Now before I begin, I realize there is a guide made in Jan, but mine will be a little different, and give you a better perspective on raiding and dungeon..ing?
OK! Here we Go
So.. you want to be a cool top of the dps charts rogue huh? Well i can't promise that.. but i can certainly try to help you out a bit with this helpful guide i've compiled =]
TOC:
I: Talents
II: Gear
III: Enchants
III.I: Glyphs
III.II: Gems
IV: Rotation
IV.I: Situational Abilities
IV.II: Poisons
V: Addons
VI: Macros
VII: Helpful Sites
VIII: Q&A
Talents:
[spoiler]
[/spoiler]
Ok, So for talents, real simple, 31/2/8. Here's an easy spec, that proves to be the best dps for rogues: 31/2/8.
Gear:
[spoiler]
[/spoiler]
So you've just dinged 85, and want to know what gear to get? Well with this guide it's pretty simple to see.. Click Here.. What you want to focus on is the 2nd and 3rd column of numbers, the "MAEP" and "Mut" columns.
Agility>Hit until 1332>Mastery>Haste>Expertise>Crit is the way you want to focus/reforge your gear.
Enchants:
[spoiler]
[/spoiler]
A lot of times enchants are very situational.. Depending on your gear/stats.
Again, here is another chart that you should take a look at: Here..
But here are the basics:
Head - Arcanum of the Ramkahen 60 agil/35 haste
Shoulders - Greater Inscription of Shattered Crystal 50agil/ 25 mastery
Cloak - Major Agility 22 agil
Chest - Peerless Stats 20 to all stats
Bracers - Agility 50 agil
Gloves - Greater Mastery 65 mastery
Belt - Ebonsteel Belt Buckle
Legs - Dragonscale Leg Armor 190 AP/55 Crit
Feet - Major Agility 35 Agil
Weapon - MH - Landslide/Hurricane, OH - Hurricane
Glyphs:
[spoiler]
[/spoiler]
Glyphs can also be very situational.. for reference, here are the glyphs i use:
Prime: Mutilate, Rupture, Backstab
Major: Tricks of the Trade, Feint, Sap
Minor: Poisons, Distract, Blurred Speed
Gems:
[spoiler]
[/spoiler]
You see a lot of rogues stacking + 40 agil gems in every socket.. Yes this is nice, but at the same time.. you miss out on a lot of Socket bonuses... So follow this guide for the right gems for the right slots.
Rotation:
[spoiler]
[/spoiler]
REVAMPED:
TAKEN FROM ieatpaperbag @ Elitist Jerks
Single-Target
Opening
You will always want to open from stealth such that you use as much of your 20 seconds of Overkill as possible. It is better to open a fight with Garrote rather than Mutilate if you can do so without delaying the start of your attacks by more than a second or two. This may not always be possible either due to unpredictable movement of the boss in the first few seconds of the fight or to a stealth-breaking pulse at the start of the encounter - but when its possible, its worth doing. Once in combat, there are various sequences of abilities that work but ultimately you will want to get Rupture and SnD both up as quickly as possible, neither has to be a lot of combo points at the start.
100% to 35% target HP
The priority of finishers is as follows.
SnD > Rupture > EnvenomAt this point, you will use Mutilate as your combo point generator and maximize your rupture uptime then maximize your Envenom uptime. To maximize your Envenom uptime, you should try to not overlap the Envenom buff when possible. However, you should overlap the Envenom buff instead of capping out or using Mutilate as an energy dump and wasting combo points. When possible, you want pool ~90 energy (less with haste or if you are consistently overlapping your Envenom buff) just before using Envenom such that when you Mutilate after, you have an increased chance to proc your poisons. Your rotation will be 1+ Rupture and 4+ Envenom; meaning if your Rupture is falling off, put whatever combo points you have into a new one otherwisee do 4 or 5 combo point Envenoms.
35% or less target HP
Once your target reaches 35% HP, you will stop using Mutilate and instead use Backstab to generate combo points. You will still follow the same priority order and maximize your Rupture uptime and then Envenom’s and pool before using Envenom. You will want to do 1+ Rupture and 5 Envenom instead.
Situational abilities:
[spoiler]
[/spoiler]
Rogues don't have too many situational abilities available to them.. So here are the basic few we get:
Cloak of Shadows: Good for a lot of things, including standing in fire and AoE spells..
Evasion: The rogues life saver... Helps you dodge a SHIT load..
Combat Rediness: DONT use with evasion.. use AFTER your evasion wears out.. as this will basically act as a 2nd makeshift evasion..
Tricks of the Trade: Use whenever it is up.. If you glyph into it, it costs no energy..
Feint: Again, use whenever up.. if you glyph into it, no energy cost to you.
Recuperate: Great life saver... Use it if you notice yourself not getting healed often
Shiv: Amazing for a lot of fights.. Takes away an Enrage! Keep this binded. Shiv can also be used to put up DP on the target when it becomes immune or has some kind of a shield around it to keep CP+self buffs.
Dismantle: VERY situational.. use this at the tanks disposal.. as it will give you a lot of aggro.. usually good followed by a feint.
Vanish: is also a dps cd so that you can also put up a quick garrote and the overkill buff, it's kinda a waste to use it with lust/hero/warp/hunter thing since envenom clipping will be guaranteed. Best used just after 1st overkill buff is gone, and while backstab spamming. Or just keep it to dump threat on a boss such as Lady Deathwhisper where the tank gets a debuff where they cannot generate anymore threat.
Poisons:
[spoiler]
[/spoiler]
Poisons are pretty simple... MH - Instant.. OH - Deadly, Throwing Wep (YES you can now put poisons on your throwing weapon) Deadly poison.
Addons:
[spoiler]
[/spoiler]
Combo Points Redux: Will allow you to move a combo points counter to wherever you want, if you tend to not look throughout the entire screen during your encounter.
Recount: So you can see your deeps
Some kind of unit frame: I use Xperl, it makes it very easy to see your health/targets if you dont stare towards the top of your screen.
Satrina Buff Frames: Really cool buff/debuff bars, you can move them to wherever you want.
Omen/ Recount Threat: Easily see your aggro.
Macros:
[spoiler]
[/spoiler]
I don't use many macros.. however one huge macro to have is a tricks of the trade macro..
For this to work... click on your tank and type "/focus"
#showtooltip Tricks of the Trade
/cast [target=focus] tricks of the trade
another version, given by Anonie, would be:
A better ToTT macro:
#showtooltip
/cancelaura tricks of the trade
/clearfocus [modifier:ctrl]
/focus [help] target
/cast [target=focus, help, nomod] Tricks of the Trade
If you consistently ToTT other dps, keep the 2nd line, if you only ToTT the tank, don't use the 2nd line. Basically, this will tott your focus, and if you press ctrl, it'll set your focus or clear your focus. Press the macro (as is) a second time to stop dumping threat on your focus, your focus will still keep their dmg buff.
Another i use is autoattack/mut
#showtooltip Mutilate
/startattack
/cast Mutilate
Helpful Sites:
A few big sites i like to use are:
Shadowpanther - The best theorycrafting rogue site around..
WowHead - A very informational site
TankSpot - All the videos you could want for raiding/dungeon guides. - I can listen to Aleina talk all day long..
Q&A:
Feel free to ask me questions and I will update this as they are asked.
[spoiler]
I hope you are too
[/spoiler]