really wrong because its about preference if i entended into all the different ways to spec glyph reforge gem chant this guild would be insanely long

    That stuff works for 2.4k player real good but in the survival tier my recount (which i never reset like an idiot) leeching does 50-70% of my healing usually
    i understand that feint is great because then you can run mind numbing and get both crippling and longer casts for easy kicks but i had used it for quite awhile and i found it uncomfortable to use and people called me stupid for not taking cheat death or leeching so once again its preference

    Res does stack better than pvp power because you start at 40% and the equasion is probably liek the other ones but it has a base of +40% so getting 20% res wouldnt be easier than stacking pvp power in theory but in game weapons and trinkets give you like 7.6k all together which is most of your pvp power and as you get higher its harder to stack so yea stacking res would be really viable i think ill edit the gemming and enchant but you need to

    Side note too i think that dmg taken goes -pvp res difference then dmg reduction buffs like elusiveness
    Yes it does heal, but its a really low number compared to how much elusiveness would save you for when getting trained by 2 melees or get raked down by a druid. Your main source of heals should be your healer, and the healing that comes from it is sustained, and sustained doesnt mean nothing if you die in a 5 second swap, thats where 30% less damage taken is wastly superior. I could imagine the talent might would work in 2s with an dps, or versus some dot cleave, but I'd take elusiveness any day, maybe except vs warr feral where I'd go with cheat death depending on what my healer are.

  14. #14
    Igzz's Avatar ✬✬✬✬✬✬✬✬✬✬ CoreCoins Purchaser
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    As a multiglad rogue, I disagree with a lot of this guide. I agree with most of what Nerdren said.

    Rogues still have a pretty common cookie-cutter build to be honest that works well against majority of teams.

    You will NEVER pick up Leeching Poison.

    Also, it is 6% expertise and not 5%. Having more then 6% is completely useless.

    It looks like you put a lot of work into this and I appreciate this. If you need any help, feel free to send me a PM with any questions that you have.


  15. #15
    Grabberman's Avatar Sergeant
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    lolol thanks guys i mean i never said i was rank 1 on every battlegroup every season so i dont know everything a part of wanting me to post this was to see what other people do and root out my flaws
    Life is defined by death

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